Outsiders and aging [Archive] - Wizards Community

Post/Author/DateTimePost
CheeseMan

05-26-07, 11:37 PM
i know there's a clean cut answer to this, and i should totally already know it, but do outsiders age? for some reason i remember reading it somewhere that they dont, but i cant seem to find where i read it, so i'm not completely sure.
Rerecros

05-26-07, 11:42 PM
Extraplanars, yes.
Natives, campaign specific.
In Eberron, native outsiders are definitely immortal, or close enough not to likely die of natural causes.
CheeseMan

05-26-07, 11:44 PM
alright, thanks. so pretty much whether or not my aasimar npc ages is up to me. cool
asurademon

05-27-07, 12:42 AM
Extraplanars, yes.
Natives, campaign specific.
In Eberron, native outsiders are definitely immortal, or close enough not to likely die of natural causes.

wait, it would make sense to have native outsiders like tiefling and aasimar not to age, or just take a really really long lifespan (after all they have an immortal ancestor), but unlikely to die of natural causes? Am I misunderstanding you or are all native outsiders just notably more powerful in Eberron? Or is death by old age the only thing you include under the category of natural causes?
Rerecros

05-27-07, 12:51 AM
The two most common native outsiders in ebberon are Rakasha and nighthags both the spawn of kyber and both are effectively immortal. There are only 9 nighthags currently, though plenty half-hag offspring, I assume new nighthags are only born through Parthenogenesis.
calronmoonflower

05-27-07, 01:36 AM
Extraplanars, yes.
Natives, campaign specific.
In Eberron, native outsiders are definitely immortal, or close enough not to likely die of natural causes.

In Faerun tievlings and assimar live to about 150 each.
Garonak

05-27-07, 07:30 AM
Aasimars and Tieflings have age info and such in Planar Handbook.
Witch

05-27-07, 07:31 AM
Extraplanar outsiders don't age. If they do, their lifespan goes beyond thousands of millennia.
Xeres

05-30-07, 12:16 PM
where do githzerai fall in this category do they age?
Luis_Dragunov

05-30-07, 03:13 PM
Well, usually half-something have a middleground between one parent's racial max age and another parent's racial max age. Outsiders are effectively immortal and, as such, their maximum age is infinite. As such, native outsiders (as are many half-outsiders) have a middle point between 0-700 and infinity - which is, in itself, infinite.

Then again, that's just my take.
Dwarven_Fighter_DR20

05-30-07, 05:44 PM
I've had questions about outsiders aging for a while. My Dwarven fightery type ascended to godhood years ago, and I still use this character in ongoing campaigns. Deities and Demigods says that gods are immortal, and are therefore immune to aging. I think this is lame, because my character is still experiencing life- he is still getting smarter and becoming more wise even if his body is nearly indestructable. He technically would be a native outsider, since he is from the material plane. He also has alignment tags (Chaotic Good), which suggests he is extraplanar.The rules in Deities and Demigods are made primarily for gods who were born with their powers, and my Dwarf is an ascended mortal. I'm not sure if he would be like a high level monk, and still get his +3 to mental stats when he reaches the appropriate age for a Dwarf. In any event, my group is composed entirely of DMs, and we have ruled that since our characters are immune to ability drain or damage that they would still get the +3 boost to their stats, and not the -6 penalty to physical stats. I think its safe to say that when you are building a god, they get every advantage they can get- not to mention I loath the idea of going back and changing 30 levels of skill progression.What does everyone else think, does it seem sound to you?
CheeseMan

05-30-07, 11:19 PM
D_F, idk if you're playing an older ed with different rules, but when characters age, mental stat boost only happens once (+1), and physical stat reduction is never more than -3 (cuz if you can age, and get past that, you're dead).

anyway, i don't have Planar Handbook, nor am i playing FR or ebberon (i play grayhawk), so i'm thinkin i'll just houserule it and give my aasimar npc a reeeeally long life span (1200-ish), so he can look old (he's a drunken master, so c'mon, he pretty much has to look like a skinny old dude), but not really have to worry about aging.
Rerecros

05-30-07, 11:35 PM
Aging mechanics are silly, never used them, and don't know a DM who does.
Simply being around long enough does not merit mental stat bonuses, thats what experience is for.
You're bond to loose str and dex overtime, only if you are inactive for long periods of your life.
I certainly know of some old people who could beat me up if they wanted to. :P
lord_xarallon

05-31-07, 02:41 AM
There was a thread like this for loooong time ago. It was actually called the same as your's IIRC.

The answer was no.
But outsiders gets promoted to "next level", such as Planetar to Solar.
Try ask at the Deities and the Planes or the Monsters' Lair.
Shemeska the Marauder

05-31-07, 02:57 AM
where do githzerai fall in this category do they age?

Both gith races are mortals, just extraplanar ones. They're not outsiders (native or otherwise). As such they have their own aging specs which have appeared in numerous places in 2e and 3e.

The githyanki are special because many of them spend adulthood on the Astral where they don't age, and use magic to prevent the retroactive aging that otherwise would occur when they leave the Astral after long periods.
Shemeska the Marauder

05-31-07, 03:02 AM
True outsiders do not age. Period. End of story.

Native outsiders* age, though most have longer lifespans than typical mortals. Aasimar, tieflings, genasi, high level monks, etc all eventually die of old age.

*Rakshasa are the one caveat to this, but their status as so-called native outsiders only came into play in 3.5, and let's be honest, they don't fit the mold of native outsiders. They're natives of Acheron, they're immortal, they don't possess body/soul duality, they don't age... yet the 3.5 MM made them native outsiders. Doesn't make sense.

And Night Hags are true outsiders to whoever said they were native outsiders. Eberron might radically alter their nature, but I'm not familiar with the setting. Night Hags are native to the Gray Waste and are a specific form of evolved petitioner/larvae.
Dwarven_Fighter_DR20

05-31-07, 12:01 PM
D_F, idk if you're playing an older ed with different rules, but when characters age, mental stat boost only happens once (+1), and physical stat reduction is never more than -3 (cuz if you can age, and get past that, you're dead).

According to my 3.5 PH, "With age a character's physical ability scores decrease and his or her mental ability scores increase. The effects of each aging step are cumulative.(109)"

It goes on to say, "For example, when a human reaches 35 years of age, his Strength,Dexterity, and Constitution scores each drop 1 point, while his Intelligence, Wisdom, and Charisma scores each increase by 1 point. When he becomes 53 years old his physical ability scores all drop an additional 2 points, while his mental ability scores increase by 1 again."

In short, when you reach venerable age you have a cumulative -6 to your physical stats,and a +3 to your mentals. I already know my character is immortal, but he's also well into his second Dwarven lifetime. The immortality ability also says that I can only die through magical or physical combat, not to mention I'm immune to ability drain and ability damage. I still think that immortality should state that you are immune to the ill effects of aging, and not aging all together.
Dunamin

05-31-07, 12:06 PM
*Rakshasa are the one caveat to this, but their status as so-called native outsiders only came into play in 3.5, and let's be honest, they don't fit the mold of native outsiders. They're natives of Acheron, they're immortal, they don't possess body/soul duality, they don't age... let the 3.5 MM made them native outsiders. Doesn't make sense.

And Night Hags are true outsiders to whoever said they were native outsiders. Eberron might radically alter their nature, but I'm not familiar with the setting. Night Hags are native to the Gray Waste and are a specific form of evolved petitioner/larvae.
I wholeheartedly agree on Rakshasas, and I'd say the same thing goes for Couatls.

But really, the whole native outsider type doesn't sit well with me, particularly when it comes to game mechanical reasonings for them, such as when you try to rationalize them being a favored enemy type for rangers.
Rerecros

05-31-07, 02:49 PM
*Rakshasa are the one caveat to this, but their status as so-called native outsiders only came into play in 3.5, and let's be honest, they don't fit the mold of native outsiders. They're natives of Acheron, they're immortal, they don't possess body/soul duality, they don't age... let the 3.5 MM made them native outsiders. Doesn't make sense.

And Night Hags are true outsiders to whoever said they were native outsiders. Eberron might radically alter their nature, but I'm not familiar with the setting. Night Hags are native to the Gray Waste and are a specific form of evolved petitioner/larvae.

I Eberron the Rakshasa really do make sense as being native outsiders, blood of kyber and all.

Nighthags were made native outsiders too, and it works out better that way.

Shavarath the plane of conflict, is where they stick all the blood war crap WotC keeps spitting out, though the conflict between the devils, demons and archons is of little consequence. and the yugoloths rein over mabar.

No Sigil, no blood war, alignments are unimportant, no petitioners, oh Eberron I love you so much :love:
Dunamin

05-31-07, 02:54 PM
No Sigil, no blood war, alignments are unimportant, no petitioners, oh Eberron I love you so much :love:
Wow, I haven't tried Eberron, but I love Sigil, the Blood War, and all that Planescape goodness, so I suppose I wouldn't like the Eberron setting much. :P