| Post/Author/DateTime | Post |
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| Another_Poet03-07-07, 02:46 PM | A race that is half-orc, half-dwarf. This is not meant to be a 'balanced' race; I expect it to require a LA. I won't actually be using it for characters, just NPC's. Anyone who wants to PEACH it, or especially if you want to suggest what LA it would be, is more than welcome. Flavor text is at the end. NOTE: This is just the racial stuff, w/o a character level, so no HP or attacks or anything. Orphean Size: medium +3 STR +2 CON -2 CHA Speed: 20 Darkvision to 60’, black & white, can function with no light at all. Stonecunning (as per the dwarf racial ability) Weapon Familiarity: Orpheans may treat dwarven waraxes, dwarven urgoshes, and orc double-axes as martial weapons. Minor stability: Orpheans are quite stable on their feet. They gain +2 on ability checks to resist being bull rushed or tripped when standing firmly on the ground. +2 racial bonus on saving throws against poison. +1 racial bonus on saving throws against spells and spell-like effects. +4 dodge bonus to AC against monsters of the giant type. Bonus is lost any time DEX bonus to AC is lost. +2 on Craft checks related to stone or metal. Light sensitivity: Orpheans are dazzled in bright sunlight or the radius of a daylight spell. Orc blood Dwarf blood Automatic languages: Orcish and Dwarven. Bonus languages: Common, Giant, Gnoll, Gnome, Goblin, Terran, and Undercommon. Favoured class: Fighter Orpheans are the offspring of orcs and dwarves who were forced to make an alliance when they were sealed into a cave together with a common enemy. After generations of interbreeding, most descendants have a set of Orphean traits rather than pure dwarf or orc traits. The family structure of the dwarves has become dominant among Orpheans, and in-fighting among Orpheans is common but not uncontrollable. The religion of these people is very unusual, with a unique mythos about the hatred between Moradin and Guumsh being a ploy to challenge their followers, who were brought together at last for a higher purpose. Orphean clerics usually serve both deities equally in joined temples, and the holy symbols they bear are also quite unusual: a hammer with an eye set into it. Orpheans tend to believe they are a super-race that was created for a special purpose. Their isolation allows this belief to continue unchallenged, since they are never confronted with any other intelligent races. The underground Orphean town is decked out in the garish colours favoured by orcs, but kept fairly clean. Many Orpheans are decorated with traditional orcish scars, but aesthetics are otherwise decidedly dwarven. Orpheans who look more dwarfish in appearance are considered beautiful and have “good blood”. Orpheans rarely leave the borders of their village unless traveling in large, organized groups. They typically go out to gather edible fungi, hunt cave animals, and mine valuable ores or gems. They have no access to the surface or therefore wood, so their smiths use coal in specially vented caverns to forge new equipment. Anything made of wood is considered mysterious and highly prized (or feared) by Orphean culture. |
| Nat_2003-07-07, 02:54 PM | Keep racial adjustments even i'd say a lvl adj of +1 |
| Another_Poet03-07-07, 05:45 PM | Keep racial adjustments even I'm sorry, I don't quite get this part. Do you mean the +3 str and the +1 vs spells? ap |
| Another_Poet03-07-07, 10:50 PM | I'm sorry, I don't quite get this part. Do you mean the +3 str and the +1 vs spells? ap *bump* |