| Post/Author/DateTime | Post |
|---|---|
| fullmetal8011003-15-07, 05:39 PM | I'm just curious, has anybody ever made the borg or any other Star Trek races? If not I think we should :D |
| Treymordin03-15-07, 06:35 PM | Arent rumamakin or something like that in MMII kind of like that? |
| Danvac03-15-07, 09:32 PM | SOmeone created a cool collective mind race a while back....and there was a thread once of illithid verses borg. |
| darth_borehd03-15-07, 11:39 PM | The Kaori from Fiend Folio are similar in that they are alien and convert prisoners into one of their own. |
| Treymordin03-16-07, 12:03 AM | Are they in the Fiend Folio 3.0? |
| fullmetal8011003-16-07, 12:22 AM | I don't have any of those books, lame, lol |
| Raptorial03-16-07, 06:53 AM | Star Trek stuff is some of the only stuff we can't stat. |
| Ryusage03-16-07, 09:38 AM | Star Trek stuff is some of the only stuff we can't stat. why not? lots of the star trek races are very similar to D&D races. |
| Romtos03-16-07, 10:28 AM | why not? lots of the star trek races are very similar to D&D races. Unlike something like Starwars, which has the Jedi, Star Trek has nothing that has some 'powercurve'. People are just plain people, and races are as they are, so do the Borg. You can't become stronger if you stick to one race. And then there are the weapons. Phasers are the only thing, except for fists. No enhancement, upgrades or anything. It's like playing D&D with just 4 rangers with non-magical bows, without experience. That's the way I see it. Dunno if there's Star Trek d20. :) |
| Treymordin03-16-07, 11:04 AM | Klingons and *****ns are much stronger than people. |
| maskimus03-16-07, 11:13 AM | Klingons and *****ns are much stronger than people. By the Great Bird of the Galaxy, how did you misspell "VULCANS" to get censored? Or did you do the ***** your self? |
| EvilVegan03-16-07, 11:37 AM | Replace the C with a V and it gets kind of dirty. I wouldn't want to be that race. But as for Borg, if I were doing a D&D conversion I'd make them more along the lines of a psionic race that uses crystal-psi-tech. Their abilities are very Psi-like. Inertial barriers and massive mindlink, etc. |
| Qube03-16-07, 03:19 PM | for borg, I guess hive mind would be good :D |
| Kearif03-16-07, 06:04 PM | Klingons and *****ns are much stronger than people. By the Great Bird of the Galaxy, how did you misspell "VULCANS" to get censored? Or did you do the ***** your self? Replace the C with a V and it gets kind of dirty. What's so dirty about "*****ns"? |
| Raptorial03-16-07, 08:38 PM | What I meant isn't creative impossibility, I mean a reason for it. I don't remember all of the details, but the owners of the Star Trek franchise requested that it not be statted. |
| Treymordin03-16-07, 10:30 PM | No, the computer did it itself. What is so dirty about vulcans? |
| EvilVegan03-17-07, 09:26 AM | You didn't spell vulcans. You spelled something that would be a race composed of the exterior of female genitals. I don't think it should be a censored word, but I don't think anything should be censored. |
| Banatine03-17-07, 09:39 AM | Borg shouldn't be too difficult. Off the top of my head: Living construct STR +6, DEX -2, CON +4, INT -2, WIS -4, CHA -6. Collective (Immune to mind effects) Assimilation (DC 27 Poison, 2d6 level drain, loss of all levels results in transformation). Must follow the orders of the hive mind, incapable of independant thought (unless totally separated from the collective). Natural Armour +10 Spell Resistance 20 +HD Level Adj. +4 The level adjustment may be a bit low, but considering they would be kind of a liability, it is probably fair. Maybe you could make a psionic item to always keep them separate from the hive? |
| EvilVegan03-17-07, 10:05 AM | They weren't immune to mind effects. The hive mind has a higher will save, but if it fails its save, they all fail their save. |
| Eminon03-17-07, 10:18 AM | Unlike something like Starwars, which has the Jedi, Star Trek has nothing that has some 'powercurve'. People are just plain people, and races are as they are, so do the Borg. You can't become stronger if you stick to one race. And then there are the weapons. Phasers are the only thing, except for fists. No enhancement, upgrades or anything. It's like playing D&D with just 4 rangers with non-magical bows, without experience. That's the way I see it. Dunno if there's Star Trek d20. There actually is a Star Trek RPG. Whether it's d20 or not, I don't know, but my local game store does have the DS9 core book, as well as some TNG source books. I don't really know any information about the system though. And as for the races not going up in power, neither do the D&D races. It's the classes that are important. My 20th level gnome wizard isn't more powerful for being a 20th lvl gnome, he's more powerful for being a 20th lvl wizard. Similarly, you could have ST classes, like engineering, science officer, command officer, security officer, etc. And there are other weapons too. Just look at all the things Kirk fought in the origional series, they all had wierd weapons. Bat'leths (sp), photon torpedo's, chronaton bombs, and even kinetic missles have been used in more recent series. Being in a ship means most weapons are on a larger scale. |
| kelvinaw27303-17-07, 11:24 AM | The star trek RPG is not d20, but it is quite good - better than FASA's original anyway. The idea of a psi-crystal-adjusted race like the bork sounds interesting though. |
| MagicMouth03-17-07, 11:57 AM | Hehe, I´m not much of a Star Trek fan, but the Borg are really cool. I´ve been thinking of incorporating some kind of biomechanical hive creatures in an upcoming campaign, and while I´m not going to use the actual Borg the monsters would probably be heavily inspired by them. |
| EvilVegan03-17-07, 02:04 PM | Zerg are better! |
| MagicMouth03-17-07, 02:33 PM | Zerg are better! While of course! :D The creatures I´ve been thinking of would actually be some kind of demonic, biomechanical insectoids. They were spawned by a demon lord in the darkest parts of a faraway galaxy, but turned against their creator and absorbed his infernal powers. Thus, the collective mind of the creatures expanded in intellect and reached a new level of sentience, and could even manifest certain aspects of its character into chosen minions who then became avatars of enormous powers. Uhm, I´m getting OT. I don´t know how assimilation would work out: for example, would an individual retain any of his previous class abilities? Banatine suggested a level draining "poison" effect, would this work or is ability damage a better choice? Perhaps the Borg collective effect could work like the Hive Mind ability of Formians? Hive Mind (Ex) All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are. ´ |
| Eminon03-17-07, 03:43 PM | I'd suggest making the Borg more of a template, like a lich or half-celestial. Most Borg are actually other species that have been assimilated. Personally, I'd go something like: +4 Str -4 Dex - Con - Wis +0 Int -4 Cha Most Borg are essentially mindless, their own personality is suppressed by the collective. Certain exceptions (Lacutis, 7 of 9 before being severed by the collective, Borg Queen) can be made when the collective needs to actually interact with a species before assimilating it. In addition, I'd give them a set of skills based on whether they were specialized into Repair drones, Attack drones, Scout drones, etc. The shields seem like theyd be the hardest thing to actually stat out, as they constantly change to protect against new attacks. I negated their con, because they are little more than animated corpses. Any Borg that can be retrieved can be "re-activated", and any enemy can be assimilated after death as well, as long as enough remains. Various damaged body parts can be replaced with implants if they are damaged, allowing for more freedom to attack an enemy without worrying overmuch about preserving the bodies or their own. It's sort of like Best Buy: "Yeah, we have an implant for that" I'm not too familiar with the awakened rules in D&D, but they would probably work for any Borg severed from the collective (Hue, 7 of 9). Then, depending on how much of their implants are removed, I would adjust them back towards their normal racial stats. |
| bloodtalon03-17-07, 05:36 PM | for the armor make it reaftive armor instead of passive armor each time it susscefully repelys an attack it increases the amoror bonus by one so after 10 or so battekas the reactive ormor would be +20 on the armor class |
| Return of the Flumph03-17-07, 06:16 PM | Borg "Borg" is a template that can be applied to any humanoid, monstrous humanoid, or giant of Small to Huge size. Type: Change to Construct. Gain all construct traits. Hit Dice: Change to d10. Recalculate saves and attack bonus. Lose all bonus hit points gained from constitution bonus, and gain new bonus hit points based on size (as per construct rules). Armor Class: +5 natural. Attacks: Borg gain a slam attack that uses the creature's full attack bonus, and does base damage according to size (Small 1d3, Medium 1d4, Large 1d6, Huge 1d8). Additionally, most borg have a special tool of some kind grafted to one of their arms that can be used instead of the slam. Some examples are as follows: Claw: Metal pincers click and graspn perpetually at the end of the borg's arm. The claws do the same amount of damage as a normal slam, but deal piercing damage and grant Improved Grab. Blades: These razor sharp scalpels act as a masterwork scimitar. Nanotube: This hollow syringe deals only one point of damage plus the borg's strength bonus, but injects corrupting nanites into the target. The victim must succeed at a fortitude save, or begin losing constitution as the nanoprobes eradicate the normal anatomy and prepare the subject for assimilation. The victim loses 1 con point per round until reaching 0, at which point the victim falls unconscious (but not dead, as one normally would) and is ready for the surgical stages of assimilation. A remove disease, heal or protection from evil spell ends this corruption. The save DC is strength based. Laser: Laser pistol must succeed at a ranged touch attack to hit, and deals 2d8 points of damage. Many other grafts exist. These are just a few. Abilities: Strength +4, Constitution -, Dexterity -4, Intelligence -, Charisma -4 Special Abilities: Adapt: Whenever a borg is effected by a spell, spell like ability, psionic power, energy attack, or supernatural effect, the others within range of its hive mind have a 25% chance of adapting to that energy. That specific type of attack (such as a red dragon's breath, or a slow or magic missile spell) will never work on that group of borg again. Spells, SLA's, and powers can still attempt to penetrate this resistance with a succesful Spellcraft or Psicraft check (DC 20+spell or power level). Special Qualities: Hive Mind: A borg is in constant telepathic connection with all others within one light year. It transmits its Adapt reflex to all borg within that area. This is otherwise identical to the Formian hive mind. Electrivore: Borg do not need to eat, drink, or sleep, provided they receive frequent energy infusions from special alcoves built into their ships. Challenge Rating: +1 |
| docballen03-17-07, 08:07 PM | I used "orc" stats for Kilngons, except gave them higher INT scores. I had to use double-ended sword for the bat'leth... No, Star Trek is not a D20 system. I have been playing it for a year or so, and-- since I don't own the books, I borrow them off the DM-- I still don't know really how to roll up a character or what decides whether or not my rolls are successes or not. I think our system is severely homebrewed, a mishmash of the Last Unicorn and Decipher systems. Maybe, now that Star Trek is owned by a new company (CBS Paramount) maybe we could get some D20 rules and really get a good system going. |
| Venshad01-10-08, 12:23 PM | Borg "Borg" is a template that can be applied to any humanoid, monstrous humanoid, or giant of Small to Huge size. Type: Change to Construct. Gain all construct traits. Hit Dice: Change to d10. Recalculate saves and attack bonus. Lose all bonus hit points gained from constitution bonus, and gain new bonus hit points based on size (as per construct rules). Armor Class: +5 natural. Attacks: Borg gain a slam attack that uses the creature's full attack bonus, and does base damage according to size (Small 1d3, Medium 1d4, Large 1d6, Huge 1d8). Additionally, most borg have a special tool of some kind grafted to one of their arms that can be used instead of the slam. Some examples are as follows: Claw: Metal pincers click and graspn perpetually at the end of the borg's arm. The claws do the same amount of damage as a normal slam, but deal piercing damage and grant Improved Grab. Blades: These razor sharp scalpels act as a masterwork scimitar. Nanotube: This hollow syringe deals only one point of damage plus the borg's strength bonus, but injects corrupting nanites into the target. The victim must succeed at a fortitude save, or begin losing constitution as the nanoprobes eradicate the normal anatomy and prepare the subject for assimilation. The victim loses 1 con point per round until reaching 0, at which point the victim falls unconscious (but not dead, as one normally would) and is ready for the surgical stages of assimilation. A remove disease, heal or protection from evil spell ends this corruption. The save DC is strength based. Laser: Laser pistol must succeed at a ranged touch attack to hit, and deals 2d8 points of damage. Many other grafts exist. These are just a few. Abilities: Strength +4, Constitution -, Dexterity -4, Intelligence -, Charisma -4 Special Abilities: Adapt: Whenever a borg is effected by a spell, spell like ability, psionic power, energy attack, or supernatural effect, the others within range of its hive mind have a 25% chance of adapting to that energy. That specific type of attack (such as a red dragon's breath, or a slow or magic missile spell) will never work on that group of borg again. Spells, SLA's, and powers can still attempt to penetrate this resistance with a succesful Spellcraft or Psicraft check (DC 20+spell or power level). Special Qualities: Hive Mind: A borg is in constant telepathic connection with all others within one light year. It transmits its Adapt reflex to all borg within that area. This is otherwise identical to the Formian hive mind. Electrivore: Borg do not need to eat, drink, or sleep, provided they receive frequent energy infusions from special alcoves built into their ships. Challenge Rating: +1 Raising this thread from the Dead, I'd say that this template is very close to what I thought. In my "version", I'd grant every Borg a +6 bonus to all INT skills, keep INT stats, but negate CHR (they have intelligence, but lack personality). Just my 2 cents |
| TheCanadian01-10-08, 12:35 PM | Borg "Borg" is a template ... [SNIP]... I think this is a great Borg template. Definitely captures the feel of nigh-invincibility and unstoppableness. Although I think there needs to be a rider on it somewhere stating that a Borg will not attack unless provoked. I remember episodes of TNG where half the crew of the Enterprise would schlepp through Borg Cubes/Spheres/Dodecahedrons/Triangles unmolested until Ensign TriggerHappy decided he couldn't stand it anymore and tried to Rambo some fools. |
| Venshad01-10-08, 12:39 PM | Mainly because they weren't considered a threat to the collective. If they would, certainly they'd never walk unharmed while inside the ship. |
| Legdiwena01-10-08, 05:45 PM | Wouldn't this be better done with D20 Modern rules? |
| Venshad01-11-08, 08:08 AM | Wouldn't this be better done with D20 Modern rules? I don't have it. Do you? If so, would you explain the difference? |
| Prime3201-11-08, 10:04 AM | *cough*Half-golem*cough*Formian*cough* Sorry, I seem to have a bit of a cold. But the "adapt" ability seems a bit much - compare the Learned Spell Immunity ability of the infernal (http://www.d20srd.org/srd/epic/monsters/abomination.htm#infernal). |
| Naderion01-11-08, 10:45 AM | SOmeone created a cool collective mind race a while back....and there was a thread once of illithid verses borg. That would be the most awsome crossover ever! :D Hm, or maybe not. Would be a bit one-sided. Borg are immune against mind attacks and illithids don't have any chance to stand up in melee combat. Borg could assimilate illithids, but placing a toadpole into a borg would only result in a borg drone with faster CPU and increased memory space. :D |
| Master_Vega01-11-08, 12:57 PM | I don't have it. Do you? If so, would you explain the difference? *raises hand excitedly* I do! D20Modern has different and more versatile classes better suited for Modern and Future games where there's more to describing a character's job than "oh, he's a fighter, he fights". D20Modern also has more vicious massive damage rules (MAS=con score) so guns are actually a threat, and can kill in one shot. D20Modern SRD (http://www.12tomidnight.com/d20modernsrd/Home.php) Thought: isn't the ability to gain insane spell resistance after absorbing an attack worth a +1CR by itself? |
| Fighter_Mage_Thief01-11-08, 01:25 PM | ...until Ensign TriggerHappy decided he couldn't stand it anymore and tried to Rambo some fools. A shinning example of natural selection if ever I saw one. Regardless, perhaps the "laser" entry should be modified to energy type light, as to avoid any quarrels that people might bring up about guns and technology and whatnot in a fantasy setting. Just me two pents. |
| Legdiwena01-11-08, 01:51 PM | Is there a SRD for D20 Future? |
| Master_Vega01-11-08, 02:06 PM | I couldn't find a fancy one like the one I just linked for Modern, but here's Wizard's SRD (http://www.wizards.com/default.asp?x=d20/article/msrd) for everything Modern (Future, menace manual, etc...) |