NonWarForged Living Contruct Template [Archive] - Wizards Community

Post/Author/DateTimePost
louisb

08-11-07, 03:41 AM
HELP!!!!!

Im gonna be in a 15th level campainge with dragons and other exotics capable of dealing 100 hp in a single attack


I want to create a nonwarforged living construct TEMPLATE that has two areas of expertise .

Grappling and Charismatic infilltration . My DM said i am cleared for 4th ecl .So i will be 11 lvl while everybody else is 15 .We can afford to think big while not making the character big . Str dex and con could be adjusted in the upwards of plus 4 to plus six range .

I need help playing "Survivor" with class bonus feats and abilities . I have a wish list . i know most wont be able to be included in this Template . So i need your help here .in discarding the wheat from the chaff.

Our infiltrater must not appear threatening . Here is the list of things i am considering . Remember ecl is cleared for 4th.

Blindsight Constrict (Ex): Damage Reduction (Ex or Su): Improved Grab (Ex):

clever wrestling , agile wrestling

Natural AC +1 to +5

darkvision 120

Weakness sever fear and phobia of illithids

Super high metabolism (must eat 2 to 3 times the amount of food and water that a 150lb creature would consume all the while appearing to weigh 150 , in actuality weighing in at 320 lbs super dense flesh )

assorted minus to bluff , sense motive , negotioate, intimadate when dealing with illithids (minus 2 to minus 4 )

minus 2 to minus 4 combat with illthids

Weakness base form looks like a drow but has only been programmed with surface common (will have a ring of disguise or something like it )

weakness not designed in but a fluke partial not total pacifist will choose least damaging ways of disabling combatants and will frequently utillize subdual damage rather than killing

extreme reluctance to kill prisoners

hunted but not necessarily to be killed or destroyed illithids . hunted to be taken prisoner watched etc etc


Natural Weapons: Slap or Slam: The creature batters opponents with an appendage, dealing bludgeoning damage. (knees elbows forearms )

mad props to Endarrion


Agile Wrestling: A mangler retains his Dexterity bonus to armor class even while grappling. He still loses his Dexterity bonus while in a pin, however.

Ultimate Grappler: A mangler adds half his class level (minimum +1) as an insight bonus to all grapple checks.


Puss N Boots sad look feat Originally Posted by ^Graff
It's probably a use of the diplomacy skill, since it changed people's attitudes toward him from hostile to friendly, until he attacked them. A feat would allow the character to use diplomacy as a standard action while in combat to make an opponent unwilling to fight the character. The affected opponent(s) become flat-footed, as they are now out of combat. If the character attacks the opponents while they are affected, then he gains a surprise round against them.

Pounce (Ex): Rake (Ex): Regeneration (Ex): (must have )

Trample (Ex): IMPROVED NATURAL ATTACK [GENERAL] MULTIATTACK [GENERAL] BLUFF (CHA) DIPLOMACY (CHA) DISGUISE (CHA) GATHER INFORMATION (CHA) HIDE (DEX; ARMOR CHECK PENALTY)

INTIMIDATE (CHA) LISTEN (WIS) MOVE SILENTLY (DEX; ARMOR CHECK PENALTY) PERFORM (CHA)(acting ) PERFORM (CHA) SPOT (WIS) TUMBLE

EVASION AND IMPROVED EVASION COMBAT EXPERTISE [GENERAL] DIEHARD [GENERAL] GREATER WEAPON FOCUS [GENERAL] GREATER WEAPON SPECIALIZATION [GENERAL IMPROVED BULL RUSH [GENERAL] IMPROVED DISARM [GENERAL] IMPROVED FEINT [GENERAL] IMPROVED OVERRUN [GENERAL] IMPROVED SUNDER [GENERAL] IMPROVED TRIP [GENERAL]

MOBILITY [GENERAL] POWER ATTACK [GENERAL] SKILL FOCUS [GENERAL]
NEGOTIATOR [GENERAL] PERSUASIVE [GENERAL] Hit Dice: Increase all current and future Hit Dice to d12s. Powerful Build:

After the Template is built i will run him as a monk
deathbane

08-11-07, 07:51 AM
What you are building is more of more of a new race than a template. I will go

Super high metabolism (must eat 2 to 3 times the amount of food and water that a 150lb creature would consume all the while appearing to weigh 150 , in actuality weighing in at 320 lbs super dense flesh ) : What are you going to eat, and this is only a minus if the DM enforces it by making you buy food rations or whatever it is that this thing eats


through your list and make reccomendations, and explain why or if I dont understand I will ask questions.

Im gonna be in a 15th level campainge with dragons and other exotics capable of dealing 100 hp in a single attack



Blindsight Constrict (Ex): This is good., but it should be limited to 30 feet

Damage Reduction (Ex or Su): With an ECL of 4 it is better to not to get this

Improved Grab (Ex): This is another good one for a grappler.

Agile wrestling:this is a good feat so your DM does not try to take advantage of you while grappling

Natural AC +1 to +5: I would go with a +2 just like the WF's composite plating

darkvision 120: This one might go down to 60


Weakness sever fear and phobia of illithids

assorted minus to bluff , sense motive , negotioate, intimadate when dealing with illithids (minus 2 to minus 4 ): I would make all this a -2

minus 2 to minus 4 combat with illthids: I would make these a -4

Weakness base form looks like a drow but has only been programmed with surface common (will have a ring of disguise or something like it )---> If you have ring of disguise then the weakness is overcome unless your DM decides to cast dispel magic on your ring in public. I think you should get rid of this one. It is to circumstantial

weakness not designed in but a fluke partial not total pacifist will choose least damaging ways of disabling combatants and will frequently utillize subdual damage rather than killing. If you knock an NPC out I am pretty sure your party members will finish it off, and whether an NPC is knocked out or dead it is still out of the fight so there is really not much of a disadvantage here

extreme reluctance to kill prisoners: basically for the same reasons as the above wekaness

hunted but not necessarily to be killed or destroyed illithids . hunted to be taken prisoner watched etc etc---->I am assuming they created him and he escaped. This depends on how much the DM will incorporate this idea into the campaign...I can't make a judgement on this one


Natural Weapons: Slap or Slam: --->You already have unarmed strike which makes these irrelavent

mad props to Endarrion: what is this?


Ultimate Grappler: A mangler adds half his class level (minimum +1) as an insight bonus to all grapple checks.: This is a good one also

Puss N Boots sad look feat Originally Posted by ^Graff
It's probably a use of the diplomacy skill, since it changed people's attitudes toward him from hostile to friendly, until he attacked them. A feat would allow the character to use diplomacy as a standard action while in combat to make an opponent unwilling to fight the character. The affected opponent(s) become flat-footed, as they are now out of combat. If the character attacks the opponents while they are affected, then he gains a surprise round against them.--->Just because the opponent is peaceful towards you that does not mean he will be nice to the rest of your party. I think this is a waste of a feat

Pounce (Ex): Rake (Ex): Regeneration (Ex): (must have )--->Are all of this must haves, or just the regeneration

Trample (Ex): IMPROVED NATURAL ATTACK [GENERAL] MULTIATTACK [GENERAL] ---> Trample is not good because your unless you have room to add something after you submit your proposal to the DM. Improved natural attack is good, but I dont know if it stack with Powerful Build(get back to me with what your DM says about that). Multiattack is for for monters with several appendages. This is another feat that is not needed

BLUFF (CHA) DIPLOMACY (CHA) DISGUISE (CHA) GATHER INFORMATION (CHA) HIDE (DEX; ARMOR CHECK PENALTY)
INTIMIDATE (CHA) LISTEN (WIS) MOVE SILENTLY (DEX; ARMOR CHECK PENALTY) PERFORM (CHA)(acting ) PERFORM (CHA) SPOT (WIS) TUMBLE
If you are a monk then just take their class skills


EVASION AND IMPROVED EVASION COMBAT EXPERTISE [GENERAL] DIEHARD [GENERAL] GREATER WEAPON FOCUS [GENERAL] GREATER WEAPON SPECIALIZATION [GENERAL IMPROVED BULL RUSH [GENERAL] IMPROVED DISARM [GENERAL] IMPROVED FEINT [GENERAL] IMPROVED OVERRUN [GENERAL] IMPROVED SUNDER [GENERAL] IMPROVED TRIP [GENERAL]
MOBILITY [GENERAL] POWER ATTACK [GENERAL] SKILL FOCUS [GENERAL]
NEGOTIATOR [GENERAL] PERSUASIVE [GENERAL] ---->I think you should focus on grapping feats.


Hit Dice: Increase all current and future Hit Dice to d12s.

Powerful Build:


If you post something on the board you should be more organized. What I mean is weaknesses, feats, skills, Extraordinary abilities X's should be together and listed vertically so they are easy to read. When you reply I will edit my suggestions more.
Endarrion

08-11-07, 08:13 AM
Well, uh.... If you're going to use some of the Mangler's class abilities, they have to be tied to a class. Just giving half character level to grapple checks is... unbalanced, to say the least.

I also think that cherry picking things from different sources is in bad taste. You don't have to create some outrageous template or race or whatever to be a good 14th level character. Go over to the optimization boards, tell them the kind of character you're thinking of, and see if they can help you. It's kind of their specialty ;)