Question about Races in Warhammer and D&D [Archive] - Wizards Community

Post/Author/DateTimePost
Rylnma

04-12-08, 09:18 PM
hey guys,
me again. umm can u guys help me make a playable race out of the Beastmen of Chaos into a D&D race
ciaran

04-13-08, 11:40 AM
You'll need to describe what they do. More detail is good.
ciaran

04-13-08, 11:51 AM
I wasn't able to find much but it looks like, in general, they are described as beastial in the upper body and manlike under, with horns sized according to power. While Minotaurs also exist in the army, they sound like a minotaur twist.

I would use either the Minotaur from the Monster Mamual, the Savage Species progression of the same, and use an Orc's stats and say he's furry with horns. I couldn't find anything about powers they have, so if they do you'll want to pick the right class that will give you those.
GreatOne

04-13-08, 11:53 AM
My suggestion to this is either use the Ibixian from MM 3 or an Anthro Bison from Savage Species.

The power they have probably comes from class levels.
Soulless_Enigma

04-13-08, 03:57 PM
Well, look what I have on my hard drive, a Warhammer Beastman inspired race, albeit with a radically different culture. Anyhoo, here's the stats:

The Gor
• +2 Strength, + 2 Constitution, -2 Intelligence, -2 Charisma. Gor are muscular and tough, but a rather primitive and uncouth people.• Humanoid (gor) type.
• Medium size
• Gor base land speed is 40ft. A gor’s hoofed feet allow it to walk more quickly than other humanoids.
• Low-light Vision
• Gor have Track as a bonus feat.
• +2 racial bonus on Hide, Move Silently and Survival checks. Gor are excellent hunters.
• Natural Attack: A gor can make a gore attack with its horns for 1d6 damage.
• Scent
• Automatic Languages: Common, Ma’gor. Bonus Languages: Elven, Giant, Goblin, Orc.
• Favoured Class: Barbarian
• Level adjustment: +1

May not be a perfect fit, but I hope it helps. :)