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| Findail09-12-07, 06:21 PM | I've finally gotten around to creating a racial paragon class for this race that I created way back in 2004 (yikes, where did those years go?). Though technically a Half-Orc variant, they're different in many ways (probably more than the Elf/Drow difference), so they deserve their own paragon class. The original Skraal thread is in the archives here (http://forums.gleemax.com/wotc_archive/index.php/t-343784), and the race is also on D&D Wiki here (http://www.dandwiki.com/wiki/Skraal_%28DnD_Race%29). The Skraal Paragon The Skraal Paragon class allows Skraal characters to develop those traits most strongly associated with this race of cold-adapted Half-Orcs. Skraal Paragons are warrior-mystics: wise in the ways of the wilderness, devotees of the ancestor-worship religion of the Skraal, and with an aptitude for arcane magic. Requirements Race: Skraal or Half-Skraal. Alignment: any Neutral. Hit Dice and Saving Throws Skraal Paragons have d8 Hit Dice and good Fortitude saves. Weapons and Armour Skraal Paragons are proficient with all simple and martial weapons, and with light armour, but do not gain proficiency with shields. Skills Skraal Paragons have 4 skill points per level (plus Intelligence modifier). Their class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge(arcane) (Int), Knowledge(religion) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str). Skraal Paragon class abilities are summarised in the following table: BAB Fort Ref Will Abilities 1. +1 +2 +0 +0 Divided Ancestry, Ranger Magic, Track 2. +2 +3 +0 +0 +1 spellcaster(Adept) 3. +3 +3 +1 +1 +1 spellcaster(Adept or arcane), Ability Boost (+2 Con) Class Features All of the following are Class Features of the Skraal Paragon class. Divided Ancestry (Ex): The Skraal are essentially a Half-Orc variant, and can take levels in the Half-Orc Paragon class in addition to the Skraal Paragon. Unlike normal Half-Orcs, however, they are neither sufficiently Human nor sufficiently Orcish to take those Paragon classes too. Humans, Orcs and Half-Orcs with the Half-Skraal feat can take the Skraal Paragon in addition to those to which they would normally be entitled: in the case of Half-Orcs with the Half-Skraal feat, this means that they can take the Skraal and Half-Orc Paragon classes plus either Human or Orc Paragon. Ranger Magic: Skraal Paragon levels are treated as Ranger levels with regard to Ranger spellcasting ability, and this stacks with any actual Ranger levels the character has. Track: Like Rangers, Skraal Paragons gain Track as a bonus feat at 1st level. Spellcasting: At 2nd level, the Skraal Paragon gains the spellcasting ability of a 1st level Adept, and this stacks with any actual Adept levels the character has. This ability is specifically divine in nature: if the character has the Arcane Adept (http://www.dandwiki.com/wiki/Arcane_Adept_%28DnD_Feat%29) feat, it does not apply here. As usual with Skraal Adepts, the character also gains "place magic" (spontaneous casting of Adept spells within the Skraal homelands or with a special amulet made there by the character) and access to the Adept and Ranger spell lists, but is denied access to plant-related spells (including Barkskin). At 3rd level, the Skraal Paragon gains one level of spellcasting ability as either an Adept or any arcane spellcasting class he/she already has. Ability Boost (Ex): At 3rd level, a Skraal Paragon's Constitution score increases by 2 points. |