Negrans (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Dragonprime

08-21-07, 09:08 PM
534 years ago a halfling wizard called Revlan was leading the study of the Negative Plane. He spent more time on that plane than any other known person in history. After he died it was believed that he spent a total of 30 years in the Negative plane. His 4 children noticed that they were beginning to change. They developed strange abilities and their skin grew darker. They realized that when their father had spent so much time in the Negative energy plane he too must have changed. These changes were passed on to them. Over time their descendants mixed with other halflings until they formed a small yet distinct subrace.

Negran Racial Traits

+2 Dexterity, -2 Strength.
Small.
Darkvision 30 ft.
Negran base land speed is 20 feet.
Opposite Healing: Unlike most living creatures Negrans are healed by negative energy, not positive energy. So inflict light wounds will heal them, but cure light wounds will hurt them.
Negative Casting: The save DC for all necromancy spells cast by a Negrans is increased by one.
+2 racial bonus on Listen checks.
Spell Like Ability: 1/day-Touch of Fatigue.
Favored Class: Necromancer
Far_Traveler

08-21-07, 09:25 PM
534 years ago a halfling wizard called Revlan was leading the study of the Negative Plane. He spent more time on that plane than any other known person in history. After he died it was believed that he spent a total of 30 years in the Negative plane. His 4 children noticed that they were beginning to change. They developed strange abilities and their skin grew darker. They realized that when their father had spent so much time in the Negative energy plane he too must have changed. These changes were passed on to them. Over time their descendants mixed with other halflings until they formed a small yet distinct subrace.

Negran Racial Traits

+2 Dexterity, -2 Strength. Good, although i would suggest making them stronger then most halflings, but with a lower constitution.
Small. Good
Darkvision 30 ft.Don't be shy, make it 60.
Negran base land speed is 20 feet. Good
Negative Touch: Unlike most living creatures Negrans are healed by negative energy, not positive energy. So inflict light wounds will heal them, but cure light wounds will hurt them. Interesting, although I would change the name
Negative Casting: The save DC for all necromancy spells cast by a Negrans. By how much? probably should add 'Is increased by 1'
+2 racial bonus on Listen checks. Good, lost most other skill bonuses, which is good
Spell Like Ability: 1/day-Touch of Fatigue. Good, flavorful ability.


You got a good set here.
Dragonprime

08-22-07, 01:35 AM
I realized I had made some typos (like leaving out a favored class) and corrected them.
JarionSilverblades

08-22-07, 04:35 PM
534 years ago a halfling wizard called Revlan was leading the study of the Negative Plane. He spent more time on that plane than any other known person in history. After he died it was believed that he spent a total of 30 years in the Negative plane. His 4 children noticed that they were beginning to change. They developed strange abilities and their skin grew darker. They realized that when their father had spent so much time in the Negative energy plane he too must have changed. These changes were passed on to them. Over time their descendants mixed with other halflings until they formed a small yet distinct subrace.

Really like the origin.

Negran Racial Traits

+2 Dexterity, -2 Strength.
Small.
Darkvision 30 ft.
Negran base land speed is 20 feet.
Opposite Healing: Unlike most living creatures Negrans are healed by negative energy, not positive energy. So inflict light wounds will heal them, but cure light wounds will hurt them.
Negative Casting: The save DC for all necromancy spells cast by a Negrans is increased by one.
+2 racial bonus on Listen checks.
Spell Like Ability: 1/day-Touch of Fatigue.
Favored Class: Necromancer


I like the racial traits, but it seems to me they should have +2 Con, -2 Str. Also maybe give them a +2 bonus on all Knowledge (Planes) checks. But hey thats just me. :twocents:
jubjubdestroyer

08-22-07, 06:12 PM
Instead of favored class necromancer, you should probably have Dread necromancer from Heroes of Horror. this way they can be any non-good instead of restricted to evil.

I like the back story.
Cyphrus

08-22-07, 06:34 PM
Honestly, I love the idea of this character race, but honestly, the name could possibly use a bit of work. But anyhoo, two big thumbs up!
TheDarkPrince

08-22-07, 06:35 PM
Is there another class (besides a wizard that specializes in necromancy spells) that is called necromancer?

I didn't know necromancers had to be evil.....

I agree, Dread Necromancer seems a better choice, but only because they are they only true "Necromancer" base class.
Shedeo

08-23-07, 01:44 AM
Necromancers don't have to be evil. The only spell/alignment-restricted class is the Cleric, and even then, they can still be neutral.

But I'm not getting into this discussion again.

I like the race, pretty cool overall. Either way you go with the ability scores (I prefer DEX myself) they'd be great Dread Necromancers, so I support that notion as well.