Just to post em, the God-touched templates.. [Archive] - Wizards Community

Post/Author/DateTimePost
Nat_20

11-25-07, 02:19 AM
Nerull-touched: +6 CON +6 WIS, +4 Intimidate, +4 Bluff, Immune to Level Loss.

Vecna/Boccob-Touched: +6 INT +6 CHA, +4 any two Knowledge, Immune to Level Loss

Corellion-Touched: +6 DEX, +6 CON, +4 Move Silent,+6 Diplomacy, +2 to Attack Bonus and Damage to Orcs

Gruumsh-Touched: +6 STR, +6 WIS, +4 Survival, +4 Sense Motive, Immunity to compulsion effects.

Elhonna/Obad-Hai-Touched: +6 DEX +6 WIS, +4 Knowledge(Nature) +4 Knowledge(Geography), Gain Track as a bonus feat

St. Cuthbert/Heironeous-Touched: +6 STR, +6 CON, +4 Intimidate, +4 Sense Motive, Immune to Fear effects

Erythnul/Hexor-touched: +6 STR, +6 CHA, +4 Intimidate, +4 Bluff, Immune to fear effects

Bahamut/Tiamat-Touched: +6 CON, +6 CHA, Gain immunuty to one energy type(choosen at level of template gained) and Immune to fear effects.

Yondalla-Touched: +6 DEX, +6 WIS, Halflings gain an additional +1 to all saving throws and gain an extra 10' to their movment speed.

Kord-Touched: +6 STR, +6 CON, +4 to any two STR based skills(choosen at level of template gained), May take ten on any three STR based skill check's per day.

Garl Glittergold-Touched: +6 CON, +6 WIS, +4 Appraise, +4 Craft(any), Gnomes gain a once per day reroll on any failed dice roll.

Wee Jas-Touched: +6 INT, +6 WIS, +4 Concentration, +4 Spellcraft, Immune to level loss.

Moradin-Touched: +6 STR, +6 CON, +4 Craft on anything stone or metal, +4 Search, Immune to fear.

Fharlanghn-Touched: +6 INT, +6 WIS, +4 Knowledge(Geography, +4 Knowledge(Local), Gain Freedom of Movement as a spell-like ability usable 3/day, caster level equal to class level's.

Olidammara-Touched: +6 DEX, +6 INT, +4 Escape Artist, +4 Disguise, gain Ventriliquism as a spell-like ability at will, caster level equal to 1/2 class levels(at least 1)

Pelor-Touched: +6 WIS, +6 CHA, +4 Heal, +4 Knowledge(Religion), Immune to level loss.




read um and weep......
INeedNoSalt

11-25-07, 03:16 AM
And here, I would've just gone with 'has levels in Cleric'
Aleolus

11-25-07, 03:27 AM
...And what would be the LA for these wonderous templates, which can apparently be applied to any creature? I would think at least +2 or +3. More likely +4 or 5.
Aleolus

11-25-07, 03:33 AM
...And what would be the LA for these wonderous templates, which can apparently be applied to any creature? I would think at least +2 or +3. More likely +4 or 5.
Nat_20

11-25-07, 03:38 AM
double posting scum

I think we set them to +2 but only give them out to players that earn them, like through a quest or something. I'd never allow them right off the bat. Maybe +3 if we play higher level campaigns and they just wanna drop the levels in Character construction
larry_the_titan

11-25-07, 01:27 PM
...And what would be the LA for these wonderous templates, which can apparently be applied to any creature? I would think at least +2 or +3. More likely +4 or 5.

I see you haven't seen the Lolth-touched Template in monster Manuel 4. It have more then those Templates do and its an LA +1. It has a +6 to 2 stats a +4 to 2 skills and 1 immunity and all of that for an LA +1.
happy_fuzzy

11-25-07, 01:50 PM
But you also have to be evil and I doubt players could just pick it up and act the way they usually do, Lolth would likely hold them in debt for recieving power from her and she would likely force them to do her bidding. But if the same clause applies the to the god-touched templates then LA+1 or 2 is fine.
Nat_20

11-25-07, 03:29 PM
the way i see it, if my players go on a quest to actively search out and earn these templates, then they can act just about how they want as long as it doesn't violate the god code of conduct, like a Pelor-Touched Human cleric cant go around setting orphanages on fire.

and the Lolth-Touched template is what started these ones, gave me a genneral idea of what to do, i tried keeping then mostly balanced with each other, but having the lesser gods slightly lower... i think i was pretty close on the matchings
Aleolus

11-25-07, 04:08 PM
Sorry about the DP. Comp and internet both were acting up, and going super-slow.