| Post/Author/DateTime | Post |
|---|---|
| Edo_55501-12-07, 09:22 AM | Idea for race Antecs: 'They have both compound eyes and compound brains.' http://img133.imageshack.us/img133/446/antecce6.jpg Sees in ultraviolet light, as a symbol uses doubled spirale. (instead of beeing maninsects like Dark Sun's kreens they are more like insectman) ======================================== =============================== Added: ........................................ ......Antecs: Antecs are insect people. They history is hiden under moss of marshes, but sages believe that antecs are one of ancient races like halflings, humans and elves. Thought recently, becouse of droughts, population growth and seaking wealth, antecs in large numbers came into humans realms. With themselwes, they brought art of making chitin arms from claws and shells of giant beetles and crabs. Symbol: doubled spirale. Physical characteristics: Height like of average human or shorter, weight – slightly less than human of same size. Have compound eyes and compound brains. Sees in ultraviolet light. Antec Lands: Homeland is marshes, swamps, bogs and islands in both lakes and in sea and silt. Where one can found antec’s terraced piramid looking fortresses. Relations / personality: Most other humanoids, who never seen an antec, are at least surprised by their looks. Upon getting past their initial suprise, most find antecs to be outgoing, positive creatures. Antecs are new to human realms, unaccustomed to they strange practices, but learned not to judge too quickly. They undertake adventures with open minds, but will remain subdued around people, they don’t trust. Nature have great importance and who destroys swamps or show disrespect to all good marsh creatures are regarded suspiciosly. Antecs are strongly oposed against blasphemous practices of melioration. Alignment: Antecs could have all aligments, but have disposition toward Chaotic and Good (or neutral). They aren’t too much disciplined or concerned about laws, exept non written ones, and are quite individualistic and wanderlust. But they generaly are good willed. Religion: Antecs are thrue politheists and worship many gods at once. An individual in different situations may worship different gods and celestial things like stars and clouds. One of major gods includes Chitezcoatl – chitin covered winged snake. They alsou believe in spirituality of surrounding world, so for example, tree alsou would have a soul. Gods isn’t considered much different from lesser spirits. And they don’t have conception of absolute evil. So clearly paladins woun’t be the antecs favored. Langue: Antecs speak Ha'antec, the language for outsiders sounding like mix between nauatl (native aztec) and russian. This don’t means that langue is easy to learn. Langue makes words from combinations of short words and inflections, and have some peculiar sounds like tl. It has written form, an angular script with pictographic letters; writen on bark. Antecs living among others alsou learns to speak common and other tongues. Automatic Languages: Ha'antec, common. Bonus languages: draconic, elven, gnoll, dwarven, gith, aquan, sylvan, and any spoken in the region of origin. Names: Names are in ha'antec. First name are combination of words like Silverstar or Cloudmist. As second name they use name of clan, town or tribe of origin. (hermoaphroditic) Names: Antzalano, Tlecoco, Ra'avejo, Skifutykho. Favored Class: Depends on chosen 'traditional' path. If antec choses path of might – ranger, if choses path of magic – druid. But inate versatility alows to take variety of professions, like barbarian, sorcerer, wilder, fighter, dragon shaman, other shamans, ardent, soulknife and others. ........................................ ......Stats and feats: Medium size, humanoid, base land speed 30 feet. Stats: +2 Constitution, +2 Wisdom. +2 racial bonus on Jump, Sense Motive, Survival. Antecs tend to survive. Chitin affinity: +1 attack bonus with chitin made weapons and +1 defence bonus with chitin made armour. (bonus aplied to arms) Swampwalk: Antecs walk across swamp terrain like on solid ground (rough/hindering swamp terrain is treated such as one category less then normal) and are immune to mundane swamp based diseases. Compound Eyes (SU): as a result of compound eyes they have +2 racial bonus on saving throws against illusions and blinding attacks. Chitin protection(SU): Resistance to acid 3. Heritage: they could have draconic heritage feats. There exist legend, that in old times, when humans just steped out of caves and dragons ruled the skyes, dragons shared they blood to humanoids, to aid a fight on ground with aberrations of all kinds. As aberrations are atracted by marshes, antecs get the most. Dragon blood survived for millennias and could appear in rare individuals. Level Adjustment: +1 ........................................ ......Specific groups: Mistblades: Hiden antec clan, dedicated to protect marshes from infestion with aberretions and supernatural evils. Alsou fights cult of Tlaxtlax. Mistblades oparate secretly, useing both sharp chitin, magic, stealth and psionics. Bulk of clan consists of ordinary folks, who will act on dire need and rarely do certain tasks, and small number of zealously dedicated individuals. As organization, they don’t have certain headquarters and all controlling head. Symbol: 8 pointed star made of blades. http://img340.imageshack.us/img340/4199/aussmalltj6.gif Cult of Tlaxtlax: cult of worshipers of chitin dragon wyrm: His Darkness, Tlaxtlax. One clearly is of (N) evil aligment. Main dogma of faith is every 52 years to feed Tlaxtlax with fresh blood, throught he could acuire status of one of gods. Of coarse, in this theological process isn’t used animal blood… Tlaxtlax promised, when he will acquire status of god, he will grant to every pios power and wealth. There is spreading rumours, that Tlaxtlax actualy once was antec king, but was corrupted by human greed and egoism… Members: Of all races, evil or nongood with intelect and wisdom below 7. Domains: evil, plants, water, war. Or some other;) (un)Holy symbol: Tlaxtlax isn’t decided, jet. Weapon: Flail, halfspear. Height 4'10'' +2d10, weight 85 lb x(2d4)lb Lifespan: Adulthood 15, Middle Age 55, Old 95, Venerable 140 +2d20 years Creatures, something like this: Antec Soldiers: 'armed with chitin spears and shields' Antec Snipers: 'shoots with planted weapons' Mara: 'on enemies sends swarms of magic bees.' Antecs are found in many worlds all around multiverse, but the most in Mara'ava - the elder marsh, world without oceans and continents. |
| YabaTheWhat01-12-07, 10:33 AM | Nice picture, but normally when posting a D&D race concept, one provides more detail than can be found on a Magic the Gathering card. Either provide some text-based description of their personalities, appearance, history, etc., or put together a stat block. |
| Thomar_of_Uointer01-12-07, 12:05 PM | Yeah. Though most of the MtG races that have been worked out on this board had several cards to work off of. For reference, thri-kreen (not OGL) and dromites (http://www.d20srd.org/srd/psionic/psionicRaces.htm#dromites) are existing insectile races you could base something off of. |
| hisnamehere01-12-07, 11:01 PM | Why not just make them a culture of barbarians who live in an area inhabited/infested with giant insects. They then use the insects' hides (chitin) for their arms and armor. You could develop some cool PrC's based around various insect types, each with their own 'job' within the barbarian 'hive.' I guess they might need to be lawful, tho. Very organized. |
| Grizzled Gryphon01-13-07, 12:09 AM | Why not just make them a culture of barbarians who live in an area inhabited/infested with giant insects. They then use the insects' hides (chitin) for their arms and armor. You could develop some cool PrC's based around various insect types, each with their own 'job' within the barbarian 'hive.' I guess they might need to be lawful, tho. Very organized. Hey, cool idea!! Hmmm, I feel the creative juices flowing... |
| enygmatic_me01-13-07, 12:16 AM | Yeah. Though most of the MtG races that have been worked out on this board had several cards to work off of. For reference, thri-kreen (not OGL) and dromites (http://www.d20srd.org/srd/psionic/psionicRaces.htm#dromites) are existing insectile races you could base something off of. Along with Formian, Diopsid, and those bee/wasp people I can never remember the name of. Insect races are fun, but we could (or at least I could) definitely use some more detail here as I haven't touched my magic cards for more than a game with my brother (or bought a booster pack) in almost a decade. |
| Edo_55501-16-07, 09:50 AM | Yeah. Though most of the MtG races that have been worked out on this board had several cards to work off of. For reference, thri-kreen (not OGL) and dromites (http://www.d20srd.org/srd/psionic/psionicRaces.htm#dromites) are existing insectile races you could base something off of. I would like something less alien, more human. |
| Thomar_of_Uointer01-16-07, 12:45 PM | I would like something less alien, more human. Well, we don't like to stat up races on demand. People might abuse our generosity. However, we will take your first draft of the race (with about as much detail as a PHB race) and critique it for you, or answer mechanical questions you may have. Does that sound okay? Also, for flavor text, I would highly recommend you read Wikipedia articles, lots of fun stuff there. |
| Seldriss01-16-07, 12:51 PM | Along with Formian, Diopsid, and those bee/wasp people I can never remember the name of. The name is Abeil. (from "Abeille", "bee" in french, although the species has no relation whatsoever with french). |
| Edo_55502-07-07, 08:45 AM | ........................................ ......Antecs: Antecs are insect people. They history is hiden under moss of marshes, but sages believe that antecs are one of ancient races like halflings, humans and elves. Thought recently, becouse of droughts, population growth and seaking wealth, antecs in large numbers came into humans realms. With themselwes, they brought art of making chitin arms from claws and shells of giant beetles and crabs. Symbol: doubled spirale. Physical characteristics: Height like of average human or shorter, weight – slightly less than human of same size. Lifespan: 150 years. Have compound eyes and compound brains. Sees in ultraviolet light. Antec Lands: Homeland is marshes, swamps, bogs and islands in both lakes and in sea and silt. Where one can found antec’s terraced piramid looking fortresses. Relations / personality: Most other humanoids, who never seen an antec, are at least surprised by their looks. Upon getting past their initial suprise, most find antecs to be outgoing, positive creatures. Antecs are new to human realms, unaccustomed to they strange practices, but learned not to judge too quickly. They undertake adventures with open minds, but will remain subdued around people, they don’t trust. Nature have great importance and who destroys swamps or show disrespect to all good marsh creatures are regarded suspiciosly. Antecs are strongly oposed against blasphemous practices of melioration. Alignment: Antecs could have all aligments, but have disposition toward Chaotic and Good (or neutral). They aren’t too much disciplined or concerned about laws, exept non written ones, and are quite individualistic and wanderlust. But they generaly are good willed. Religion: Antecs are thrue politheists and worship many gods at once. An individual in different situations may worship different gods and celestial things like stars and clouds. One of major gods includes Chitezcoatl – chitin covered winged snake. They alsou believe in spirituality of surrounding world, so for example, tree alsou would have a soul. Gods isn’t considered much different from lesser spirits. And they don’t have conception of absolute evil. So clearly paladins woun’t be the antecs favored. Langue: Antecs speak Ha'antec, the language for outsiders sounding like mix between nauatl (native aztec) and russian. This don’t means that langue is easy to learn. Langue makes words from combinations of short words and inflections, and have some peculiar sounds like tl. It has written form, an angular script with pictographic letters; writen on bark. Antecs living among others alsou learns to speak common and other tongues. Automatic Languages: Ha'antec, common. Bonus languages: draconic, elven, gnoll, dwarven, gith, aquan, sylvan, and any spoken in the region of origin. Names: Names are in ha'antec. First name are combination of words like Silverstar or Cloudmist. As second name they use name of clan, town or tribe of origin. (hermoaphroditic) Names: Antzalano, Tlecoco, Ra'avejo, Skifutykho. Favored Class: Depends on chosen 'traditional' path. If antec choses path of might – ranger, if choses path of magic – druid. But inate versatility alows to take variety of professions, like barbarian, sorcerer, wilder, fighter, dragon shaman, other shamans, ardent, soulknife and others. ........................................ ......Stats and feats: Medium size, humanoid, base land speed 30 feet. Stats: +2 Constitution, +2 Wisdom. +2 racial bonus on Jump, Sense Motive, Survival. Antecs tend to survive. Chitin affinity: +1 attack bonus with chitin made weapons and +1 defence bonus with chitin made armour. (bonus aplied to arms) Swampwalk: Antecs walk across swamp terrain like on solid ground (rough/hindering swamp terrain is treated such as one category less then normal) and are immune to mundane swamp based diseases. Compound Eyes (SU): as a result of compound eyes they have +2 racial bonus on saving throws against illusions and blinding attacks. Chitin protection(SU): Resistance to acid 3. Heritage: they could have draconic heritage feats. There exist legend, that in old times, when humans just steped out of caves and dragons ruled the skyes, dragons shared they blood to humanoids, to aid a fight on ground with aberrations of all kinds. As aberrations are atracted by marshes, antecs get the most. Dragon blood survived for millennias and could appear in rare individuals. Level Adjustment: +1 ........................................ ......Specific groups: Mistblades: Hiden antec clan, dedicated to protect marshes from infestion with aberretions and supernatural evils. Alsou fights cult of Tlaxtlax. Mistblades oparate secretly, useing both sharp chitin, magic, stealth and psionics. Bulk of clan consists of ordinary folks, who will act on dire need and rarely do certain tasks, and small number of zealously dedicated individuals. As organization, they don’t have certain headquarters and all controlling head. Symbol: 8 pointed star made of blades. http://img340.imageshack.us/img340/4199/aussmalltj6.gif Cult of Tlaxtlax: cult of worshipers of chitin dragon wyrm: His Darkness, Tlaxtlax. One clearly is of (N) evil aligment. Main dogma of faith is every 52 years to feed Tlaxtlax with fresh blood, throught he could acuire status of one of gods. Of coarse, in this theological process isn’t used animal blood… Tlaxtlax promised, when he will acquire status of god, he will grant to every pios power and wealth. There is spreading rumours, that Tlaxtlax actualy once was antec king, but was corrupted by human greed and egoism… Members: Of all races, evil or nongood with intelect and wisdom below 7. Domains: evil, plants, water, war. Or some other;) (un)Holy symbol: Tlaxtlax isn’t decided, jet. Weapon: Flail, halfspear. |
| Thomar_of_Uointer02-07-07, 12:35 PM | Medium size, humanoid, base land speed 30 feet. Stats: +1 Constitution, +1 Wisdom. +2 racial bonus on Jump, Sense Motive, Survival. Antecs tend to survive. Power of oath: If Antec chose path of magic (one take ranks in druid class), gets +1 wis. If Antec chose path of Might (take ranks in ranger class), gets +1 con. Chitin affinity: +1 attack bonus with chitin made weapons and +1 defence bonus wearing chitin made armour. (bonus aplied to arms) Swampwalk: Antecs walk across swamp terrain like on solid ground. Ultraviolet seeing Compound Eyes (SU): +2 racial bonus on saving throws against illusions and blinding attacks. (must be blinded not one but all facsets of eye. And ilusionists would’t know, how they ilusions looks in ultraviolet colour) Chitin protection(SU): Resistance to acid 3. Heritage: they could take draconic heritage feats. Throught heritage is more spiritual, not a physical. Level Adjustment: +0 Definitely not LA +0. They have ability bonuses with no drawbacks, and all ability increases are even because when they're odd they don't do anything half the time. Swampwalk could probably be replaced with a permanent water walking ability, or the ability to cast the spell on themselves only. Aaand, okay, looks like LA +1. |
| enygmatic_me02-07-07, 03:10 PM | ........................................ ..........Stats and feats: Medium size, humanoid, base land speed 30 feet. Stats: +1 Constitution, +1 Wisdom. +2 racial bonus on Jump, Sense Motive, Survival. Antecs tend to survive. OK. Power of oath: If Antec chose path of magic (one take ranks in druid class), gets +1 wis. If Antec chose path of Might (take ranks in ranger class), gets +1 con. What about Antec that take other classes? This should just be dropped all together. Chitin affinity: +1 attack bonus with chitin made weapons and +1 defence bonus wearing chitin made armour. (bonus aplied to arms) I really don't understand this. Aside of it being a cheap way to get a +1 to unarmed attacks it seems to have little purpose. I understand this is based on the flavor of a magic card, but that doesn't mean it translates well. If anything this should just be a Weapon Familiarity for race specific weapons. Swampwalk: Antecs walk across swamp terrain like on solid ground. Thomar has the right idea on this one. I would go with a times per day set up to keep the LA down. Ultraviolet seeing Compound Eyes (SU): +2 racial bonus on saving throws against illusions and blinding attacks. (must be blinded not one but all facsets of eye. And ilusionists would’t know, how they ilusions looks in ultraviolet colour) Ultra-violet visions is Darkvision. So this race should have Darkvision 60' and a +2 save vs. illusion and blind effects. Just leave the explanation as this being a result of their compound eyes. Leave out the "Illusionsist wouldn't know" line as it will back fire on you. Chitin protection(SU): Resistance to acid 3. This is fine. Heritage: they could take draconic heritage feats. Throught heritage is more spiritual, not a physical. This makes no sense to me. Are the dragonblood subtype? If not then they should not be allowed to take draconic heritage feats. In my opinion this either needs a much better explanation or be dropped. Level Adjustment: +0 This is at least an LA+1 as written. |
| Edo_55502-14-07, 09:29 AM | Swampwalk could probably be replaced with a permanent water walking ability, or the ability to cast the spell on themselves only. Water walking would be too much. I had in mind idea about some swamp birds ,like flamingo, who could walk on soft grounds. Power of oath: If Antec chose path of magic (one take ranks in druid class), gets +1 wis. If Antec chose path of Might (take ranks in ranger class), gets +1 con.. What about Antec that take other classes? This should just be dropped all together. Indeed a bitt lame. But then +2 for both stats I really don't understand this. Aside of it being a cheap way to get a +1 to unarmed attacks it seems to have little purpose. I understand this is based on the flavor of a magic card, but that doesn't mean it translates well. If anything this should just be a Weapon Familiarity for race specific weapons..This was intended just to give some flavor, like creatures using chitin arms have some advantage with it. This makes no sense to me. Are the dragonblood subtype? If not then they should not be allowed to take draconic heritage feats. In my opinion this either needs a much better explanation or be dropped.:thinks: I would think about explanation;) |
| Thomar_of_Uointer02-14-07, 12:14 PM | Medium size, humanoid, base land speed 30 feet. Stats: +2 Constitution, +2 Wisdom. +2 racial bonus on Jump, Sense Motive, Survival. Antecs tend to survive. Chitin affinity: +1 attack bonus with chitin made weapons and +1 defence bonus wearing chitin made armour. (bonus aplied to arms) Swampwalk: Antecs walk across swamp terrain like on solid ground. Compound Eyes (SU): as a result of compound eyes they have +2 racial bonus on saving throws against illusions and blinding attacks. Chitin protection(SU): Resistance to acid 3. Heritage: they could take draconic heritage feats. Throught heritage is more spiritual, not a physical. Level Adjustment: +1 Looks all right. You did a good job of not making it overtly powerful in any one aspect, this race works well in a variety of roles. |
| enygmatic_me02-14-07, 12:45 PM | Water walking would be too much. I had in mind idea about some swamp birds ,like flamingo, who could walk on soft grounds. Indeed a bitt lame. But then +2 for both stats Then you may want to define the ability as allowing the race to reduce movement penalties for rough/hindering terrain. The Antec treat such conditions as one category less then normal. This was intended just to give some flavor, like creatures using chitin arms have some advantage with it. A better way to handle this, in my opinion, is to either develop or find existing chitin items and just give the race weapon/armor familiarity with one or more of the them. A good example of this is the Thri-kreen weaponry. :thinks: I would think about explanation;) I look forward to seeing what you come up with. |
| Edo_55502-15-07, 02:09 AM | Ultra-violet visions is Darkvision. So this race should have Darkvision 60' and a +2 save vs. illusion and blind effects. Actualy tehnical darkvision is infra-red vision. All night vision device "sees" infra-rays. Ultra-violet is in another side of visible light. Just D&D have some different views;) So I will just leave it... |
| Edo_55502-26-07, 10:37 AM | Originally Posted by enygmatic_me This makes no sense to me. Are the dragonblood subtype? If not then they should not be allowed to take draconic heritage feats. In my opinion this either needs a much better explanation or be dropped. Originally Posted by Edo_555 I would think about explanation. I look forward to seeing what you come up with. In 3rd person;) Dragon heritage feats: Professor of draconology, Dundurus Kh. Gramaticus: Dragons don't like to share thay blood, at least without strong reason. There exist legend, that in old times, when humans just steped out of caves and dragons ruled the skyes, dragons shared they blood to humanoids, to on ground aid a fight with aberrations of all kinds. As marshes is fairly attractive for them, antecs got the most. It's suprising, how dragon blood survived for millennias and could appear in individuals. p.s. Story needs a bitt shortening. |
| Edo_55507-22-07, 08:41 AM | :dragon: Dragons could share they blood or make half-dragons by some ancient and little known magics, which transforms DNA (even this is too much Sci-Fi). |
| konrad_the_tall07-22-07, 04:20 PM | This race is terrible. |