Spellwarped creature adjustment [Archive] - Wizards Community

Post/Author/DateTimePost
nighttree

02-11-08, 09:40 PM
I wanted to do something a little different with the Spellwarped creature's ability to absorb spell energy.
Rather than choose one ability to augment, I'm looking for a general boost to all the abilities, that's still balanced.

This is what I'm currently thinking......

Spell Absorption (Su): Gain the following benefit whenever a spell fails to penetrate spell resistance.
+1 to Str, Dex, Con, Hit points, DRX/-, & 5 feet movement, per level of failed spell, for a number of rounds equal to the spells level.

Is this workable ?.....or horribly broken ?