P.E.A.C.H this la+0 race (no fluff atm) [Archive] - Wizards Community

Post/Author/DateTimePost
Sledgerosaur

09-01-07, 02:50 PM
I wanted to have a real 'Fire' theme for my lv 16th Sorcerer in an upcoming high-lv campaign. I wanted to pick a race that wasn't one of the usual ones but i don't really want to sacrifice a spell level to do so.would the following special powers (with no racial ability changes) be balanced for La+0?

•Darkvision out to a range of 50’
•Social Outcast: Most other races shun XXXXX; consequently they suffer at least a –2 penalty on most NPC interaction/reaction rolls.
•15 points of fire resistance
•Control Flames (Su): Twice per day, a XXXXX with this ability can cause any non-magical flame within a 10-radius to either diminish to coals or flare to the brightness of daylight and double it’s normal radius and illumination. This ability does not change the heat or fuel consumption of the fire. The ability lasts a # of rounds equal to the XXXXX’s character level when activated.
JackSnape

09-01-07, 03:05 PM
For LA 0 it seems just a bit too good to me.
I'm no expert on these things but I'd probably go Fire resist 10, and give the flame control ability a duration of 3 rounds twice a day, or a total number of rounds it can be used, with no limit on number of uses(if that makes sense.) I don't have books with me but it seems like other races with abilities don't get to use them more as they advance levels.
You're effectivly taking a -4CHA penalty tho so maybe I'm wrong.
razvan_4356

09-01-07, 03:35 PM
Corecting the Darkvision to 60 ft and setting the Fire Resistance to 10 or maybe 5 should be more than ok :P I agree with JackSnape that you should get the ability twice a day maybe 5 rounds each or so, no more. Overall, fun :)
Sledgerosaur

09-01-07, 04:04 PM
So...

•Darkvision out to a range of 60’
•Social Outcast: Most other races shun XXXXX; consequently they suffer at least a –2 penalty on most NPC interaction/reaction rolls.
•10 points of fire resistance
•Control Flames (Su): Twice per day, a XXXXX with this ability can cause any non-magical flame within a 10-radius to either diminish to coals or flare to the brightness of daylight and double it’s normal radius and illumination. This ability does not change the heat or fuel consumption of the fire. The ability lasts 5 rounds.

fix'd?
Tedronai

09-01-07, 04:12 PM
Control Flames: 'This ability is useable for 5 rounds/day diviseable as you choose.'

(the same as Boots of Haste, for example, except that it is a standard action to initiate.)
razvan_4356

09-02-07, 05:02 AM
Yeah, that should do even nicer, but it kinda beats the "twice a day" aspect of it :P You could just call it: 10 rounds a day dividable as you choose.