Need some help making a race [Archive] - Wizards Community

Post/Author/DateTimePost
Mist-Bound

05-30-07, 03:34 PM
Hello. I'm making a homebrew campaign setting and I had a rough idea for a new "race", inspired by the Aberrant-blooded feat tree from Lords of Madness. I'll not go into details too much (because they're kinda hard to explain), but the "Darkspawn" are basically the equivalent of half-fiends and Tieflings in my setting; mortal beings with a being of eldritch evil in their lineage- I use a 'unique' cosmology and lineup for outsiders, but that's not really important, because the Darkspawn don't actually (or at least, don't neccessarily) develop their "bloodgifts" based on their lineage.

As has probably become evident, the Darkspawn aren't a race as such, but rather possessers of a special feat tree. The problem is, I haven't really got a clue on how to design the tree- primarily, I've no feat ideas and no idea what the penalty (as with the Aberrant feats from LoM) for taking successive "bloodgift feats" should be. Can anyone help me?

Well, to contradict myself, I have roughly three potential bloodgift feats, but I've no idea how to make them work. I'll list the rough bits I do have below.

Darkspawn
Somewhere in your lineage lies a monster, and now the darkness within you has awoken.
*As this pathetic "fluff" suggests, this is intended to be the starting feat in the tree, like Aberrant-Blooded. Main problem (besides needing a better description) is figuring out what this feat can actually do. There's a rough idea that taking this feat in conjunction (initially or later) with a level or more in Warlock causes Warlock to become your favoured class...

Cannibal Healer (Bloodgift)
By devouring the flesh of sentients, you agument your own ability to recover from harm.
Benefit: when you have a supply of Humanoid or Monstrous Humanoid flesh (bit iffy on the MH allowance), in the form of either a corpse or a helpless victim, you may choose to feast upon it. Feasting is a full-round action that causes you to heal 1D4 hitpoints per round- this healing is considered Regeneration, and thus enables you to regrow severed limbs and the like. When feeding on a helpless creature, they suffer an amount of damage equal to the amount you are healed by (you're eating them alive- of course they're going to take damage).

Dreamtaster (Bloodgift)
You have the power to project yourself into the dreams of chosen victims.
Benefit: when you physically touch a creature that is capable of dreaming (DMs discretion; most Humanoids and Monstrous Humanoids are viable targets) you may choose to "mark" them as a contact. You may have a number of contacts equal to your Charisma bonus, and may choose to dismiss a contact at will. As a full-round action, you may attempt to project yourself into the target's dreams- if they aren't asleep, the attempt automatically fails. Success enables you to witness their dreams and even to make minor alterations to their dreamscape. While Dreamtasting, your body is completely helpless. You may leave the contact at will, and are forced back to your own body automatically if they waken. If forced out by their awakening, you must pass a DC15+HD Will save or take 1D6 damage.
Special: this bloodgift leaves you with a compulsion for intimacy whilst sleeping. If you do not sleep within at least 20 feet of a friendly individual, or spend your sleeping time dreamtasting, you do not get natural healing or gain new spells for having rested.
Mist-Bound

05-30-07, 07:25 PM
Decided this was probably more appropriate in the Feats section. Can someone shut this topic down?