| Post/Author/DateTime | Post |
|---|---|
| 1stCainite09-20-07, 09:00 PM | Hi. Im searching for an undead template / creature for a Necromancer, and was wondering if anybody here knew of something useful. I'd like to avoid going directly for the Lich, mostly because it's been overdone in my opinion. The race should be usable for a Shar following, shadow-weave using, politically scheeming, undead creating, Halruuan wizard, so an ability to continue working in the hidden with the help of a few spells would be preferable. |
| zook1shoe66609-20-07, 10:13 PM | Dark in the FR:Cormyr (pg 152), Tome of Magic (pg 158) Ghastly in the Dragon Compendium (pg 202) Ghost in the MM1 (pg 212) Phantom in the MM5 (pg 131) Revenant in the City of the Spider Queen (pg 127), Monsters of Faerun (pg 93) Shadow in the Lords of Madness (pg 167), MotP (pg 190) Silveraith in the City of the Spider Queen (pg 127) Spectral in the Dragons of Faerun (pg ?), Savage Species (pg 129) Spectral Mage in the Magic of Faerun (pg 189) Umbral in the Libris Mortis (pg 128), Savage Species (pg 134) Vampire in the MM1 (pg 221) Wraith in the Savage Species (pg 139) |
| 1stCainite09-20-07, 10:46 PM | Thank you. |
| Prime3209-21-07, 02:00 PM | There's the Suel Lich, an incorporeal possessing undead in Dragon magazine |
| 1stCainite09-21-07, 06:29 PM | Any suggestions as to how to find that one? |
| 1stCainite09-21-07, 06:44 PM | Never mind, found it here (http://www.greyhawkonline.com/duicarthan/conversions/suellich.html) |
| 1stCainite09-21-07, 11:22 PM | I have been playing around a little with making something usable for what i'd like, since nothing seems to be out there. But me and balancing have never really been friends. so if anyone coulf go through what i have, blow by blow, and tell me weather or not it's completely broken, it'd be appreciated. Here goes.... Eternal Disciple of Shar An “Eternal Disciple of Shar” is an acquired template that can be added to any humanoid creature (referred to hereafter as the base creature), An Eternal Disciple of Shar has all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to incorporeal undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. Hit Dice: Increase all current and future Hit Dice to d12s. Armor Class: An Eternal Disciple of Shar has a Deflection bonus to the base creature’s armor class, equal to its Charisma Modifier Attack: An Eternal Disciple of Shar has a touch attack (see below) that it can use once per round. If the base creature can use weapons, the Eternal Disciple of Shar retains this ability provided the weapon can be used by an incorporeal creature. A creature with natural weapons looses those natural weapons. An Eternal Disciple of Shar fighting without weapons uses either its touch attack. An Eternal Disciple of Shar armed with a weapon uses its touch or a weapon, as it desires. Full Attack: An Eternal Disciple of Shar fighting without weapons uses its touch attack (see below). If armed with a weapon, it usually uses the weapon as its primary attack along with a touch as a natural secondary attack, provided it has a way to make that attack (a free hand that it can use as a secondary attack). Damage: An Eternal Disciple of Shar has a touch attack that uses necromantic energy to deal 1d8 + Charisma modifier points of Negative Energy damage to anything it deliberately touches. Special Attacks: An Eternal Disciple of Shar looses all the base creature’s special attacks but gains those described below. Save DCs are equal to 10 + ½ Eternal Disciple of Shar’s character level + Eternal Disciple of Shar’s Cha modifier unless otherwise noted. Dark touch (Su): The touch of an Eternal Disciple of Shar causes black flame to erupt from the victim, inflicting 1d8 + charisma modifier points of Negative Energy damage upon contact. The victim must also make a Fortitude save DC (10 + ½ Eternal Disciple of Shar’s HD + Charisma modifier) or be blinded for a round. Any living creature an Eternal Disciple of Shar hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a Eternal Disciple of Shar seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive. Special Qualities: An Eternal Disciple of Shar retains all the base creature’s special qualities and gains those described below. Turn Resistance (Ex): An Eternal Disciple of Shar has +4 turn resistance. Damage Reduction (Su): An Eternal Disciple of Shar’s undead body is infused with the unholy energies of Shar and gives the creature damage reduction 10/silver and good. Its natural weapons are treated as evil weapons for the purpose of overcoming damage reduction. Immunities (Ex): Eternal Disciple of Shares have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks. Incorporeal Traits (Ex) An Eternal Disciple of Shar exists partially on the Plane of shadows in stead of the Ethereal Plane. Spell Resistance (Ex): A Eternal Disciple of Shar has SR 10 + their Character Level. Shadow Face (Su): When not in direct sunlight, an Eternal Disciple of Shar is indiscernible, by sight and smell, from a creature of the race he or she used to be. When in direct natural sunlight, the Eternal Disciple of Shar appears as an unliving pillar of pure darkness, only an illusion spell of level 8 or higher will conceal the Eternal Disciple of Shar’s true form. The use of a True Seeing spell out of sunlight will not reveal the pillar of darkness, because one form is as true as the other. Sunlight Powerlesness(Ex): the Eternal Disciples of Shar are powerless in direct natural sunlight, they can cast no spells. And only their Extraordinary abilities function. Racial traits: Undead, incorporeal Abilities: Increase from the base creature as follows: Int +2, Wis +2, Cha +2. Being undead, a Eternal Disciple of Shar has no Constitution score. Skills: Eternal Disciple of Shares have a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature. Bonus Feat: Eschew Materials. Alignment: Any evil. Advancement: By character class. Level Adjustment: Same as the base creature +4. |
| 1stCainite09-22-07, 11:26 AM | Noone? |
| 1stCainite09-23-07, 07:13 AM | Bump |
| drattah09-23-07, 03:21 PM | Damage: An Eternal Disciple of Shar has a touch attack that uses necromantic energy to deal 1d8 + Charisma modifier points of Negative Energy damage to anything it deliberately touches. Spell Resistance (Ex): A Eternal Disciple of Shar has SR 10 + their Character Level. i would say give the damage a 2d6 + Cha mod negative energy with a Will or Fort for half (10 +1/2HD + Cha Mod DC) Spell resistance should be 10 + HD max 25-30 Everything else looks good |