shinneko (custom Catfolk subrace) [Archive] - Wizards Community

Post/Author/DateTimePost
YamiShinobi

11-09-07, 06:52 AM
Shinneko

revised


type, outsider, native

Base race: Catfolk


Ability score adjustments:



+ 2 Dex + 2 Int, ( replaces catfolks mods)



Traits


medium size

base land speeed of 40 feet


doesn't get natural armor
Racial feats

a Shinneko gains a choice of "Improved Initiative" or "Weapon Finesse" as a bonus feat at level 1 (ecl2)
these replace the catfolks + 2 racial bonus on ljisten and move silently checks

it still gains other feats according to it's character class


Darkvision out to 60 feet,
this replaces the catfolks low light vision



Favored Class: Rogue, these replace the catfolks favored class




Religion: instead of most religions, a shinneko follows a code of conduct founded by his clan leader, thus shinneko have no central god, thier leader is the center of thier focus, but some go for deities that encourage stealth and inner peace, such as most monks would choose, they are more spiritual than anything, the most common deity is the nekogami, god of cats


ecology/ game info, the Shinneko live in clans in small villages governed by thier clan leader, most wander around the age of 20 to earn glory for thier clan or fortune, some may have los thier clans in some war and seek vengance, or maybe they need a little personal space. a Shinneko doesn't recieve aging penalties and can live to be more 2600 years old, but they dont recieve aging bonuses either, they reach adulthood at age 16 forever suspeneded in age till they die at thier times end, at the venerable age of 2276 roll 6 D% to determine thier maximum age. they are native outsiders eating 9 times a month and sleeping 4 hours a week. they can be of any alignment. they especially hate canines due to thier catlike tendencies. they are commonly black, white or tan in color, sometimes gold, shinneko adventurers are usualy rogues or ninjas, more ninjas than rogues.. ninja and rogue are the favored classes for a Shinneko which are favored. other asociated classes are ranger, assassin, arcane trickster, monk, scout, samurai, ronin, and sorcerer non associated classes are barbarian, fighter, wizard, paladin, cleric, bard, healer, druid, shadowdancer, crusader, knight, blackguard, arcane archer and the like. a shinneko favors stealth and secrecy over pride and reputation.


Weapon Proficiency

A Shinneko is Proficient with all simple weapons and martial weapons being an outsider, they are also proficient w/ the katana



natural weapons

Claw damage D6 + Dex Modifier critical X2 on a natural 20 Attack bonus BAB + Dex Modifier




Level Adjustment + 1 this replaces the catfolks level adjustment



Racial languages, Common, Feline, Bonus Languages, any
Bahumut

11-10-07, 07:03 AM
im calling shenanigans!

2 bonus feats
darkvision 90ft.
two favored classes
3 exotic weapon proficiencies
2 claws that are so broken, they get their own section below this
bonus languages (any)

all for the same +1 LA from the base catfolk? i'll have some of what you're smoking.

but really, two feats are not good replacements for 2 +2 skill bonuses. standard Outsider darkvision is 60ft. so the extra 30 is a little wierd. two favored classes is also a little wierd. three exotic weapon proficiencies, with all three of them being very powerful weapons in their own right, on top of Outsider all simple and martial proficiency, is just...no.

now, for the claws...standard medium claws are 1d4. your 1d10 claws are sized for a GARGANTUAN creature. also, there are rediculously few things that add your dex to damage in this game, and NONE of them are racial abilites. the 18-20 crit range on a natural weapon isnt possible without something like the TERRASQUE'S Augment Critical ability.

sorry to flame, but all that for a +1 LA? i'd say it's more like an overpowered +3 LA, maybe a +4.
HCL

11-10-07, 09:06 AM
this has to be +2 or +3
Dog_O_War

11-10-07, 10:17 AM
"are those claws, or enlarged falchions?"