| Post/Author/DateTime | Post |
|---|---|
| Elgorfo05-28-07, 10:11 AM | Finally 2 months collimate into...this! They heard a rustling in the bushes and a halfling jumped out, the fighter breathed “it’s just a halfling”. -Org the thrice disemboweled Savage Halfling A vast equatorial jungle, where tiny trading posts hacked from the vegetation dot the coast, giant vines and tree roots conceal cities of forgotten societies, and races that predate human civilization struggle to maintain their ancient traditions. Personality Savage Halflings are very territorial, and they guard their families and clans closely. They are not quick to trust strangers, but they form strong bonds with outsiders who do manage to earn their trust, which is one of the many reasons that the missionaries have been successful so far. Physical Description The Savage Halflings are about the same height and weight as a normal light foot halfling only the halfling rough, hide-sewn clothing and unkempt appearance and needle filled maw mark him as unusual. Relations The Savage Halfling’s are very territorial, however they interact with other frequently and engage in activates such as trading and cultural exchange. As a result they often maintain good trading relations with other races such as the yuan-ti, Desmodu, elves, and rakastas these trades correspond with metal and special mounts for the halflings meat. But they have rarely traded with civilized cultures until recently. Alignment Savage Halfling’s are mostly chaotic evil; however, their loyalty to family and tribe is high, so the second largest portion is chaotic neutral and the smallest chaotic good consisting of one tribe. Lands Savage Halfling’s avoid heavily populated areas, settling in deep areas of the forest. They basically settle in large mounds constructed with mud and limber with numerous entrances and exits. These “hives” are usually abuzz with activity, with the halflings doing various jobs such as “upkeep of the hive” and “organizing hunting parties”. In addition to the hives, the halflings build numerous other structures such as thatch huts and barracks. Religion Savage Halfling’s belong to the Church of the Gaping Maw and by extension Malgarius, so are very superstitious. Their already formidable respect for nature is heightened by this worship. Nonetheless they will follow any deity that promises a full stomach. They rely on their religious leaders (barbarians/savage bards) to give them spiritual guidance. Savage Halfling’s have recently had an influx of missionaries and so have adopted numerous faiths. Some have quite taken to the gnome deity “The Glutton”. They are also attracted to the worship of Erythnul. One tribe has been introduced to Yondall. Reports are that they have successfully planted their first crop of maize (corn). Languages Savage Halfling’s speak a very primitive form of halfling. Those who speak halfling can quickly pick it up. They speak all the languages of the races they trade with. Adventurers Savage Halfling’s may set out into the world for a variety of reasons. Tribal elders task with retrieving an artifact of Crawling Jungle origin. Often, such a quest is only the beginning of the Halfling’s adventuring career. He may be lured away from his people by the wonders of civilized society, or she may form a bond with outsiders who will never be welcome in his tribal lands. Every decade or so the elders of a tribe send out a halfling to “check on the status of the food stuffs”. They have seen recent and successful employment as mercenaries. Savage Halflings The Savage Halflings live a much more settled life than their normal counterparts do. They prefer to build their hives along rivers and start to blaze game trails. They gather the most abundant food source in their environment, fish, wild boar, and slaves, hunting with tooth and poison-tipped weapons. Racial Traits Savage Halflings have the following racial traits. +2 Dexterity, -2 Strength, +2 wisdom Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. They use smaller weapons than human’s use, and her lifting and carrying limits are three-quarters of those of a Medium character. Natural weapon: bite (1d4) Halfling base land speed is 30 feet. Thanks to their strong noses savage halflings gain a +4 bonus when tracking by scent +2 racial bonus on Climb, Hide, Jump, and Move Silently checks. Weapon Familiarity: Savage Halflings are automatically proficient with the blowgun, macuahuitl (long sword), and the throwing axe. They treat all primitive exotic weapons (from frost-burn and dragon 331) as martial weapons and are automatically proficient with all primitive weapons in the players handbook. For jungle halflings, the axe is both a practical tool and a ceremonial item. They grow up using the other weapons for hunting and warfare. Poison Use: Savage Halflings use poison extensively when hunting, and as a result never poison themselves when applying poison to a weapon or when using a poisoned weapon in combat. Jungle halflings make extensive use of poisons harvested from vermin, particularly those that damage Dexterity scores. +2 racial bonus on Fortitude saying throws against poison: Jungle Halflings have adapted a resistance to their own favorite method of bringing down prey. Immunity to the green fog of the crawling jungle, considered native to the crawling jungle Scent (Ex): presented in the monster manual Favored Class: Barbarian. A multi-class halfling's barbarian class does not count when determining whether she takes an experience point penalty for multi-classing. Jungle halflings live much closer to nature, and must rely on cunning, resourcefulness, persistence, courage, and mercilessness to survive. LA+1 |
| Peregrine_Wolf05-28-07, 10:15 AM | Stat changes are only in increments of 2's, so it wuold have to be +2 to x, anad -2 to y. Also, this might be an LA+1 race, with all the proficiencies and special abilities. Other than that, I like it. It looks well thought out. Good Job. |
| Elgorfo05-28-07, 10:23 AM | thank you:). |
| Seldriss05-28-07, 10:37 AM | I would give them a speed of 30, despite their size. As a matter of fact, i have a similar race on my own setting, with just a few differences. |
| M1kh43l_P4r4d1s005-28-07, 10:37 AM | I like it, I really like the idea of a savage halfling that could holfd their own against a fighter. |
| Seldriss05-28-07, 10:45 AM | I like it, I really like the idea of a savage halfling that could holfd their own against a fighter. A halfling can also be a fighter, you know ;) |
| AMGriffin05-28-07, 11:25 AM | They don't seem quite strong enough for LA+1. Bump their land speed up to 30 feet and throw in a +2 to Wisdom. |
| M1kh43l_P4r4d1s005-28-07, 11:27 AM | A halfling can also be a fighter, you know ;) Yeah... well... shut up! jkjk |
| KirkBb05-28-07, 11:28 AM | Up their speed to 40, right now they aren't worthy of LA+1. They are a high +0 in my opinion, but still a +0. |
| AMGriffin05-28-07, 11:31 AM | They are not LA+0, but most certainly not LA+1. |
| Elgorfo05-28-07, 12:51 PM | A halfling can also be a fighter, you know ;) true, though they stick with the barbarian class because they can make use of halfling barbarian substation levels (from Dragon 342) that takes away the penalties for being small:mad: Oh! almost forgot give a shot out if your going to use the savage halfling;) |
| Neutronium_Dragon05-28-07, 12:59 PM | Put the speed back down to 30', which is already what "fast" small humanoids get. A 40' movement rate would be bordering on supernatural. If you want them to be faster than that, consider giving them Run or Dash as a bonus feat instead. |
| Seldriss05-28-07, 01:04 PM | Yep, a 30 speed is good enough. Anyway, if most of them are barbarians, they get a +10 anyway. |
| FreAkOuTRG05-28-07, 01:08 PM | Ack! Ankle biters! |
| AMGriffin05-28-07, 02:22 PM | Yup looks pretty good now. They'd also make good rangers. |
| The Ubbergeek05-28-07, 07:50 PM | Look at dark Sun for an example of savage halflings... |
| Seldriss05-28-07, 08:06 PM | The halfings of Eberron are cool too, with their raptors. Congrats for your little wild critters, Elgorfo :w00t: |
| Elgorfo05-29-07, 05:45 PM | I don’t have access to those campaigns though I am open to suggestions on how to incorporate some of their features into my race I am happy to point out that the halflings do have mounts. The crawling jungle ones have raptors and the ones that worship Erythnul and the glutton ride boars, one tribe even rides specially bred forest bats (courtesy of the Desmodu). |
| Elgorfo06-05-07, 11:51 AM | I'm posting this on the paizo boards next |
| Sul_Zain_Aserbet06-05-07, 11:59 AM | I think Dragon Magazine 317, 318 or 319 covers halflings from Darksun. Its in those issues somewheres. |
| Elgorfo06-13-07, 03:58 PM | I think Dragon Magazine 317, 318 or 319 covers halflings from Darksun. Its in those issues somewheres. Thanks! By the way, any suggestions on what to call these guy? I need something for what they call themselves. |