New Earth Race? [Archive] - Wizards Community

Post/Author/DateTimePost
JudgeK

06-04-07, 11:18 PM
This is something I had thought of a while ago, but never got around to getting much of a response from people... the name is essentially "born of earth" in Elven, but I could have translated wrong. Any thoughts/comments/suggestions?

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Nostarda
Medium Outsider (Earth, Extraplanar)
Hit Dice: 3d8+9 (22)
Initiative: +2
Speed: 30 feet (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+5
Attack: Slam +5 (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: none.
Special Qualities: Darkvision 60 ft., earth sight 30 ft, earth glide, tremorsense 60 ft
Saves: Fort +6 (3), Ref +5 (3), Will +4 (3)
Abilities: Str 15, Dex 14, Con 17, Int 10, Wis 13, Cha 8
Skills: Climb, Hide, Knowledge (the planes), Listen, Search, Spot, Tumble; (8+int)
Feats: Combat Reflexes, Sidestep
Environment: Elemental Plane of Earth
Organization: Solitary, crew (2-8 plus 0-3 leaders with 6 HD)
Challenge Rating: 4
Treasure: No coins; normal items; double goods (only gems)
Alignment: Usually chaotic neutral
Advancement: 3-6 HD (Medium)
Level Adjustment: +4

Nostarda look like humans, but they always have a rusty tan complexion due to their sandy composition and have natural patterns on their faces, typically on their cheeks, that are a darker tone than their natural skin color. Their hair tends to be of clay tones that are often worn in a dreadlock style. Nostarda are typically heavier than humans and slightly shorter. An earthchild’s eyes are that of gems.
Nostarda are most commonly found scouting around the outskirts of the Great Dismal Delve on the Elemental Plane of Earth. Their race has been enslaved by the Dao for centuries and tends to be used to find precious metals and other sought after treasures of the plane.
The nostarda have been enslaved for so long that they do not recall what caused them to become enslaved, but they do know that the two races were not without tension from before it occurred.
Nostarda speak Common and Terran and have been known to speak Undercommon, Dwarven. Their favored class is scout, but they tend to make great fighters, rangers and rogues as well.
Nostarda are named after the kind of gem their eyes resemble. Due to their extended slavery, nostarda have stopped the usage clan-like names.

Earth Glide (Ex): A nostarda (and equipment) can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, and its passage does not create any ripples or other signs of presence. A move earth spell cast on an area the nostarda occupies pushes it back 30 feet but has no other effect.
Earth Sight (Ex): A nostarda can see through stone, dirt, or almost any other sort of earth except metal to a range of 30 feet as easily as if the substance wasn’t there. The nostarda can still see the stone or earth as a ghostly outline, so she can avoid walking into walls and can otherwise function normally.
Tremorsense (Ex): A nostarda can automatically sense the location of any creature or object within 60 feet that is in contact with the ground, as long as it is moving.
Rerecros

06-04-07, 11:59 PM
I think this belongs on the monster boards.
JudgeK

06-05-07, 12:19 AM
Possible... Initially made it for characters so I thought here first.
Rerecros

06-05-07, 12:24 AM
A bit powerful for PCs, loose the extraplanar subtype, earthsight and switch earth glide into a burrow speed and they become more playable.