Marruspawn!!! [Archive] - Wizards Community

Post/Author/DateTimePost
Silversheen197

03-06-07, 11:30 AM
Alright, my all time favorite thing from Sandstorm is the marruspawn races. However, they have a lot of racial HD, and most have a pretty fat level adjustment, so I was wondering if you guys might possibly help me with a monster class (like the ones from Savage Species) for these three races (marrulurk, marrusault, and marrutact).

Thanks in advance!!

Alright, I just reread the marrusault statistics, and in the original draft of the monster class, I realized I forgot about several things: the bite attack, scaling discriminating hearing, and the fact that marrusaults gain two bonus feats. Therefore, I'm taking Crimson Concerto's advice and redoing it based off the minotaur, because I now have several abilities to use for the minotaur abilities I mention in my post below. Please, people, could you at least tell me if you think this is banaced, and if you happen to have Sandstorm and a few spare minutes, maybe help me get started with the other two marruspawn races? Bitte?

The Marrusault
Hit Base Fort Ref Will Skill
Level Dice Attack Bonus Save Save Save Points Special
1st 1d8 +1 +0 +2 +2 2+Int X4 Bite 1d6, feat, Dex +2, +2 natural armor
2nd 2d8 +2 +0 +3 +3 2+Int +2 Str, +2 Cha, howl of defiance
3rd 2d8 +2 +0 +3 +3 +2 Con, +3 natural armor
4th 3d8 +3 +1 +3 +3 2+Int feat, +2 Str, Exotic Weapon Proficiency, discriminating hearing 10ft.
5th 3d8 +3 +1 +3 +3 +2 Con, +2 Cha, +4 natural armor
6th 4d8 +4 +1 +4 +4 2+Int +2 Str, ferocity, discriminating hearing 20 ft., Large size, reach 10 ft.
7th 5d8 +5 +1 +4 +4 2+Int +2 Str, +5 natural armor, Weapon Focus, bite 1d8
8th 6d8 +6 +2 +5 +5 2+Int feat, pounce, discriminating hearing 30 ft.

Initial stats:

Str +2, Con +2, Int -4.
Low-light vision.
Resistance to desiccation.
Resistance to fire 5.
Alright, I saw that a marrusault does indeed have a bite attack, meaning I had to add it to the chart. I could really use help with these, people...
Crimson_Concerto

03-06-07, 04:27 PM
Ooh, I like it a lot, and I too love the Marruspawn. They are a major force in my homebrew campaign setting. That said, wouldn't it be easier to adapt a monster progression from the Minotaur instead? I mean, thry have the same type, if I remember correctly, and they also have the same amount of HD and LA, whereas the Centaur has 2 less HD than either, if I remember correctly, making it a bit more difficult to adapt.
Silversheen197

03-06-07, 07:23 PM
Either my Savage Species is missing a page, or the minotaur isn't listed, for some reason.

[edit] Oh, wait, the minotaur is in the front of the book!...*goes to front of the book*...I guess so. The only thing is the minotaur has a really powerful natural attack
(gore and charge attack, which scale with the creature, while the marrusault has none) and the natural cunning ability, which the marrusault has no equivilent of, which also scales, and the keen senses thing, which the marrusault has no equivalent of (except perhaps the discriminating hearing, which gives a +4 to Listen, but that's only to listen).

I sure there are lots of effective ways to do it, but I'm not especially good at balancing things like this, so I could use some help. Oh, and I love the marruspawn too. My players found their way into a desert once, and they had a heck of a time escaping from a marruspawn creche.
Silversheen197

03-07-07, 01:41 PM
:bump: No love for the marruspawn :weep: ?

Somebody? Anybody? Help... :weep:
Silversheen197

03-11-07, 07:09 PM
Okay, I've done a tentative savage progression for the marrulurk. As before, any comments opn balance or suggestions for the marrutact would be most welcome:

The Marrulurk
Hit Base Fort Ref Will Skill
Level Dice Attack Bonus Save Save Save Points Special
1st 1d8 +1 +0 +2 +2 2+Int x4 Feat, Con +2, Cha +2, sneak attack + 1d6, stealthy (+1), poison use
2nd 2d8 +2 +0 +3 +3 2+Int Dex +2, stealthy (+2), discriminating hearing 10ft., Point Blank Shot
3rd 2d8 +2 +0 +3 +3 Str +2, Con +2, sneak attack +2d6, stealthy (+3), discriminating hearing 20 ft., nauseating breath
4th 3d8 +3 +1 +3 +3 2+Int Feat, Dex +2, Wis +2, stealthy (+4), death attack, discriminating hearing 30 ft., Rapid Shot

Initial Stats:
Dex +2, Wis +4
Low-light vision
Darkvision 60 ft.
+4 racial bonus on Listen checks
Resistance to desiccation
Resistance to fire 5
Darth Sephiroth

03-17-07, 07:53 AM
They look good, I just don't currently have a focus for working on Marruspawn as they don't fit into any of my current games.