LA +1, not totally mentally hindered Orcs? [Archive] - Wizards Community

Post/Author/DateTimePost
StruckingFuggle

06-24-07, 10:43 PM
Just curious, and I didn't really find anything on a search for on it.

If you remove the -2 cha and -2 wis penalties to Orcs, so they're just +4 str -2 int, does this alone (well, on top of their other racial traits) make them LA +1, or what else could fill them out as a solid +1 LA? As in, better than a Tiefling, but not quite as good as a Goliath?

...Well, there's Powerful Build, but I don't want to give them powerful build.
Wylantern

06-24-07, 10:55 PM
Rage as a barbarian once a day stackable with barbarian? Maybe?
bahamut920

06-24-07, 11:11 PM
+2 Con. Also, you might change their role a little and give them a +2 or +4 on Craft (Weaponsmithing) and Craft (Armorsmithing) checks. Maybe all orcs are warriors in the truest sense of the word, and a rite of adulthood is to make your own weapon and armor, then use it to slay an enemy. Giving them rage is also a good suggestion, as the guy above me said.
Polaris

06-25-07, 04:38 AM
Just curious, and I didn't really find anything on a search for on it.

If you remove the -2 cha and -2 wis penalties to Orcs, so they're just +4 str -2 int, does this alone (well, on top of their other racial traits) make them LA +1, or what else could fill them out as a solid +1 LA? As in, better than a Tiefling, but not quite as good as a Goliath?

...Well, there's Powerful Build, but I don't want to give them powerful build.

There are already some good ideas. For my two coppers, if you gave Orcs +2 Con, and something minor (a point of natural armor for example), then you'd probably have a very solid LA+1 race for a warrior type.

I'd also point out that if you gave Orcs +2 Strength and -2 Int and kept everthing else the same, you'd have a very reasonable LA+0 race...perhaps even a slightly weak one. For that matter, I'd probably go ahead and try Orcs as +2 Str/-2 Cha with light-sensitivity and Darkvision...and LA+0. A pretty meh race, but well suited for dangerous NPC warrior types I think....and it allows for them to be NPC casters as well (both varients do actually).

-Polaris
AAB

06-25-07, 04:58 AM
IMO if you drop the str bonus to +2 and keep light sensitivity you're dooming all orcs.
DreamerInsane

06-25-07, 06:07 AM
Gray Orcs. +2 to Str and Wis, -2 to Int and Cha.
tiluvias99

06-25-07, 09:56 AM
Water Orcs. +0 LA, +4 Str, +2 Con, -2 Int, -2 Wis, -2 Cha. In the SRD.

They pwn. And they can swim.
Ogg

06-25-07, 10:05 AM
Gray Orcs. +2 to Str and Wis, -2 to Int and Cha.

Yeah I was going to mention Gray Orcs from Unapproachable East. And they're even on the wizard site so here:

http://www.wizards.com/default.asp?x=dnd/ex/20030301a&pf=true

Gotta love a 40' move.
AMGriffin

06-25-07, 11:34 AM
an La+1 orc would probably be the basic orc with one or two of it's mental penalties removed, +1 natural armor, and no light sensitivity, and you could add some flavor stuff, like +2 to intimidate checks and such.
Polaris

06-25-07, 12:15 PM
IMO if you drop the str bonus to +2 and keep light sensitivity you're dooming all orcs.

I don't think so. It's dead easy to side-step light-sensitivity especially if you are a monster/NPC and not an adventurer (and it's not hard even for an adventurer). It's worth -1 feat (Daylight Adaption gets rid of it).

-Polaris
RealSorceror

06-25-07, 01:07 PM
What was the Orc varient from Races of Destiny? They where smart. And blue.
Andyr

06-25-07, 02:09 PM
Sharakim, I think. But IIRC they weren't really Orcs, but instead humans who were cursed to look like Orcs or something, so their culture was quite different.
lord_xarallon

06-25-07, 04:13 PM
Yeah I was going to mention Gray Orcs from Unapproachable East. And they're even on the wizard site so here:

http://www.wizards.com/default.asp?x=dnd/ex/20030301a&pf=true

Gotta love a 40' move.

This (http://www.wizards.com/default.asp?x=dnd/ex/20030301a) is a better link IMHO.
It looks normal now.
The "&pf=true" screws it up.
RobbyPants

06-25-07, 04:16 PM
If you remove the -2 cha and -2 wis penalties to Orcs, so they're just +4 str -2 int, does this alone (well, on top of their other racial traits) make them LA +1, or what else could fill them out as a solid +1 LA? As in, better than a Tiefling, but not quite as good as a Goliath?
Perhaps +2 natural armor?
Shedeo

06-26-07, 05:33 PM
The way we made a LA +1 Orc in our setting was this-

+4 Strength, +2 Constitution
-2 Intelligence, -2 Charisma

Darkvision 60'

Rage 1/day, or an additional rage/day if a barbarian.

Armored Movement: No penalty for movemen in medium or heavy armor.

+2 Climb, Jump, Survival, and Intimidate.
Weapon Familiarity: Orcish Poleaxe

Favored Class: Fighter

Orcish Poleaxe: 1d12 (medium), 20x4 crit. When the wielder of an Orcish Poleaxe power attacks for 5 or more, the weapon can also be used as a reach weapon that can strike adjacent targets as well.

That was our take on it.

More on topic, however, without the mental hinderances, I would peg them something like this.

+4 Strength
-2 Charisma

Rage 1/day, or an additional rage/day if a barbarian.

+1 Natural Armor

+2 Craft (weaponsmithing), Craft (armorsmithing), Survival, and Intimidate

Armored Mobility: Can move in medium or heavy armor with no penalty to speed.

Favored Class: Fighter.
G_Mancer

06-26-07, 06:22 PM
haven't i seen a "race" of orcs that were smarter in the one of the later MMs? no penalty to int, favored class fighter... la+1 or something

anyone know what i'm talking about?
StruckingFuggle

06-26-07, 10:31 PM
This is what I ended up going with.




THE ORC:
+4 str, +2 con, -2 dex, -2 int: While strong and tough, as well as cunning and proud. They're less gainly, though, and while not at all stupid, they're nonetheless less technical and bookish.
Base land speed 35' : they're ever so slightly faster than other normal medium-sized humanoids, but not as swift as others.
Darkvision 60'
Light sensitivity
An Orc with 3/4 or full bab in their first level class is automatically proficient with the battleaxe and the longbow, and those who have 1/2 bab for their first level class are profieicnt with the handaxe and shortbow.
+2 bonus to handle animal and ride checks involving any sort of animal wolf - wolves, dire wolves, worg, etc.
Favored class: Ranger


THE HALF-ORC:
+2 str, -2 int: Not as strong or as tough as their orc parents, yet generally more nimble.
Base land speed 30'
Darkvision 60', Low-Light Vision.
Half-orcs gain one extra skill point per level, and four extra skill points at first level.
Half-orcs are automatically proficient with one martial slashing weapon of their choice.
+1 racial bonus on fortitude saves - despite not being fully as hardy as an orc, they are still resilient.
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Favored class: Fighter OR Ranger
Nat_20

06-27-07, 10:34 PM
I have a home-brew orc that dosnt have such big penalties and have no level adjustment. here they are...

Kru'vash Silver Orcs.
+4 Str, -2 Dex, -2 Int

Darkvision superior low light vision, can see 3 times as far as a human in tourch and moon light.

+2 bonus to any Craft check
+2 to Climb and Jump checks
+2 to Spot checks

+1 bonus on attack and damage rolls against giants

Gain Track as a bonus feat.

Favored Class: Barbarian

I've been told they are a really good and balanced race...