Quicklings P.E.A.C.H. [Archive] - Wizards Community

Post/Author/DateTimePost
Edo_555

03-05-07, 09:09 AM
Came im mind idea about very quick creatures...

Quicklings aka windfolk are race of very fast humanoids.
"Elves?Theyaresoslow." H, quickling ranger.
Physical examination: They have slim and lean bodies, exept long muscular legs whom they walk on fingers. Quickling faces have fine features and large (anime) eyes. Faces are somewhat triangular, like of bushmen. Rust red complexion.
Quicklings have light blood, which is prised among evil wizards, as it made potions rises both dexterity and speed even for non- and un- live.
Height 4'10'' +2d10, weight 85 lb x(2d4)lb, males and females tend to have same size.
Some sages believe, that they was humans (with planar and halfling blood) perfectly adopted to nomad lifestile.
Quicklings tend to chose light, sportic wear.
Relations / personality: They think and talk too much fast, so have problems with dealing with slower races.
Lands: Steppes, prairie and plains. Quicklings tend to live nomad lifes, relying on animal husbandry and hunt and building portable yurts.
Alignment: All but chaotic.
Religion: Quicklings worship god of sky and winds: Tengri and leaser spirits of the air.
Langue: Quickling aka windtalk is a peculiar dialect of common. Quickling have common words with dropped sylables, consonants and odd click consonants.
Automatic Languages: Quickling, Common. Nomads lifestale allows to meat many cultures, so they may choose any non-restricted languages.
Names: Short words like H, Da or San.
Favored Class: The highest class is favored class.

Medium size, humanoid, base land speed 40 feet.
Stats: +4 Dexterity, -2 strenght, -2 Constitution. +2 racial bonus on Jump, Tumble and Knowledge (geography) checks. They are agile but no so tough.
Quick metabolism: Quicklings heals 2 times faster. Alsou all negative effects affects 2 times faster.
Fine build: They receive a +1 bonus to Armor Class and +1 Attack Bonus, +4 bonus to Hide checks, as where small sized. They can use Small or Medium sized weapons, but only medium sized armour. Quicklings can have Small size feats.
Dark Sun elves
Windrun: After a minute of warm-up and Concentration check (DC 10), quicklings can induce an windrun state. This state allows quicklings to hustle long distances as easily as a humans can move normally, and run long distances as easily as humans can hustle. Each day that quickling continues to run, they must make Concentration skill check to mantain windrun state. A trivial DC 10 check on the second day, easy DC 15 on the third day, DC 20 on the fourth day, DC 30 on the fifth day, and DC 40 on the sixt day. Once the quickling fails a Concentration check, he loses windrun benefits and suffers normal penalties for extended hustling and running. After a full day's rest, the quickling may attempt again to induce an windrun state. With a group of quicklings, runners add their leader's Charisma bonus both to their movement rate and to any Fortitude check related to movement.
Low light vision
[/quote]xeph
Burst (Su): Three times per day, a quickling can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the quickling’s base speed. A burst of speed lasts 3 rounds.[quote]
Level Adjustment: +0
[/b]Lifespan[/b]: Like of humans, but they reach adolthood in 10 years. :behold:
Edo_555

03-14-07, 10:24 AM
Idea is taken from old pc game with very fast and evil fey creatures, whose eaten corpses made PC faster;)))
Throught not quite as intended...
e7way

03-14-07, 08:01 PM
i have seen a quickling build in a 3.5 module and you are not even close in its bonuses. They are in a module called
Shades of Gray its made by necromancer games.

According to whats been written about Quicklings in the old school rules and mods and to todays guildlines quicklings have NO equal in their speed among the known races.

According to this build in the mod

Their starting DEX should be more like a +12
and have a +4 to Wisdom and Intel and a +2 to Cha

They are a small sized creature they are believed to be some sort of a cross between a brownie and an elf. they are almost always chaotic evil in nature. They love to use posioned daggers on their prey.

their special abilities are as follows:

Blur (20% concelment) anytime making an attack

Natural Invisibility when standing motionless

Quickness : due to their extreme quickness they get an extra standard action in a round.

Skills +2 to spot and listen checks, they also recieve a +8 to Hide checks

Spell like abilites are 1/day dancing lights, flare, levitate, shater, ventriloquism. all at a caster level of 6th level and the save DC's are charisma based.

thier level adjustment is a +4
Cuddly_Wuddlykins

03-14-07, 08:16 PM
What book are the 3.5 Quiklings in? Im interested.
AndrewD2

03-14-07, 08:17 PM
Tome of Horrors Revised - Necromancer games
Perseus_Stoned

03-14-07, 08:35 PM
i have seen ...

You might want to read all of the OP's two posts before you reply.

Idea is taken from old pc game with very fast and evil fey creatures, whose eaten corpses made PC faster;)))
Throught not quite as intended...

He is not aware of the already established DnD quicklings and is instead trying to make his own race.

Anyways to the critique...

I definitely suggest changing the time, due to a race with the same name already existing; that could get (and already has been) quite confusing.

There are also a lot of spelling errors and sentences which are a bit confusing in your post. For instance this portion "exept long muscular legs whom they walk on fingers", what do you mean by 'whom they walk on fingers'? I suggest going through your post again and, even if English is not your native language, cleaning it up a bit (like the HTML coding).

Why can't quicklings be chaotic? You make it seem like much of their life is chaotic, so the alignment restriction is a bit confusing to me.

All of your stats/abilities look okay, although I might consider dropping +2 dex or one of the speed-abilities for balance (might be pushing a +1 LA with them). What does your quick metabolism mean, does that just apply to resting?

For language, you make it seem like they just speak common, only faster. If this is true, perhaps instead of having their own language you should just require a wisdom check to understand them (in which you can take 10 or 20 for, if you've got the time).
Kolbane_Ferretmaster

04-15-07, 11:29 PM
I agree with Perseus. Why would a race like this be non-chaotic when everything moves at an ultra-fast pace?
archangel_turel

08-31-07, 08:11 AM
About the quicklings, how about this version:
like Lesser Thiefling and Lesser Aasimar, there could be a Lesser Quickling?

"Lesser Quicklings: aka Windfolks"

Physical examination: They have slim and lean bodies. Lesser Quicklings faces have fine features.as they look like a medium-sized slim Halfling. Lesser Quicklings have light blood, which is prised among evil wizards, as it made potions rises both dexterity and speed even for non- and un- live.
Their height is arround 4'15'', and their weight arround 85lb, males and females tend to have same size.
Some sages believe, that they was humans (with planar and halfling blood) perfectly adopted to nomad lifestile.
Lesser Quicklings tend to chose light, sportic wear.
Relations / personality: They think and talk too much fast, so have problems with dealing with slower races.
Lands: Steppes, prairie and plains. Lesser Quicklings tend to live nomad lifes, relying on animal husbandry and hunt and building portable yurts.
Alignment: Any. Lesser Quicklings tend to none particular alignment.
Religion: Lesser Quicklings worship gods of sky and winds.
Langue: Quickling speak common language, but so fast that they talk with dropped sylables, consonants and odd click consonants. Any other language a Lesser Quickling learns is talked fast as well. Anyone who isn't living with a Lesser quickling for at least two weeks needs an WIS check DC 10 to understand clearly what they are talking about.
Automatic Languages:Common. Bonus languages: any. Nomad lifestale allows them to meat many cultures, so they may choose any non-restricted languages.
Names: Short words like H, Da or San.
Favored Class: The highest class is favored class.
Medium size, humanoid/outsider (planetouched), Lesser Quicklings are treated as both humanoid and outsider (this is why they are "lesser") so they are suseptible to Charm Person and the like, as well as Banisment, and planar-ish spells/FX
Lesser Quicklings base land speed 40 feet.
Stats: +4 Dexterity, -2 strenght, -2 Constitution, -2 Wisdom. They are agile but no so tough. Because they think too much fast, Lesser Quicklings sometimes take actions without consider the consequences.
Lesser Quicklings also recieve +2 racial bonus on Jump and Tumble.
Fine build: The physical structure of Lesser Quicklings makes them to act in many ways as if they were one size category smaller. Whenever a Lesser Quickling is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Lesser Quickling is treated as one size Smaller. A Lesser Quickling is also considered to be one size smaller when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. Also, they receive a +1 bonus to Armor Class and +1 Attack Bonus, as small sized creatures, but they don't recieve any bonuses to Hide checks.(Lesser Quicklings are medium-sized creatures for this propouse). They can use Small or Medium-sized weapons, but only medium-sized armour. Lesser Quicklings wielding an medium-sized light weapons or one-handed weapons add only half of his STR bonus to his damage (full STR bonus when wielding a two-handed weapon). Using small-sized weapons his bonuses apply as normal. As small creatures, his carry capacity is 3/4 of the normal for a medium sized character.
Burst of Speed(Sup): Lesser Quickling's rapid metabolism allows him to move faster then normal people. Once a day at his 5th HD and one more for every 5 HD. A Lesser Quickling, can make an initiative check with DC 25, if he suceed, he can make an extra standart action each round for a number of rounds equal his CON/2 score. A fail in this initiative check consumes that attempt for the day.This standart action can be used for a single extra attack (or cast spells/manifest powers/use spelllike/psilike abilities/etc.) with his main hand, wich he uses his highest attack bonus with -5 penalty, for move at half-speed after an attack (or casted spell/manifested power/used spelllike/psilike abilitie/etc.) or move at full speed if he did not attack(or cast spells/manifest powers/use spelllike/psilike abilities/etc.) that round.
Level Adjustment:+0