| Post/Author/DateTime | Post |
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| Tequila_Sunrise06-27-07, 10:25 PM | This basic planetouched racial progression will take the place of aasimar, tieflings and such in the next planar campaign that I run. This progression will cover a wide range of planetouched (at least 9 types). This is my first attempt at creating a racial class, so I'm very concerned with balance. I'd like this progression to be appealing, but not so much so that every PC and his mother take a level or two. I would also really like to avoid the "I'll just take that 4th planetouched level to get that 2nd ability boost" syndrome. So, too good? Too weak? Or juuust right? SLAs Level HD 1 2 3 Special 1 1 1 -- -- Outsider Type, Energy Resist 2, 1st level SLAs 1/day 2 1 2 -- -- Ability Boost, Darkvision 30, Energy Resist 4, +1 Caster Level 3 2 2 1 -- Energy Resist 6, 1st level SLAs 2/day, 2nd level SLAs 1/day 4 2 2 2 -- Ability Boost, Darkvision 60, Energy Resist 8, +1 Caster Level 5 3 2 2 1 Energy Resist 10, 1st level SLAs 3/day, 2nd level SLAs 2/day, 3rd level SLA 1/day Advancement: A planetouched cannot have racial levels in any other race, but he/she need not take his/her first planetouched level at 1st character level, nor take more than one racial level, nor take planetouched levels consecutively. HD: As outsiders, planetouched recieve d8 hp, all good saves, and 8 + Int (x4 at 1st) sp from their racial HD. Energy Resist: This applies to acid, cold, electricity or fire damage, depending on planetouched type. Spell-like Abilities: Specific abilities will depend on type of planetouched, but will range from combat-oriented to utility spells. Ability Boost: Choose an ability. You gain a +2 racial bonus to it. +1 Caster Level: This bonus applies to a single caster progression. This bonus can be applied retroactively. Darkvision: You gain darkvision, or add this to your current darkvision range. |