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| Dark_Tower09-15-07, 11:49 AM | Mylar The Mylar or cat folk originated from the jungles of the south as great jaguar like humanoids that lived in small tribes. Over time the tribes flourished into great cities and towns amongst the jungle leaving ruins of many sizes all over the Jungle. Many of the Mylar live amongst these ruins but others prefer to live in the wide spread plains and cities of there land Dandonia. Personality: The Mylar culture varies depending on which part of the world they come from. The Mylar of the jungle are more calm and strict and have many more laws in place to keep the peace and there natural surroundings safe while the Mylar of Dandonia who are a lot more playful and chaotic with only a basic law system expected from the simple humans of The World. Physical Descriptions: The Mylar are easily recognized by there cat like facial features and the fur that covers there body. This fur ranges from colors such as gray, ginger, brown, black or white and comes in a multitude of patterns include spots and stripes. The Mylar range from 4 to 5ft the females noticeably taller then the men a tail grows from there lower back and claws making them seem even more cat like. Relations: The Mylar are a mixed place and there acceptance of other races is truly dependant of where in The World they come from. The Mylar of Jungle enjoy the peaceful and calm harmony between them and nature and so hate mixing with those of the outer world but the other Mylar of Dandonia enjoy mixing with other races wishing to learn many things with the other races knowledge. Alignment: Mylar of the Jungles tend to be Lawful Neutral while the Mylar of Dandonia are usually Chaotic Good though Evil Mylar have been heard of in the past. Mylar Lands: The Mylar race is split in two. They Mylar of Dandonia live within a land built up of meadows, towns and cities while the Mylar in the Jungle live with the jungle amongst its great ruins sometimes not staying in more then one place for more then a week. In Dandonia the cities and towns are full of happiness as the Mylar spend most of there time doing acrobatic work and performing trickery amongst the smaller towns while the bigger cities have many famous Mylar circuses made up of acrobats and magicians while the Jungle Mylar live peacefully wishing not to disturb the course of life. The Dandonia Economics status is a strange on in cities most of the money are controlled by the five main guilds of Dandonia each of these guild has a Leader who is a member of a council this council is led by the top of the guild who is also present on the Council of lords. This way the money can be controlled fairly as it all links back to the king himself. In The Jungle the Mylar have no need for money and so trade very little. Religion: Above all others the Mylar of Dandonia worship Myral mother of Mylar. Mylar myth says that Myral was one of the ancient cat people of the Jungle and the first to leave her jungle home she traveled far and wide until she made a home in the land on Dandonia it was from here the Mylar of Dandonia were born and grew to be a great kingdom. The Royal Family are blood relatives of Myral. In the Jungle Myral is seen as a betrayer and so when it comes to religion the Mylar of the Jungle sometime loath the city dwellers. Mylar of the Jungle worships the nature god Obad-Hai. Language: Mylar speak a language known as Puurfess which is mode up of emotional signs and the purring through the vibration of the vocal cords and so it is not written. The Mylar speak a few other languages like other races they speak common and Draconic, Goblin, Orc, and Gnoll. Names: Mylar names very greatly especially in Dandonia where the Mylar wish to have as little resemblance to there Jungle Dwelling cousins as possible. In the Jungle the names do vary greatly but not so much as the city dwellers. Adventurers: Mylar adventurers seek out the life of adventure for different reasons. In Dandonia the Mylar who live the cities wish to do as there mother Myral did and travel to see the world and have many fun adventurers. In the Jungle Adventurers are usually exiles those considered traitors as low as the goddess Myral. Racial Trait • +2 Dexterity, –2 Constitution. • Humanoid • Medium: As Medium creatures, Mylar have no special bonuses or penalties due to their size. • Mylar base land speed is 30 feet. • Low-Light Vision: A Mylar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +2 racial bonuses on Jump, Escape Artist, Tumble, Move Silently and Hide checks. The Mylar are naturally acrobatic, agile and stealthy. • Wild Empathy: As the Druid Ability. All Mylar are heavily connected with nature and so find it easy to speak with animals and improve there attitude. • +2 Racial Bonuses to reflex saves. The Mylar have great reflexes. • Automatic Languages: Common and Puurfess. Bonus Languages: Draconic, Goblin, Orc, and Gnoll. • Favored Class: Rouge or Druid • Level Adjustment: +0 |
| Dark_Tower09-15-07, 11:56 AM | This is a race for a campaign setting im building known as The World. I split them in to two groups for role playing reasons thought it would be interesting. |
| EvilVegan09-15-07, 03:37 PM | Mylar Racial Trait • +2 Dexterity, –2 Constitution. • Humanoid • Medium: As Medium creatures, Mylar have no special bonuses or penalties due to their size. • Mylar base land speed is 30 feet. • Low-Light Vision: A Mylar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +2 racial bonuses on Jump, Escape Artist, Tumble, Move Silently and Hide checks. The Mylar are naturally acrobatic, agile and stealthy. • Wild Empathy: As the Druid Ability. All Mylar are heavily connected with nature and so find it easy to speak with animals and improve there attitude. • Claw Attack: Mylar have claws and so have a Claw Natural attack that deals damage for their size. • Pounce: Myral have the pounce ability. • +2 Racial Bonuses to reflex saves. The Mylar have great reflexes. • Automatic Languages: Common and Puurfess. Bonus Languages: Draconic, Goblin, Orc, and Gnoll. • Favored Class: Rouge or Druid • Level Adjustment: +0 Pounce and natural weaponry and a class ability and a bonus feat (+3 to reflex saves) 2 favored classes? Drop the constitution penalty and make it LA +1 or drop pounce and natural weapons (make them feats or substitution levels). |
| Dark_Tower09-15-07, 06:01 PM | Ok in the case of the favored classes its not two its you either have one or the other. |