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| Riplox01-21-08, 04:50 PM | So I'm making a race, but I'm not sure if it's balanced. I'm comparing it to a Barbarian of equal level to the HD and, to me, it seems balanced, but I need opinions. I used the Feature Points charts (by YabaTheWhat) and it came to 98.5 FP which is an ECL 3. So technically, I don't have to have a LA, only 3 racial HD. I'll lay it out, and maybe someone can double-check my work. Feature Point Chart Hit Dice 3d8 - 12 FP (4 per d8) BAB Good - 30 FP Stats FP Str - +9 Dex - +0 Con - +4 Int - -3 Wis - -3 Cha - -3 --------- Total = 4 FP Reach 10ft. - 25 FP Saves 1 Good - 8 FP (2 FP per HD; x2 for first HD) Natural Armor +2 - 12 FP Feats 1 Bonus - 3 FP Skills 2 SP/lvl - 3 FP (1 FP per level) Extra Standard skill always a class skill - .5 FP Total = 98.5 FP Banthor Large Giant Banthors are a giant mountain-dwelling warrior race resembling tall, well-built humans. They revel in the harsh climes, leading dangerous lives among savage beasts. These mighty hunters are not organized into a single nation, but those who display exceptional strength and prowess in battle establish homesteads, though they are certainly not considered "rulers". They often spend years at a time tracking a particularly strong or clever quarry; they never give up on a battle, a pursuit, or a friend. Banthor Racial Traits: * +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma: Banthors are powerful and tough, but are stubborn and don't relate well to others. * Large: As a large creature, a Banthor has a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks, but uses larger weapons than medium sized creatures, and its lifting and carrying limits are double those of a medium creature. They also have a reach of 10 feet. *Banthor base land speed is 40 feet. *Low-light vision: A Banthor can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. *Natural Armor: Banthor have +2 natural armor due to their tough skin. *Automatic Languages: Giant. Bonus Languages: Common, Dwarven, and Elven. If a Banthor is going to learn any other language other than its own, it will be of its ally's, as its enemies tend not to last long enough for conversation. *Natural Hunter: Because of their upbringing, Banthor have learned how to hunt even the most elusive prey, and as such, gain Track as a bonus feat and always treat Survival as a class skill. Also, unlike other giants, they receive a full base attack bonus rather than a 3/4 BAB. *Favored Class: Ranger or Barbarian. *A Banthor starts out with 3 racial hit die. *Alignment: Usually non-lawful. Table: Starting Age Adulthood: 40 years Barbarian, Rogue, Sorcerer: +3d6 Bard, Fighter, Paladin, Ranger: +5d6 Cleric, Druid, Monk, Wizard: +7d6 Table: Aging Effects Middle Age: 160 years Old: 240 years Venerable: 320 years Table: Random Height and Weight Base Height: 8' 6" Height Modifier: +3d12 Base Weight: 250lbs Weight Modifier: x (2d4) lb. |