| Post/Author/DateTime | Post |
|---|---|
| danielinthewolvesden07-08-07, 07:30 PM | OK, I am running a new campaign. One rule is that they HAVE to be LA+1 (tiny nerf to spellcasters and brings in races no one ever plays). It is set in a Mulorandi oe Egyptian setting. The are playing Draconic, Catfolk and Necropolitain so far. Any other suggestions? Source too, please. |
| malykoth07-08-07, 07:41 PM | They say there are lots of aasimar and tieflings in Mulhorond, probably a lot of genasi, too. Has to do with them being so intimate with their pantheon. I'd imagine animal secondary traits would be typical in the aasimar/tieflings especially (bull horns, feathers instead of hair and hawk-like eyes, lizard skin, etc.). |
| danielinthewolvesden07-08-07, 08:28 PM | Yes, I forgot Aasimar and Tieflings. No Teiflings yet, one Aasimar. Thanks. |
| malykoth07-08-07, 10:07 PM | If you have the books Sandstorm and Tome of Magic, why not take the asherati (LA 0 humanoids that can swim through sand like water), and add the "dark" template (+1 LA). Then make them a race of mysterious nomads that live in the deepest wastes, only surfacing in the dead of night...possibly to raid caravans, possibly to aid travelers. |