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| YamiShinobi11-12-07, 11:32 PM | NEKOGAMI RACIAL TRAITS: • +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution: Nekogami are smart and agile but physically weak and frail. • Fey: Nekogami are Fey that resemble humans, almost always resembling female human children aged 9-16 (though some appear 7 or 8) all nekogami are female • Medium: As Medium creatures, nekogami have no special bonuses or penalties due to size. • Nekogami base land speed is 40 feet. • Low Light Vision, Nekogami can see twice as far as humans in torchlight, starlight, moonlight and other poor lighting conditions • Nekogami are ageless, they do not die of old age and are not affected by ageing effects. They do not have a middle age, old age or venerable age, but adulthood for a Nekogami is 10 years • +2 racial bonus on listen, hide, and move silently. • Nekogami tend towards the chaotic neutral and neutral evil aligments, due to a combination of thier curiosity and thier mischivious nature • Automatic Language: Common, Feline. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Rogue. A multiclass nekogami ’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Fluff Nekogami are the daughters of the cat god and a human mother, it takes them 10 years of incubation, maturing or development (whatever you want to call it) before they stop aging, where thier appearance becomes unnafected. they stand anywhere from 4 feet 6 inches to 5 feet 2 inches weighing between 65-80 lbs, they are pale skinned and often slim and childlike in build. the average nekogami appears to be 12 or 13 in human years. though some appear younger, but rarely younger than 8-9, they are agile, and curious to feline extents. thier common haircolors are brown or black, thier eyecolors are often green, blue, brown or hazel, they are barely of medium size and dress in clothing of dual color schemes, most include black and some other dark color to fit thier night blending, such as forest green, crimson red or cobalt blue. the attire scheme if often, 1 colored peice touching a piece that is the other color in a scheme (if modern, with black and green for exampe, a green shirt with black pants, green shoes, green scarf, and possibly green gloves or something to that appeal) they appear to childishly cute in appearance, they also lack the maturity of an adult. most of them survivied independently. some forming guilds together. there happens to be one known nekogami guild, which spans 50 known nekogami member's, maybe more, returning visitors who have claimed to see this guild claim some multiple of 10 (always over 50) of these lolis are in a guild, though no records have proved it, other's claim these guy's must have been drunk and walked into a school and thought that it was a legendary guild of some sort, some claim that they are excellent spies, other claim that nekogami are skilled assassins, others look down on them as nothing more than rogues. few if even any had a place in history. 67% of these claims involve an oriental palace with tons of cats of every kind and breed, a bunch of young female children, a sentient panther who looks at books, and a strange gender ambiguous cat eared man who they claim is the catgod, 92% of those who listened do not believe these stories, 5% do believe but not act, the few 3% who search for this legendary palace have failed. all nekogami claim to be ordinary humans, making some false story for thier agelessness. (I.E. some elixir from the philosopher's stone, favorite of the gods. genetics, the whole works.) thier adventuring hook is most likely thier curiosity. when breeding, they breed true with humans, elves, fey, dragons, celestials and fiends, all nekogami are female. if male, they are for sure the other race, if female, nekogami when breeding with humans, elves or fey, they are pure nekogami and half dragon/feind/celestial when breeding with the corresponding race. appearance haircolors, blonde, brown, red, black, most nekogami feature darker shades of brown eyecolors, blue, green, hazel, brown, grey, most have blue or hazel skincolor, always as pale or paler than a high elf Random generator appearing age 6+1d10 years (age they appear) height 4 ft 6 + 1d6 inches (height) weight 63 + 2d10 lbs (weight) haircolor roll d6 (haircolor) 1-2 black 3-4 brown 5 red 6 blonde (including dirty blonde) eyecolor d8 (eyecolor) 1-2 blue 3-4 hazel 5-6 green 7 brown 8 gray. skin color flip coin heads pale as elf tails pale enough to illuminate the darkness with her hand. |
| YamiShinobi11-15-07, 06:55 PM | please grade this race, i believe it is either a +0 or +1 la (most likely barely a high end +1) |
| enlightened11-15-07, 07:05 PM | uses intellegence as their key ability instead of charisma or wisdom for spellcasting and psionics You mean, no matter what their class is they use INT? Even cleric or bard cat-people would cast from INT? Why? |
| YamiShinobi11-15-07, 07:17 PM | You mean, no matter what their class is they use INT? Even cleric or bard cat-people would cast from INT? Why? the way i see magic and psionics, it is more of a study, anyone can gain magical or psionic powers merely from a book and practice, the nekogami look perfectly human, however they possess catlike grace and curiosity, they are all female, breeding true with humans. they are not cat people, they are a product of the cat god and a female human, gods have enhanced human DNA, so no they are not cat people, just humans with feline attributes, that just happen to be half deity, however they do not have the full power of the cat god himself, cats being curious, what do they do? study the enviroment with thier senses, intellegence plays a role in both magic and psionics, though the more one studies and practices, thier magic grows stronger, and more widespread, so i chose intellegence, it resembles study, and yes that applies to clerics and bards too, this also simplifies M.A.D. they stil use wisdom for will saves, charisma for performing and such, intellegence just shows thier study in magic or psionics, whether be wizardry, sorcerer, clerical divinity, druidic spells, bardic way or anything. this replaces other attributes. about these "cat people" as you call them, they look perfectly human, they just share catlike traits such as curiousity, affection, playfulness and feline grace. |
| Duzzle11-15-07, 08:02 PM | the way i see magic and psionics, it is more of a study, anyone can gain magical or psionic powers merely from a book and practice and that would be represented by the existance of wizards and psions study the enviroment with thier senses, intellegence plays a role in both magic and psionics, though the more one studies and practices, thier magic grows stronger, and more widespread This is only true for wizards and psions (archivists too actually), it makes no sense for other classes like sorcerer (who get their power from innate sources, thus charisma, and have nothing to do with study) or clerics (who draw power from their faith, not their education). |
| YamiShinobi12-01-07, 02:40 AM | and that would be represented by the existance of wizards and psions This is only true for wizards and psions (archivists too actually), it makes no sense for other classes like sorcerer (who get their power from innate sources, thus charisma, and have nothing to do with study) or clerics (who draw power from their faith, not their education). the cleric had to learn thier faith, the sorcerer had to learn to control thier innate powers, so education played a part, even if independent education. |
| Biolyticclod12-01-07, 09:52 AM | the cleric had to learn thier faith, the sorcerer had to learn to control thier innate powers, so education played a part, even if independent education. Clerics don't learn faith, they have faith or don't have faith. Like priests or monks in real life... they learn the history of their religion but already have the faith. Sorcerers may have to learn how to control the power within... but they are still pullin the power from within... there's no reading or research involved. Once more they either have the power or don't. And bards magic is based on performance.... when a bard casts a spell he doesnt flail about his arms and speak ancient languages... he plays his instrument and sings a diddy which brings forth the "magic of music" or other performance.... At least thats the way I've always looked at Bards and maybe others would agree? And not to sound like a prick.... but it does seem like they're cat-people... other than the fact that they don't look like cats... they're te offspring of a cat god and a human woman.... and have like you've stated over and over again feline abilities and characteristics. |
| pogrom66612-01-07, 12:24 PM | And not to sound like a prick.... but it does seem like they're cat-people... other than the fact that they don't look like cats... they're te offspring of a cat god and a human woman.... and have like you've stated over and over again feline abilities and characteristics. But really, then they would be catfolk, not humans. Catfolk already exist (Races of the Wild). Just my little input. I do think the race is pretty cool, myself. Maybe some minor tweaks, just to really make them pop out as totally different from other races. I like the fact that there are no males, truly makes them an odd race as they could never breed true. What are the sources you're using to help create this race? Maybe with that info I could bounce a couple more ideas off you to help make them perfectly playable? As for Level Adjustment, I'd say maybe 1 and a half, really. So a +1, in playable form, unless a way to have a 'half level' can be used. |
| IdleAltruism12-01-07, 12:47 PM | Race name: Nekogami +2 dex +2 int, -2 str, -2 con nekogami are smarter and more agile than the normal human but physically weaker Not a bad start, pretty much equivalent to Grey elves at this point. Speed 40 feet medium size Still in the range of what you want. uses intellegence as their key ability instead of charisma or wisdom for spellcasting and psionics, ( learning spell int = 10+ spell level, bonus spels and dc are based of intellegence) No.....just no. Look at illumians from the races of destiny for something kind of similar. This is overpowered and unnecessary.....plus it doesn't make sense. type, humanoid, (human, god blooded, native, catgirl) What? Take a look at your MM for appropriate types and subtypes. If you make your own you should post them along with the race.... +2 racial bonus on the following checks, hide, move silently, gather information, tumble, listen, spot and search For the desired LA +1 range this is a bit to much. If you want it to stay at LA +1 lower it to about 3 skills at +2. armored mage, a nekogami can cast spells in light armor with no arcane failure and gets no armor check penalty in such armor This is a class feature and is overpowered on this particular race. Wizards don't need it....it's giving them free spellslots lower level. To powerful for a LA+1. Generally when you add class abilities to a race you add HD. adds int mod to ac and all saving throws whether it be bonus or penalty, thier curiosity saves them on several occasion bonus feat at first level Well that blows LA+1 out the water. You're looking at something like a +4-5 with this ability(you won't find monsters with a lower ECL for similar abilities). The bonus feat is just overkill. favored classes, rogue, LMAO :rofl: seriously? LA+1 Right now its looking like a really weak +4. The abilities it has are to powerful to give it to a lower LA. If you want to keep it down to an LA+1 I'd recommend looking at something like an Aasmir/Tiefling/Draconic Template/Poison Dusk Lizardfolk for comparable LA+1. To give more suggestions it would be helpful to know what you wish to achieve. What ideal LA are you going for? Are you trying to fit these abilities to a specific LA? |
| Qube12-01-07, 01:46 PM | uses intellegence as their key ability instead of charisma or wisdom for spellcasting and psionics, ( learning spell int = 10+ spell level, bonus spels and dc are based of intellegence)nope: especially, if you're using a spellcaster class using 1 stat for number of spells, and and other stat for DC's. honeslty man, gamebreaking. you want int-based casting, yust go wizard.type, humanoid, (human, god blooded, native, catgirl)I'm guessing its either humanoid(catgirl), outsider(native), ...adds int mod to ac and all saving throws whether it be bonus or penalty, thier curiosity saves them on several occasionagain, nope, game breaking you can yust make a tank wizard with an AC obove that of your frontliner: +5 mythral bucker (=no asf) , a feat allowing medium armor for spellcasing, mythral fullplate (thank you armord casting) ... and his main spellcasting stat (probably 18 or more at lvl 1) to his AC . not to mention his saves (making his saves probably better then the paladin). Oh, and intelligence is book-knowledge. Guess why spot, listen, ... are on wisdom ... |
| YamiShinobi12-04-07, 06:04 PM | nope: especially, if you're using a spellcaster class using 1 stat for number of spells, and and other stat for DC's. honeslty man, gamebreaking. you want int-based casting, yust go wizard.I'm guessing its either humanoid(catgirl), outsider(native), ...again, nope, game breaking you can yust make a tank wizard with an AC obove that of your frontliner: +5 mythral bucker (=no asf) , a feat allowing medium armor for spellcasing, mythral fullplate (thank you armord casting) ... and his main spellcasting stat (probably 18 or more at lvl 1) to his AC . not to mention his saves (making his saves probably better then the paladin). Oh, and intelligence is book-knowledge. Guess why spot, listen, ... are on wisdom ... i guess you win i edited it down to a strong +0 i removed the int casting, the int to ac, int to saves and armored mage i made the poison immunity a +6 fort saves against poison and i kept the skill bonuses look at goblins, kobolds, half elves and all that goblins get +4 on hide, ride and move silently and +1 natual armor +1 natural armor as well as+1 ac and attacks kobolds get +1 natural armor +1 to ac and attacks +4 hide and +2 craft trapmaking, profession miner and search elves and half elves get immunity to sleep and +2 to listen search and spot half elves gain +2 gather information and diplomacy Elves get proficiency with all simple weapons +5 or 7 martial weapons depedning on how you look at it. ( longsword, Rapier shortsword, shortbow and long bow ( the extra 2 are the composite versions) all of these are equal to no net gain, +2 on 6 or 7 skills, proficinecy with simple weapons, light armor and 3 martial weapons. eternal youth keeps all age progression from appening, so no physical loss but no mental gain halflings have +1 on all saving throws nekogami only have a +6 on fortitude against poisons and diseases (only these things) which is equal to +2 on one save the bonus feat is not overkill now, as far as i see. |
| HernetheHunter12-05-07, 12:31 AM | If I may just because a creature is ageless does not mean it will not grow. A creature grows from experience. If a boy of 12 is ageless from that point on his body will still change due to environment, treatment and the experiences he has. If he gets bored 50 years from now and decides to lift weights to alleviate that current situation, it will change his body. Starvation will change his body, etc. The same will apply to mental gain and loss. Experience will teach and boredom will drive. Age brings wisdom, wether in the form of the eternal child or the venerable grandfather. |
| YamiShinobi12-08-07, 07:39 PM | If I may just because a creature is ageless does not mean it will not grow. A creature grows from experience. If a boy of 12 is ageless from that point on his body will still change due to environment, treatment and the experiences he has. If he gets bored 50 years from now and decides to lift weights to alleviate that current situation, it will change his body. Starvation will change his body, etc. The same will apply to mental gain and loss. Experience will teach and boredom will drive. Age brings wisdom, wether in the form of the eternal child or the venerable grandfather. yeah they are ageless and all of them female, it only takes them 10 years to mature before they stop aging, though different appearances coud be seen. at the 10 years of maturity, they appear anywhere from 7-13 in human years. thier body entirely stays the same after that point. they are exceptions to the changing body rule. |
| HernetheHunter12-09-07, 06:37 PM | As you wish. Your world, your race. |
| OpakeDragon12-09-07, 10:04 PM | if I may improve upon your idea and balance it a bit.... First an evaluation using Feature Points because to me it is a good system for balance: Race name: Nekogami +2 dex +2 int, -2 str, -2 con nekogami are smarter and more agile than the normal human but physically weaker and frailer [2 FP] Speed 40 feet [6 FP] medium size eternal youth a nekogami is eternally appearing between the appearance of a human female aged 9-16, though they are treated as adult at any independent age, no middle aged old or venerable categories, they can not die of old age, but can from injury or battle, thier bodies never change in appearance after the 10 years of maturing (more like incubation in a sense) though they still gain the ability score boosts every 4 levels [0 FP] type, humanoid, (human, catgirl) [0 FP] +2 racial bonus on the following checks, hide, move silently, gather infiormation, tumble, listen, spot and search [7 FP] darkvision out to 60 feet [3 FP] medium size bonus feat at first level [6 FP] favored classes, rogue, [0 FP] weapon proficiency, a nekogami is proficient with simple weapons, the shortsword, shortbow, rapier, and light armor but not shields [? FP] childish cuteness, a nekogami retains a sense of childish cuteness (this does not affect more than description) [0 FP] LA+0 Total FP = 24+ FP This version of Nekogami would qualify as an underpowered LA +1 at best.Now Id like to make a few suggestions: 1) drop the Weapon/Armor Proficiencies, or choose a select few like the Elves. 2) drop some of the racial skills, try to focus on one area instead of a slew of them, like movement 3) DROP the bonus feat, humans like only feature is the feat they get, this girl has enough special stuff she dont need a feat. 4) drop the catgirl its just flavor it does have a real effect on the gameplay. *cleans up your trait block and makes sugested changes* NECKOGAMI RACIAL TRAITS: • +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution: Nekogami are smart and agile but physically weak and frail. [2 FP] • Humanoid (human): Neckogami are humanoid creatures with the human subtype. • Medium: As Medium creatures, neckogami have no special bonuses or penalties due to size. • Neckogami base land speed is 40 feet. [6 FP] • Darkvision: Neckogami can see in the dark out to 60 feet. [3 FP] • Neckogami are ageless, they do not die of old age and are not affected by ageing effects. They do not have a middle age, old age or venerable age, but adulthood for a Neckagami is 10 years. [0 FP] • +2 racial bonus on listen, hide, and move silently. [3 FP] • Automatic Language: Common, Feline. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Rogue. A multiclass neckogami ’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. [0 FP] Total FP = 14 FP = LA +0.I think that this is still the character you were going for. You can add the flavor text about the cuteness and what not in the descriptive text before this racial trait block. |
| sigma99912-10-07, 12:09 AM | Yeah.. Feature Points... :rolleyes: At a glance, from all the skill bonuses and proficiencies, why not make a LA+0 neko-thing and add 1-2 paragon levels for it? |
| PoorHobo12-10-07, 01:16 AM | At +0 LA this class is broken. + to Int and Dex 40 feet Darkvision Bonus feat +2 to SEVEN skills Proficient in multiple weapons and armor Medium sized even though every 7-13 yr old girl I know is small Oh and you decided to make them pedobait also. This class is easily a +1 This is awful. Also please quit pushing this race with your unbalanced stat spread (4 18's, 16. 12? ROFL) in other peoples threads. No one uses that stat generation in a serious game. And even more so everyone knows this isn't a +0 race but you. |
| YamiShinobi12-11-07, 12:53 AM | if I may improve upon your idea and balance it a bit.... First an evaluation using Feature Points because to me it is a good system for balance: Total FP = 24+ FP This version of Nekogami would qualify as an underpowered LA +1 at best.Now Id like to make a few suggestions: 1) drop the Weapon/Armor Proficiencies, or choose a select few like the Elves. 2) drop some of the racial skills, try to focus on one area instead of a slew of them, like movement 3) DROP the bonus feat, humans like only feature is the feat they get, this girl has enough special stuff she dont need a feat. 4) drop the catgirl its just flavor it does have a real effect on the gameplay. *cleans up your trait block and makes sugested changes* NECKOGAMI RACIAL TRAITS: • +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution: Nekogami are smart and agile but physically weak and frail. [2 FP] • Humanoid (human): Neckogami are humanoid creatures with the human subtype. • Medium: As Medium creatures, neckogami have no special bonuses or penalties due to size. • Neckogami base land speed is 40 feet. [6 FP] • Darkvision: Neckogami can see in the dark out to 60 feet. [3 FP] • Neckogami are ageless, they do not die of old age and are not affected by ageing effects. They do not have a middle age, old age or venerable age, but adulthood for a Neckagami is 10 years. [0 FP] • +2 racial bonus on listen, hide, and move silently. [3 FP] • Automatic Language: Common, Feline. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Rogue. A multiclass neckogami ’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. [0 FP] Total FP = 14 FP = LA +0.I think that this is still the character you were going for. You can add the flavor text about the cuteness and what not in the descriptive text before this racial trait block. i posted the changes |
| key12-11-07, 01:24 AM | • Humanoid (human): Nekogami are humanoid creatures with the human subtype. This race is so close to perfect, it's a shame it's not fey. they stand anywhere from 4 feet 6 inches to 5 feet 2 inches weighing between 65-80 lbs, they are pale skinned and often slim and childlike in build. Perfect. eternal youth a nekogami is eternally appearing between the appearance of a human female aged 9-16, they will always look like a slim underweight young girl aged from 7-13, Which one is it? I prefer the latter. though they are treated as adult at any independent age, no middle aged old or venerable categories, they can not die of old age, but can from injury or battle, This sounds just like fey. childish cuteness, a nekogami retains a sense of childish cuteness Good. LA+0 Works for me. I would try to keep it there too. nekogami are the product of the cat god and a human female, all nekogami are female and usally tend towards the chaotic neutral or neutral evil aligment, My favorite alignments. though all nekogami are female, they recognize each other as sisters and share a strange psychic bond with each other, Nice fluff. they are the daughters of the cat god, they appear perfectly like human females, aged 9-16, Even though they resemble humans, I think you can still get away with classifying them as fey, if you wanted to go that way. they are innately skilled in stealth, a nekogami has a childish look of innocence and a smile of playful mishcief, though they know what they did, Cool. nekogami breed true with humans, cleestials, fiends and dragons ( the universal breeders) Personally, I would add elves and fey. if the offspring is female, it has a 75% chance of being a nekogami and a 25% of the other race, if male, the other race all the way. Cool. nekogami appearance generator hair, dirty blonde, dark brown or black I wouldn't exclude blonde, red, and brown, but I can live with your list. eyecolor, blue, green, brown or hazel Would replace brown with grey. skincolor, always as pale as an elf Good. Overall, quite awesome. Great job! |
| YamiShinobi12-11-07, 02:43 PM | if I may improve upon your idea and balance it a bit.... First an evaluation using Feature Points because to me it is a good system for balance: Total FP = 24+ FP This version of Nekogami would qualify as an underpowered LA +1 at best.Now Id like to make a few suggestions: 1) drop the Weapon/Armor Proficiencies, or choose a select few like the Elves. 2) drop some of the racial skills, try to focus on one area instead of a slew of them, like movement 3) DROP the bonus feat, humans like only feature is the feat they get, this girl has enough special stuff she dont need a feat. 4) drop the catgirl its just flavor it does have a real effect on the gameplay. *cleans up your trait block and makes sugested changes* NECKOGAMI RACIAL TRAITS: • +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution: Nekogami are smart and agile but physically weak and frail. [2 FP] • Humanoid (human): Neckogami are humanoid creatures with the human subtype. • Medium: As Medium creatures, neckogami have no special bonuses or penalties due to size. • Neckogami base land speed is 40 feet. [6 FP] • Darkvision: Neckogami can see in the dark out to 60 feet. [3 FP] • Neckogami are ageless, they do not die of old age and are not affected by ageing effects. They do not have a middle age, old age or venerable age, but adulthood for a Neckagami is 10 years. [0 FP] • +2 racial bonus on listen, hide, and move silently. [3 FP] • Automatic Language: Common, Feline. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Rogue. A multiclass neckogami ’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. [0 FP] Total FP = 14 FP = LA +0.I think that this is still the character you were going for. You can add the flavor text about the cuteness and what not in the descriptive text before this racial trait block. corrrection on the feats i was reading the feature point system, and it said that the bonus feat is only 3 FP if the same as that of a human bumping it up to 17. simply a basic feat, |
| YamiShinobi12-11-07, 03:31 PM | This race is so close to perfect, it's a shame it's not fey. Perfect. Which one is it? I prefer the latter. This sounds just like fey. Good. Works for me. I would try to keep it there too. My favorite alignments. Nice fluff. Even though they resemble humans, I think you can still get away with classifying them as fey, if you wanted to go that way. Cool. Personally, I would add elves and fey. Cool. I wouldn't exclude blonde, red, and brown, but I can live with your list. Would replace brown with grey. Good. Overall, quite awesome. Great job! so you like nekogami? i added the fey change and an appearance generator that combines the 7-13 with the 9-16, making it 7-16 |
| YamiShinobi12-11-07, 03:36 PM | i am going to transfer the nekogami to a new thread. due to some of the flaming that went on. |
| sigma99912-11-07, 06:43 PM | Why? Since your update, IMO at least it's a great race. Very playable. If anyone had problem with the numbers at this point I'd laugh them off the Interbutt. And while it doesn't have to be Fey, it does make more sense given that they are children of a "cat god" and tied to primordial spirit forces of nature albeit indirectly. Also, nice touch with it being "Neutral Evil". All cats are evil, of course. Selfish, smelly, grouchy little bitey buggers.. |