Kobold Subraces [Archive] - Wizards Community

Post/Author/DateTimePost
AdenThornwood

12-11-07, 10:47 PM
In my campaign setting, the players can play as a common kobold (called a 'scale kobold' in the realm) or two additional kobold subraces (the serpent kobold and deep - 'fafnirri' - kobold). Their traits are below along with the kobold's base traits.

Kobolds (Scale); D&D Race.

- +2 Dexterity, -4 Strength, -2 Constitution
- Small size.
- Darkvision out to 60 feet.
- Racial Skills: +2 Craft (trapmaking), +2 Profession (miner), +2 Search
- Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
- Dragon Blood: For all effects related to race, a kobold is considered draconic.
- +1 natural armor bonus
- Base land speed 30 feet
- Automatic Languages: Draconic, Bonus Languages: Common, Undercommon
- Favored Class: Sorceror



Fafnirri (Deep Kobold); D&D Subrace.

These traits are in addition to kobold traits, except where noted.
- +2 Constitution, -4 Strength, -2 Charisma. These adjustments replace the kobold's ability score adjustments.
- Stonecunning: Like dwarves, fafnirri have a +2 racial bonus on checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A fafnirri who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A fafnirri can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
- Favored Class: Ranger. This favored class replaces the kobold's favored class.



Serpent Kobold; D&D Subrace.

These traits are in addition to kobold traits, except where noted.
- Spell-Like Abilities: 1/day - water breathing. Caster level equals 1/2 of serpent kobold's class levels (minimum caster level 1)
- Racial Skills: Serpent kobolds have a +2 racial bonus on Search, Craft (trapmaking) and Swim. These skill bonuses replace the kobold's racial skill bonuses.
- Poison Immunity: Serpent kobolds have a +2 racial bonus vs poisons.
- Automatic Languages: Draconic, Bonus Languages: Common, Aquan


NOTE: I did give the kobolds a 'Dragon Blood' rule for realm-specific reasons.
ragoftag

12-15-07, 10:21 AM
Nice! I went with a base Kobold race that can adapt to a particular dragon they attach too. A tribe serving Wyverns would develop immunities or resistances to Wyvern poison, for example.