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| GuyrtheadamantineOne12-23-07, 11:37 PM | The Qu Tribe http://i243.photobucket.com/albums/ff62/GuyrAdamantine/ff9_quina2_1024.jpg The Qus are a race of strange, swamp-dwelling humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which sums every aspects of their life. Personnality The Way of the Gourmand define the life of a Qu. Knowledge, power and personnal growth can be attained by eating and discovering new tipes of food. They have somewhat limited attention spans and wit, despite not being stupid at all, but won’t try to understand what is beyond their own limits. They are grounded in reality and won’t be impaired by the chaos around them or dramatic events. Physical Description Qus are tall, bulky humanoids with a pale, milky skin. Their almost featureless body is covered by strong muscles and healthy fat. Their round belly occupies most of their body mass, their most powerful asset. Their bulbous head and short, stumpy legs generally make them 6'5" tall. Their long, lanky arms hang to the sides of their body when left unattended. The Qu’s faces are commonly described as "a gross, doll-looking face with rounded, cross-shaped eyes and a wound-like mouth going side to side, gifted with a tongue larger than my arm." They favor brightly coloured clothes and cook’s outfits, and usually weigh about 400 pounds. Relations The Qus are truly affectuous beings and love spending time with friends, as long as these agree to help on the Way of the Gourmand (By catching some exotic food, for example.). Other races might consider them as dumb as orcs, but anyone who travel in their marshes without any bad intentions is sure to find a lifelong ally. Alignment Qus are somewhat focused, loyal friends without regards to earthly laws. They are neutral to the Law/Chaos Axis but are much more inclined to help than to harm others.(unless those are potential meals, which include some sentient beings!) Qu’s Racial Traits : Qu's Abilities • Monstrous Humanoids: Qus aren’t affected by Charm Monster and other Humanoid-Effective spells. • +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma: Qus are tough beings but poor thinker and lame leaders. • Medium: As Medium creatures, Vanar have no special bonuses of penalties due to their size. • Qu’s base land speed is 20 feet, but is not impaired by wearing intermediate or heavy armor. • Great Lungs: Qus may hold their breath for 4 times their Constitution score. • Powerful Build: The physical stature of Qus lets them function in many ways as if they were one size category larger. Whenever a Qu is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Qu is treated as one size larger if doing so is advantageous to him. A Qu is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Qu can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. • Gourmand’s Assets: Qus have the Scent and Swallow Whole special abilities. They use the latter as a large creature. They can only swallow a pinned opponent. Swallowed creatures must make a Fortitude save against a sleep poison (DC: 10+½Qu’s Hit Dices+Con Bonus, damage sleep 2 hours) every round. If the swallowed creature resist the poison for 3 rounds, or if it manage to deal slashing/piercing damage to the stomach, the Qu throw up. If the swallowed creature fails to make its save, the stomach start crushing the victim, dealing damage equal to an unarmed strike every minute. The Qu becomes fatigued until it sleeps to digest its victim if it is as large as him(Before Powerful Build). • Strong Stomach: Qus gain a +4 to saves against ingested poisons and gain nourishment from everything they eat. • Racial Weapons: Qus are automatically proficient in the battle fork, a special trident/harpoon. • Skills: +4 Profession(Chef) • Languages: Common, Aquan • Favored Class: Blue Mage (http://www.giantitp.com/forums/showthread.php?t=61312) • LA: +1 Battle Fork As its name implies, this misshapen trident looks like a large fork, whose teeth were shapened beyond belief. Exotic Melee Two-Handed Weapon Price: 50gp 1d8/x2 Piercing Damage Range: 10 Feet When the wielder strike in combat, the victim must make a reflex save(DC: 10+ Damage Dealt) or get the fork stuck in the wound. The victim can only move at half-speed and cannot charge if it fails. An harpooned creature must make a Concentration check to cast a spell(DC:15). If the wielder stick his battle fork in melee, he may make a grapple check immediately to hold his opponent, without any touch attack needed. During grappling, if he chooses the deal damage option, he may choose to deal his battle fork damage instead of unarmed damage. If the wielder stick his battle fork in a throw, and only if a cord is attached to the fork, the wielder may make an strength check with his opponent. If he makes it, the harpooned creature may not move beyond the length of the rope. A wieder may drag an opponent by one feet per point he wins the strength check, to the closest range increment. An harpooned victim may pull the battle fork off his wound with his two hands in a full-round action which triggers attacks of opportunity and deals damage equal to the weapon's. I'd like help to rework the swallow the damage not to be overpowered, and ask if the LA is appropriate. |
| GuyrtheadamantineOne12-27-07, 02:27 PM | You know you want to post!:bump: ! |
| IdleAltruism12-27-07, 04:17 PM | • +2 Constitution, -2 Intelligence, -2 Charisma: Qus are tough beings but poor thinker and diplomats. • Medium: As Medium creatures, Vanar have no special bonuses of penalties due to their size. • Qu’s base land speed is 20 feet, but is not impaired by wearing intermediate or heavy armor. From this point they look like dwarves with a -2 INT. • Powerful Build: The physical stature of Qus lets them function in many ways as if they were one size category larger. Whenever a Qu is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Qu is treated as one size larger if doing so is advantageous to him. A Qu is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Qu can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. This gives them their LA+1. • Increased bulk: Qu armors cost and weigh half as much more than human armor. Hmm how does this affect the way they wear armor? If it doesn't have any mechanical effects I wouldn't even mention it. • Gourmand’s Assets: Qus have the Scent and Swallow Whole special abilities, which they use as a large creature. How exactly is scent used as a large creature? If a creature with this special attack begins its turn with an opponent held in its mouth (see Improved Grab), it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category smaller than the swallowing creature. Being swallowed has various consequences, depending on the creature doing the swallowing. A swallowed creature is considered to be grappled, while the creature that did the swallowing is not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is noted in the creature description), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + ½ its natural armor bonus, with no modifiers for size or Dexterity. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again. So how exactly do they begin swallowing someone? If they attempt to pin someone can they swallow them? Will you be adding a bite attack or improved grap with a bite attack? Swallowed creatures do not suffer damage from the Qu’s stomach but must rather make a Fortitude save against a sleep poison (DC: 10+½Qu’s Hit Dices+Con Bonus, damage sleep 12 hours) every round. Might want to add "creatures swallowed by a Qu must make an immediate fortitude save or fall asleep" if they make it they have to make a save each round etc. If the swallowed creature resist the poison for 3 rounds, or if it manage to deal slashing/piercing damage to the stomach the Qu throw up. If the swallowed creature fails to resist, the Qu becomes fatigued until it sleeps to digest its victim. As a thumb rule, divide the hit points of the victim by the number of hour slept by the Qu if it is freed later to determine damage dealt by digestion(Divide HP by 8, retire each part each hour.). Do they become fatigued right after 3 rounds? Can they throw up voluntarily to avoid the fatigue or if the party wants them alive? Does the fatigue last a certain amount of time, or is it until they rest? • Skills: +4 Profession(Chef), -2 Bluff, -2 Intimidate, -2 Sense Motive. There's no need for the minuses to skills, ability modifiers already reflect this somewhat(except the sense motive) I would make their stomach damage equal to their unarmed damage(would make for interesting monk character, or give them a reason to take superior unarmed strike). The race seems ok as it is right now. If you add something like a bite attack and/or improved grab you should add more(like an ability boost to str) to try and make it an LA+2. As it is they have to use 2 feats(unless they are a monk) to really use their swallow(and it only affects medium small creatures) Right now they seem to be on the low side of LA+1, with an ability like improved grap you put them at a high LA+1. Giving them bite, improved grab, and a +4 str and con would make them a low-mid LA+2 |
| GuyrtheadamantineOne12-30-07, 12:27 PM | Hmm how does this affect the way they wear armor? If it doesn't have any mechanical effects I wouldn't even mention it. Fixed. How exactly is scent used as a large creature? :embarrass So how exactly do they begin swallowing someone? If they attempt to pin someone can they swallow them? Will you be adding a bite attack or improved grab with a bite attack? Fixed. A pinned creature can be swallowed, and I added their racial weapon to make up for the bite attack. Do they become fatigued right after 3 rounds? Can they throw up voluntarily to avoid the fatigue or if the party wants them alive? Does the fatigue last a certain amount of time, or is it until they rest? They are now fatigued only if their victim is medium sized, for as long as they keep them in their belly or until they rest. There's no need for the minuses to skills, ability modifiers already reflect this somewhat(except the sense motive) Fixed. I would make their stomach damage equal to their unarmed damage(would make for interesting monk character, or give them a reason to take superior unarmed strike). Fixed. The race seems ok as it is right now. If you add something like a bite attack and/or improved grab you should add more(like an ability boost to str) to try and make it an LA+2. As it is they have to use 2 feats(unless they are a monk) to really use their swallow(and it only affects medium small creatures) Right now they seem to be on the low side of LA+1, with an ability like improved grap you put them at a high LA+1. Giving them bite, improved grab, and a +4 str and con would make them a low-mid LA+2 I really hope they could be LA +1!:weep: |