Satyr Class [Archive] - Wizards Community

Post/Author/DateTimePost
Maldroc_the_Mad

03-24-07, 06:20 PM
hey guys

my friend wants to play as a satyr, but he doesnt know what class to play with. it says bard is their favoured class but he doesnt want to play a bard (he hates them). any ideas as to what to play? Classes from any book is welcome, except it has to be from Version 3.5. thanks
bobothechimp

03-24-07, 06:31 PM
A lively, happy, silly, singing rogue? I couldn't think of anything a satyr would be, other than a fun loving drunk.
Borris

03-24-07, 06:36 PM
Satyrs make poor primary spellcasters due to their many racial hit dice. They also make poor warriors, with their low hit points, bad Base Attack Bonus, and no bonus to Strength.

On the other hand, with their good speed, bonuses to all abilities except Strength and on Hide, Listen, Move Silently, and Spot check, as well as Alertness as a bonus feat, they make great stealth-type characters.

Classes like Rogue, Scout, or Ninja (the latter two from Complete Adventurer) should work especially well. Archery-oriented Rangers may also be a good choice.
jaw4ever

03-24-07, 06:38 PM
A Satyr Monk with the Drunked Master PrC. :monk:
Maldroc_the_Mad

03-24-07, 06:42 PM
thanks for the help, but apparently he's not going stayr anymore. now he just wants to know of some good monster races to play as. can you guys help?
Maldroc_the_Mad

03-24-07, 06:44 PM
it can be as wild as possible, our DM i allowing it and kind of likes the idea of a motley crew. So far we have a Tiefling Duskblade, Warforged Rogue and Raptoran Cleric.
Maraxus

03-24-07, 07:37 PM
A Satyr is definitly cool, as long as your dm is a liberally nice guy. This means either the pipe are traded in for the 2 LAs (seriously, fey HD are horrible, and 5 of them are more then enough to balance out the Satyrs abilities), or the character get's the pipes too and they are allways at caster Level HD*2 and the Satyr should be able to take a feat or something to somewhat change the HD cap of 4 on the sleep effect (My suggestion would be to make it able to effect your level +4 this way)


To stay horny, the Minotaur is nice. The ECL is heavy, however.

Then he could look at the Lycantrophes. Animals of interest (from the Min/Maxing point of view):
1hd
Small Viper -4/+6/+0 Nat+3, small, Weapon Finesse
Dire Rat +0/+6/+2, Nat+1, Small, Weapon Finesse
Badger -2/+6/+4, Nat+1, Small, Track, Weapon Finesse
Dog +2/+6/+4, Nat+1, Small, Track
Eagle +0/+4/+2, Nat+1, Small (Fly 80), Weapon Finesse
Baboon +4/+4/+2, Nat+1, Med!


2hd:
Dog, Riding +4/+4/+4 Nat+4, Med


3hd:
Dire Badger: +4/+6/+8,Nat+3, Med
Cheetah: +6/+8/+4, Nat+1, Med (Sprint)
Crocodile: +8/+2/+6, Nat+4, Med (hold Breath)
Leopard: +6/+8/+4,Nat+1, Med


4hd:
Deinonychus: +8/+4/+8, Nat+5, Medium
Dire Bat: +6/+12/+6, Nat+5, Large (Blindsense)


5hd:
Dire Wolverine +12/+6/+8, Nat+4, large


6hd:
Bear, Brown +16/+2/+8, nat+5, Large
runestar

03-24-07, 10:32 PM
What role is he planning on filling out? Monstrous PCs are quite notorious for being confined to very specific roles.
Ace_of_time

03-24-07, 10:58 PM
Ninja
runestar

03-24-07, 11:25 PM
He will want a rogue-like monstrous race then. Posiondusk lizardfolk seems like a reasonable choice.
Ace_of_time

03-24-07, 11:47 PM
I just want to see a black garbed goatman!
Ace_of_time

03-24-07, 11:50 PM
I can see it now in the forest practicing throws of throwing stars at sprites.
The_Shaman

03-25-07, 07:34 AM
Centaurs are pretty solid imo... The extra HD are a pain, but they're otherwise quite good for some brawling (drunken or not). I remember going "Hmm" when I saw a half-dragon centaur on a picture in one of the splatbooks. Now that would make one heck of a combo, especially with the feat that allows half-dragons to use their breath weapon every 1d4 rounds.

Although, looking at the group, you could use some extra firepower or psionics. I'm thinking aranea (gish-like, try to push for a LA+3 one as now it's a bit overpriced), sylph (quite a few sorc levels) or a tiefling/aasimar/genasi spellcaster. If you don't mind psionics, there are some good ideas there too:

- If there are Star Wars fans in the group, I think you could throw them a Blue Yoda-ripoff :D .
- Duergar is quite good for a psi-gishes, and if you can get the feat to activate your expansion (at increased manifester level) for a fixed PP cost it can definitely be worth it. If you manage to pull off a duergar Wilder, my hat's off to you.
-Githzerai is worth its LA for psiwarriors or monks (or both). Their inertial armor psi-like ability can be insanely good at higher levels imo.

In general, all the psionic races have something worthwhile, but these would be the best.
Maldroc_the_Mad

03-25-07, 11:26 AM
my friend does like psionics, and has played a kalashtar psion, but i don't think that there are really any combat-oriented psionic classes. i dont have the books but i dont think there are any good psionic front line fighters
jaw4ever

03-25-07, 01:37 PM
Savage Species has tons of monstrous PC ideas.
Nathreet

03-25-07, 04:41 PM
LA HD str dex con int wis cha n.a. AC special restrictions
0
Goblin 0 1d8 +0 +2 +2 +0 -2 -4 0 +4 move silently, ride
Kobold 0 1d8 -4 +2 +0 +0 -2 -2 1
Orc 0 1d8 +4 +0 +0 -2 -2 -2 0 light sensitivity (-1 AB in sunlight)

1
*Merfolk 1 1d8 +2 +2 +4 +0 -2 +0 0 no legs (5' land, 50' water)
Planetouched, Aasimar 1 +0 +0 +0 +0 +2 +2 0 resistance acid 5, cold 5, electricity 5
Planetouched, Tiefling 1 +0 +2 +0 +2 +0 -2 0 +2 hide, resistance acid 5, cold 5, electricity 5
*Hobgoblin 1 1d8 +0 +2 +2 +0 +0 +0 0 +3 move silently


3
Gnoll 1 2d8 +4 +0 +2 -2 +0 -2 1
*Lizardfolk 1 2d8 +2 +0 +2 -2 +0 +0 5
Locathah 1 2d8 +0 +2 +0 +2 +2 +0 3 swims
Sprite, Grig 3 1/2 d6 -6 +8 +2 +0 +2 +4 2 tiny, DR 10/cold iron always NG
Sprite, Nixie 3 1d6 -4 +6 +0 +2 +2 +8 0 DR 10/cold iron, amphibious

4
Bugbear 1 3d8 +4 +2 +2 +0 +0 -2 3 +3 move silently
Demon, Dretch 2 2d8 +2 +0 +4 -6 +0 +0 5 always CE
*Grimlock 2 2d8 +4 +2 +2 +0 -2 -4 4 blind, 40' blindsight, +10 hide underground
Sahuagin 2 2d8 +4 +2 +2 +4 +2 -2 5 water dependant (con/2 hours on land)
*Sprite, Pixie 4 (6) 1d6 -4 +8 +0 +6 +4 +6 1 greater invis 24/7, DR 10/cold iron always NG

5
Derro 2 3d8 +0 +4 +2 +0 +0 +0 2 sneak attack 1d6
Triton 2 3d8
Pseudodragon 3 2d12 -4 +4 +2 +0 +2 +0 4 tiny dragon, sleep poison, blindsense, +12 hide
*Sahuagin, four-armed 3 2d8 +4 +2 +2 +4 +2 -2 5
Skum 3 2d8 +8 +2 +2 +0 +0 -4 2 swims

6
*Centuar 2 4d8 +8 +4 +4 -2 +2 +0 3
Ogre 2 4d8 +10 -2 +4 -4 +0 -4 5

7
Satyr 2 5d6 +0 +2 +2 +2 +2 +2 4 DR 5/cold iron, "+2" hide, listen, move silently, perform, spot
Aranea 4 3d10 +0 +4 +4 +4 +2 +4 1 web 6/day, sorc 3

8
Minotaur 2 6d8 +8 +0 +4 -4 +0 -2 5
Doppelganger 4 4d8 +2 +2 +2 +2 +2 +2 4
Salamander, Flamebro. 4 4d8 +2 +2 +4 +4 +4 +2 7 +1d6 fire dmg. w/ metal weapons, slap

9
Ettercap 4 5d8 +4 +6 +2 -4 +4 -2 1 web 8/day
*Xill 4 5d8 (4 weapons, planewalk)
Gargoyle 5 4d8 +4 +4 +8 -4 +0 -4 4

10
Harpy 3 7d8 +0 +4 +0 -4 +2 +6 1

11
Archon, Hound 5 6d8 +4 +0 +2 +0 +2 +2 9 always LG
Genie, Janni 5 6d8 +6 +4 +2 +4 +4 +2 1 fly 20' (perfect)

12
Lammasu 5 7d10 +12 +2 +6 +6 +6 +4 10 cleric 7 always LG
Treant (monk?) 5 7d8 +18 -2 +10 +2 +6 +2 13 can animate up to 2 other trees as treants
Demon, Succubus 6 6d8 +2 +2 +2 +6 +4 +16 9 always CE
Devil, Bearded 6 6d8 +4 +4 +6 -4 +0 +0 7 always LE
Ogre Mage 7 5d8 +10 +0 +6 +4 +4 +6 5 fly (good), regeneration 5, SR 19

13
Lamia 4 9d10 +8 +4 +2 +2 +4 +2 7
Genie, Djinni 6 7d8 +8 +8 +4 +4 +4 +4 3 fly 60' (perfect)
Lillend 6 7d8 +10 +6 +4 +4 +6 +8 5 bard 6, constrict
Nymph 7 6d6 +0 +6 +2 +6 +6 +8 0 blinding beauty, druid 7, unearthly grace

14
*Rakshasa 7 7d8 +2 +4 +6 +2 +2 +6 9 sorc 7, 40' move, DR 15/good&piercing, SR 27+CL, always LE
Salamander, Average 5 9d8 +4 +2 +4 +4 +4 +4 7 +1d6 fire dmg. w/ metal weapons, slap
Devil, Chain 6 8d8 +4 +4 +4 -4 +0 +2 8 always LE
Shambling Mound (*?) 6 8d8 +10 +0 +6 -4 +0 -2 11 immunity to electricity (+1d4 con)

15
Inevitable, Zelekhut 7 8d10 +10 +0 - +0 +6 +4 10 spell like abilities always LN, fugitive hunters

16
Giant, Hill 4 12d8 +14 -2 +8 -4 +0 -4 9
Scorpionfolk 4 12d8 +8 +2 +2 -2 +4 +4 6 fire resistance 5, SR 18
Couatl 7 9d8 +8 +6 +4 +6 +8 +6 9 sorc 9 always LG, HD adv
Devil, Erinyes 7 9d8 +10 +10 +10 +4 +8 +10 8 true sight, gr. tport always LE

17
Giant, Frost 4 13d8 +18 -2 +10 +0 +4 +0 9

18
Giant, Stone 4 (6) 14d8 +16 +4 +8 +0 +2 +0 11 (LA 6 => elder, w/ spell like abilities)
Demon, Vrock 8 10d8 +12 +4 +14 +4 +6 +6 11 always CE

19
Giant, Fire 4 15d8 +20 -2 +10 +0 +4 +0 8
Athach 5 14d8 +16 +2 +10 -4 +2 -4 8 huge
Demon, Hezrou 9 10d8 +10 +0 +18 +4 +4 +8 14 always CE

20
Angel, Astral Deva 8 12d8 +12 +8 +8 +8 +8 +10 15 always good (any)
Archon, Trumpet 8 12d8 +10 +6 +12 +6 +6 +6 14 cleric 14 always LG


I really like:
Grimlocks: "Daredevil". Ignores any visual based attack/effect. Combat rogue w/ eversmoking bottle, smokesticks, etc. to pull sneak attacks. Or even a straight combat-type would do well thanks to the grimlock's good stats.
Pixies: Listed under sprites. Pixie rogues rock. Good stats, greater invis 24/7, 50 other nice things.

I also like:
Orcs: combat-type
Lizardfolk: combat-type / meatshield (+4 AC)
Satyrs: ranger/bard/rogue scouts
Araneas: "spider-man", sorc or monk enemy-disabler
The_Shaman

03-26-07, 04:37 PM
my friend does like psionics, and has played a kalashtar psion, but i don't think that there are really any combat-oriented psionic classes. i dont have the books but i dont think there are any good psionic front line fighters

You mean aside from Slayer (XPH/SRD), Warmind (XPH/SRD), and the Lords of Madness ones? I'd say there are quite a few psi-gishes, probably more as a percentage of all psionic classes than there are arcane gishes for arcanists.