My personal take on dwarves. [Archive] - Wizards Community

Post/Author/DateTimePost
Devil Gnasher

01-08-08, 10:37 PM
As promised I'm posting my take on the dwarves. I like to see dwarven culture as a combination of Norse and Prussian influnces. Their warriors combine both Viking ferocity with Prussian effeciency and discipline. Dwarves possess and make firearms similar to those of the German Empire during World War I.

Dwarves

Physical Character

Build: Stocky and muscular. 160 lbs. on average
Coloring: Fair skinned to light tan in color, often times with reddish brown hair and gray eyes.
Endurance: Tremendous. They can carry great burdens over long distances with little rest.
Height: 4 to 5 feet tall.
Lifespan: 200-400 years.
Resistance:Dwarves are highly resistant to extremes in temperature. They gain a +4 to saving throws against to ice and fire based attacks. This is in addition the +2 to saving throws for all spells and spell like abilities.
Special Abilities: A +2 to Strength and -2 to Dexterity. Dwarves are not only sturdy and resilient but also physically powerful. However they are as physically awkward as they are gruff and tactless. They possess all other standard dwarven racial abilities with an addition to a stacking +2 bonus to metalworking based Craft skills.

Culture
Clothing and Decoration: The clothing worn by dwarven civilians and military would be based off of that of the Germanic States of the late nineteenth century.
Fears and Inabilities: Dwarves possess no debilitating fears what so ever.
Marriage Pattern: Monogamous.
Religion: A combination of ancestor worship and devotion to angelic spirits, especially Metallkoinig, Lord of Metal Working and Mining and Patron of Crafts.

Other Factors
Demeanor and Alignment: Gruff, honorable and fierce. Will never forget a friend or enemy. They are also a well ordered and militaristic society. The typical dwarf will not stand by while any innocent is harmed, threatened or offended. Usually Lawful Good.
Prejudices: After centuries of warfare dwarves have come to dispise orcs, trolls and western kobolds. They have cordal relations with the elves and ogres. They are on good terms with their gnomesh cousins and goblin trading partners.
Languages: Dwarven (German) and Goblin (English). High Elven (Irish), Gray Elven (Welsh) or Wood Elven (Gealic) as a bonus language.
Political System: Monarchy with parliment.
Classes: Berserkers, fighters and paladins serve as elite commanders and warriors among dwavren kind. In fact paladin-berserkers are highly regarded within dwarven society. Other classes are rarer, but still exist.
Suitable Starting Classes: Wizard, cleric, fighter, berserker (see below), paladin and ranger from Core. Artificer from the Eberron setting and archivist from Heroes of Horror. If Tome of Battle is used they may also start out as any base clase presented in the book plus blade scholar.
Favored Class: Berserker. As barbarian but with out Trap Sense, Illiteracy, Fast Movment and Tireless Rage. In return berserkers are trained to use heavy armor and they can also be Lawful.
Favored Schools: Enchantment, Transmutation and Necromancy. Dwarven necromancers are second only to priests in religious importance. This is due to their primary role as mediators with the dead.
i_will_eat_monkeys

01-09-08, 04:35 AM
i like you view point on dwarves and many other should as well

oh and i am going to promote my self by saying COME ONECOME ALL FOR I HAVE CREATED MY FIRST RACE TEMPLATE thank you
ArkhamInmate

01-10-08, 12:25 AM
A well thought out treatise on dwarves, i'm glad i gave you that cookie earlier