Level adjustment for Lilitu (Hordes of the Abyss) [Archive] - Wizards Community

Post/Author/DateTimePost
Mooncalf

08-18-07, 09:15 AM
Hello! For certain reasons, and a campaign where we're playing outsiders which may have the potential to reach fairly high levels, I am in need of an estimate of the Level Adjustment for a Lilitu. (Hordes of the Abyss, as mentioned.) They are supposedly an advancement of the succubus, which has +6 LA.

For those of you who do not own the relevant book, I'll post the relevant details below. I hope it won't conflict with Wizards' rules about Open Content. I hope anyone of you with a good head for the relevant numbers can help me out, because I'm a bit stumped.

(And please, don't say "can't do that, it's epic" or "can't do that, it's marked LA = -" - I'm aware of those things, but I want a possible estimate.)

Thank you!



LILITU (14 HD outsider, medium; chaotic evil extraplanar tanar'ri)

+8 Natural armor
Telepathy 100 ft.
Darkvision
DR 10/cold iron or good
SR 23
Immunity to poison, electricity
Resistance 10 to acid, fire, cold
Speed 40
Natural weapons: 2 claws, 4 stingers (poisoned stingers; 2d6 Wis/1d4 neg. lvl. Stingers have 10' reach.)
Ability scores: STR 17, DEX 26, CON 18, INT 19, WIS 20, CHA 30
Tanar'ri traits

Shroud alignment: Spells and spell-like abilities with good descriptor treat Lilitu as good-aligned. Items are also fooled.
Item Use: Lilitu can use any magic item as though automatically succeeding on UMD checks.
Weakness to divine magic: -2 penalty to saves vs. divine magic, +4 sacred bonus to casters to overcome her SR with divine spells.
Mock divinity: Lilitu casts spells as 9th lvl cleric. Uses charisma instead of wisdom. (Cannot use this ability to spontaneous-cast cure/inflict, or turn/rebuke.) Has the Demonic and Trickery domains.
Lilitu's gift: Can bestow profane bonuses on willing/helpless person 1/day, +2 CHA and +2 saves, 24 hours. Lilitu can monitor subject as with Status spell, communicate telepatically across any distance, and observe surroundings. Subjects registers as chaotic for the duration. Its weapons counts as chaotic-aligned.

Spell-like abilities:
At will: Charm, Detect Good, Detect Thoughts, Disguise Self, Fly, Suggestion, Greater Teleport, Sending, Tongues
1/day: Dominate Person, quickened Suggestion, Symbol of Persuasion