New Races: Humans with Born Magic [Archive] - Wizards Community

Post/Author/DateTimePost
GnomeNinja

04-02-07, 10:02 PM
These are from a campaign setting I am designing, so I thought I'd run them by you all:

-Beloved
+2 Wis, +2 Cha, -2 Int
Spell-like Ability:
Cure Minor Wounds or Resistance 1/day (chosen at 1st level)
FC: Favored Soul

-Ccoccions
+2 Cha
Spell-like Ability:
Detect Magic or Prestidigitation or Arcane Mark 1/day (chosen at 1st level)
FC: Sorcerer

Please post any tweaks or suggestions!
GSonic7

04-02-07, 10:29 PM
If these are normal humans, you may want to give them a physical ability penalty to balance out the other ones, because that will both reinforce that you want them being played as spellcasters, and make them LA 0 rather than between 0 and 1, as it is IMHO.
Rothwell

04-02-07, 11:26 PM
Not to sound stupid, but what does IMHO mean?
HarlequinHelsing

04-02-07, 11:34 PM
In My Honest Opinion.

I would assume these abilities replace the bonus feat and skill points? If they don't, you definitely need some kind of penalty.
GnomeNinja

04-03-07, 08:50 PM
Oh, yeah, they have no skill point bonuses or bonus feats. I put the spell-like abilities in there because I though they would add some flavor, and a tiny bit of balance. However, I'm starting to feel like I should take them out. Should I?
Qube

04-04-07, 08:20 AM
but what does IMHO mean?
or In My Humble Oppion. check out wikipedia for further reference

first thing you should do is balance the stats.