Race creation advice needed. - Balanced or not? [Archive] - Wizards Community

Post/Author/DateTimePost
Riplox

01-21-08, 04:50 PM
So I'm making a race, but I'm not sure if it's balanced. I'm comparing it to a Barbarian of equal level to the HD and, to me, it seems balanced, but I need opinions. I used the Feature Points charts (by YabaTheWhat) and it came to 98.5 FP which is an ECL 3. So technically, I don't have to have a LA, only 3 racial HD. I'll lay it out, and maybe someone can double-check my work.

Feature Point Chart

Hit Dice
3d8 - 12 FP (4 per d8)

BAB
Good - 30 FP

Stats FP
Str - +9
Dex - +0
Con - +4
Int - -3
Wis - -3
Cha - -3
---------
Total = 4 FP

Reach
10ft. - 25 FP

Saves
1 Good - 8 FP (2 FP per HD; x2 for first HD)

Natural Armor
+2 - 12 FP

Feats
1 Bonus - 3 FP

Skills
2 SP/lvl - 3 FP (1 FP per level)

Extra
Standard skill always a class skill - .5 FP

Total = 98.5 FP


Banthor
Large Giant
Banthors are a giant mountain-dwelling warrior race resembling tall, well-built humans. They revel in the harsh climes, leading dangerous lives among savage beasts. These mighty hunters are not organized into a single nation, but those who display exceptional strength and prowess in battle establish homesteads, though they are certainly not considered "rulers". They often spend years at a time tracking a particularly strong or clever quarry; they never give up on a battle, a pursuit, or a friend.

Banthor Racial Traits:
* +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma: Banthors are powerful and tough, but are stubborn and don't relate well to others.

* Large: As a large creature, a Banthor has a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks, but uses larger weapons than medium sized
creatures, and its lifting and carrying limits are double those of a medium creature. They also have a reach of 10 feet.

*Banthor base land speed is 40 feet.

*Low-light vision: A Banthor can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

*Natural Armor: Banthor have +2 natural armor due to their tough skin.

*Automatic Languages: Giant. Bonus Languages: Common, Dwarven, and Elven. If a Banthor is going to learn any other language other than its own, it will be of its ally's, as its enemies tend not to last long enough for conversation.

*Natural Hunter: Because of their upbringing, Banthor have learned how to hunt even the most elusive prey, and as such, gain Track as a bonus feat and always treat Survival as a class skill. Also, unlike other giants, they receive a full base attack bonus rather than a 3/4 BAB.

*Favored Class: Ranger or Barbarian.

*A Banthor starts out with 3 racial hit die.

*Alignment: Usually non-lawful.

Table: Starting Age
Adulthood: 40 years
Barbarian, Rogue, Sorcerer: +3d6
Bard, Fighter, Paladin, Ranger: +5d6
Cleric, Druid, Monk, Wizard: +7d6

Table: Aging Effects
Middle Age: 160 years
Old: 240 years
Venerable: 320 years

Table: Random Height and Weight
Base Height: 8' 6"
Height Modifier: +3d12
Base Weight: 250lbs
Weight Modifier: x (2d4) lb.