| Post/Author/DateTime | Post |
|---|---|
| Rylnma04-12-08, 09:18 PM | hey guys, me again. umm can u guys help me make a playable race out of the Beastmen of Chaos into a D&D race |
| ciaran04-13-08, 11:40 AM | You'll need to describe what they do. More detail is good. |
| ciaran04-13-08, 11:51 AM | I wasn't able to find much but it looks like, in general, they are described as beastial in the upper body and manlike under, with horns sized according to power. While Minotaurs also exist in the army, they sound like a minotaur twist. I would use either the Minotaur from the Monster Mamual, the Savage Species progression of the same, and use an Orc's stats and say he's furry with horns. I couldn't find anything about powers they have, so if they do you'll want to pick the right class that will give you those. |
| GreatOne04-13-08, 11:53 AM | My suggestion to this is either use the Ibixian from MM 3 or an Anthro Bison from Savage Species. The power they have probably comes from class levels. |
| Soulless_Enigma04-13-08, 03:57 PM | Well, look what I have on my hard drive, a Warhammer Beastman inspired race, albeit with a radically different culture. Anyhoo, here's the stats: The Gor +2 Strength, + 2 Constitution, -2 Intelligence, -2 Charisma. Gor are muscular and tough, but a rather primitive and uncouth people. Humanoid (gor) type. Medium size Gor base land speed is 40ft. A gors hoofed feet allow it to walk more quickly than other humanoids. Low-light Vision Gor have Track as a bonus feat. +2 racial bonus on Hide, Move Silently and Survival checks. Gor are excellent hunters. Natural Attack: A gor can make a gore attack with its horns for 1d6 damage. Scent Automatic Languages: Common, Magor. Bonus Languages: Elven, Giant, Goblin, Orc. Favoured Class: Barbarian Level adjustment: +1 May not be a perfect fit, but I hope it helps. :) |