Planetouched-Far Realms [Archive] - Wizards Community

Post/Author/DateTimePost
Mage_of_the_Ashes

03-30-07, 07:51 PM
I don't know if theres a Far Realm Planetouched so I made one. here it is-

Planetouched-Far Realms

Medium size

+2 intelligence,-4 wisdom,-2 charisma

Speed 30 feet

Skills- +4 intimidate

Bite 1d4-
A Far Realms Planetouched has large pointed teeth. There jaw is about 1 inch wider then a non-planetouched jaw. They also have no lips, so they are at all times grining.

Naturally Psionic-Then planetouched gains 2 Power Points (See EPH)

Hands of energy-A Far Realms Planetouched does not have hands, (the arm stops at the wrist) he has one of the following. The planetouched choose at 1st Level and can not change his choice-

-Hands of Flame-These Far Realms Planetouched have a ball of fire at the end of each wrist, a unarmed stike deals 1d4 Fire damage along with the base damage. A Far Realms Planetouched can with a free action change the fire balls into soild hand shaped flame that is warm to the touch, but does not burn. With a free action a Far Realms Planetouched can turn them back.

-Hands of Acid-These Far Realms Planetouched have a ball of acid (the ball of acid does not drip) at the end of each wrist, a unarmed stike deals 1d4 acid damage along with the base damage. A Far Realms Planetouched can with a free action change the acid balls into soild hand shaped acid ice that is cold to the touch, but does not hurt. With a free action a Far Realms Planetouched can turn them back.

-Hands of Power-These Far Realms Planetouched have a ball of lighting at the end of each wrist, a unarmed stike deals 1d4 Electricity damage along with the base damage. A Far Realms Planetouched can with a free action change the lighting balls into soild hand shaped bolts of lighting that is warm to the touch, but does not hurt. With a free action a Far Realms Planetouched can turn them back.

-Hands of Cold-These Far Realms Planetouched have a ball of cold fire at the end of each wrist, a unarmed stike deals 1d4 cold damage along with the base damage. A Far Realms Planetouched can with a free action change the cold fire balls into soild hand shaped flame that is cool to the touch, but does not freeze. With a free action a Far Realms Planetouched can turn them back.

Energy Attack-A planetouched can attack with a energy ray (Ranged Touch Attack) to do (1/3th of level, Max 5 at 15th level, Min 1d4)d4 of a type of energy that matches his hands. (Hands of cold=cold damage). This cost 1 power point. This is a standard action. Range is 50 feet.

Energy Shield-A planetouched can form a shield around them. It looks like the energy there hands are made of. It gives the planetouched a +4 Armored modifer.This lasts 5 hours This cost 1 Power Point. This is a standard action.

Spell Immunity-Insanity

Languages- Common, Bonus Languages-any

Favored Class-wizard or pison (pick at 1st level, can't change it after that)

Description

Personality-A planetouched personality is very odd. They don't seem to care about what is happening around them. They do as they want.

Physical Description- They look like human expect for the missing hands were energy balls float. The eyes to are odd one all black and one all white, the very odd thing about this is that the color of each eye will change to the other color, however at all times there is 1 white and 1 black eye, this happen about once a week. The jaw is about 1 inch wider that a human's jaw. The teeth are all very sharp, they also have no lips so that the teeth are alway able to be seen.

Relations-This is up to the planetouched, however they seem to like more choatic people.

Alingnment- Being touched by the plane of madness they are mosty chaotic.
Leatherwood

03-30-07, 08:06 PM
It's solidly LA +2. There is one major problem with this race; it's lack of hands. I'm afraid that without hands, it is very difficult for a player to appreciate this race as a viable option.

If you are just looking viable option for a Far Realms Planetouched, may I suggest the Daelkyr Half-Blood from Magic of Eberron? Stripped from their Eberron goodness, they still retain an alien flavor that would be perfect for what you are looking for.
Mage_of_the_Ashes

03-30-07, 08:13 PM
It does have hands if the player wants them, see the bit were they can form flames in to soild hand shape flames that does not burn, so with a free action they can get hands. The Elan (EPH) is LA+0 is what alot of this is based on.
Mage_of_the_Ashes

04-01-07, 10:25 AM
Bump...
Mecha_Pope

04-01-07, 05:13 PM
Well, taking a look at the Derro race would suggest that being insane confers a penalty to wisdom and a bonus to charisma, and no effect on intelegence.

Only suggestion i have.
Mage_of_the_Ashes

04-01-07, 05:55 PM
Mmmm.....I think being cazy whould make people not hang out with you. ( One form for cha). The int bonus I and not because they cazy but because I though that a over all -6 ability would be bad. I can see you point. However do you think this race is LA+0. The people than I talked to when making I thougth that it was LA+0 or a powerful +0, but Leatherwood says it sould be a +2, I must admint that I'm bias to no LA, because I made them. (Though keep in mind that they only get 1 Energy Hand, not all of them) So you think that they need LA+0,+1, or +2. Because I can all ways change it.

-Thanks