| Post/Author/DateTime | Post |
|---|---|
| nighttree02-11-08, 09:40 PM | I wanted to do something a little different with the Spellwarped creature's ability to absorb spell energy. Rather than choose one ability to augment, I'm looking for a general boost to all the abilities, that's still balanced. This is what I'm currently thinking...... Spell Absorption (Su): Gain the following benefit whenever a spell fails to penetrate spell resistance. +1 to Str, Dex, Con, Hit points, DRX/-, & 5 feet movement, per level of failed spell, for a number of rounds equal to the spells level. Is this workable ?.....or horribly broken ? |