Races of Iluve [P.E.A.C.H.] [Archive] - Wizards Community

Post/Author/DateTimePost
Ashism

10-02-07, 02:40 PM
So these are some of my races for a homebrew I've been working on. I was wondering what I did wrong, can do differently, or did right? Any and all suggestions and comments are very welcome..I don't really have anyone to bounce ideas off of so I came here. Thanks in advance.

Design note: As of now there is no flavor text, I wrote this all out longhand so I'm needing to copy it from my notebooks.

Design note 2: All races have a 20 level progression, where I've tried to incorparate the racial paragon class levels into every race. Player do not have to ever take levels in anything other than their class to gain these features.

Humans
Med / Base Speed 30
Bonus Feat
4 extra skill points / +1 skill point per lvl
Weapon Familiarity: Bastard Sword (one handed) is martial
Maximum Rank in any skill is increased by 1
Favored Classes: any 2
4th lvl: Jack of all Trades
8th lvl: Bonus Feat
12th lvl: +2 to any ability score
16th lvl: Bonus Feat
20th lvl: +2 to any ability score


Half Elves
Med / Base Speed 30
Any 1 bonus feat chosen from the +2/+2 skill feats
4 extra skill points
Low Light Vision
Elven Blood
+1 bonus to perception (spot and listen)
Favored Classes: any 1 and bard
4th lvl:+2 bonus resist enchantment and illusion spells, immunity to insanity
8th lvl:bonus feat chosen from the +2/+2 skill feats
12th lvl:+2 to Cha based skills
16th lvl: bonus feat
20th lvl: +2 to any ability score

Half Orcs
+2 str -2 int
Med/ Base Speed 30
Darkvision 60'
Bonus feat (from fighter list)
+2 to intimidate and survival
Orc Blood
Favored Classes: Barbarian and any 1
4th lvl: +2 to intimidate and use str as the ability mod for intimidate checks
8th lvl: +2 NA
12th lvl: Berserker Strength
16th lvl:Scent and +2 survival
20th lvl: +2 bonus to any ability score

Dwarves
+2 Con -2 Dex
Med/ Base speed 20 (but not impaired by med or hvy armor / loads)
Darkvision 60'
+2 bonus to saves vs. all magic
+1 atk bonus against abberations and oozes
+2 save bonus vs. poisons
+2 racial bonus to appraise and craft (any stone metal or gem objects)
Stability
Stonecunning
Weapon Familiarity: Dwarven Waraxe and Urgrosh are martial
Favored Classes: Fighter and Cleric
4th lvl: craft expertise(1/2 char level to craft checks) and improved stonecunning (+2/+10')
8th lvl:Improved darvision +60'
12th lvl: +2 bonus to Con or Str
16th lvl: Abberations and oozes become favored enemy (as ranger)
20th lvl: +2 bonus to Str or Con

Halflings
+2 dex -2 str
small/ base speed 20
+2 morale bonus vs fear
+1 bonus to all saves
+4 bonus to handle animal and ride
sharp eyes: see twice as far as a human
+2 bonus to perception
bonus feat: mounted combat
Favored classes: druid and ranger
4th lvl: speak with animals (cha mod / day)
8th lvl: animal companion (as ranger) if the halfling already has an animal companion gain +2 to its level
12th lvl: + 2 bonus to Dex or Wis
16th lvl:
20th lvl: +2 bonis to Dex or Wis

Goblin
+2 dex or con -2 str
small/ base speed 30
low light vision
weapon proficiency (kukri, blowgun, net)
+2 bonus to hide and move silently
Weapon Finnese
Strong Back: use con not str to determine carrying capacity
favord classes
4th lvl:Venomist: +2 craft (poison) cannot poison themselves by accident
8th lvl: +2 bonus to Dex or Con
12th lvl: fast movement +10
16th lvl: +2 bonus to resist enchantment and illusion spells +4 bonus vs. elf cast spells
20th lvl:+2 bonus to Dex or Con

Elves
+2 Dex +2 Cha -2 Con
Med
Base Speed 30
Fey
Low Light Vision
Immune to mind affecting spells
+2 bonus to perception (spot and listen)
+2 bonus to perform
Weapon Proficiency: based on what court the elf belongs to
Auto Languages: Fey(elf), common Bonus Languages: goblin, hob, orc, sylvan, ancient common
Favored Classes: Beguiler and Ranger
4th lvl. : Charm Person, Faerie Fire, Hypnotism (cha mod/day)
8th lvl. : +2 bonus to perception and may attract followers as the leadership feat (no cohorts) all followers are actually goblin slaves.
12th lvl: +2 Dex or Cha
16th lvl: Deep Slumber, Suggestion, Confusion (cha mod/day)
20th lvl: +2 Dex or Cha and Undying: If killed an elf will return to life in a new body in 2D4 weeks all abilites and powers remain the same, however the elf takes a permanent -1 to Con. If the Elf has died anough times to bring her Con to 0 she is dead forever and returns to the planes of madness from which she was spawned. Spells to return life do not work on her.
Ashism

10-03-07, 02:36 PM
wow, lost connection yesturday mid-post..well late post. So anyways...any comments at all?