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| Paul_V12-26-07, 10:42 AM | Hey, first poster here. I have recently developed two new races for a game I'm DMing. It's loosely based in the 3.5 Core (with perhaps a touch of Frostburn). I remade the entire deity system (scratched the old ones and created new ones based on elements). Basically, both races are humans (and only humans, not half-elves or half-orcs) that have been contacted by two deities (The Eternal Sea and the Everlasting Flame), and blessed with powers in order to carry on their will (like Paladins). This is what I have so far, as races: Icetouched: * -2 Dexterity. -2 Constitution. +2 Intelligence. * Medium. * Human Blood: For all racial effects, Icetouched count as humans. * Cold subtype (Immunity to cold, vulnerability to fire). * Spell-like ability: Cone of Cold, once per day. Caster level = character level. * +2 racial bonus on Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive against creatures or outsiders with the cold subtype or worshippers of the Eternal Sea. * +2 racial bonus to attack rolls against Flametouched. * Sense Motive is always a class skill for the Icetouched. * Favored Class: Wizard. * LA: +0. Flametouched: * -2 Strength. -2 Wisdom. +2 Charisma. * Medium. * Human Blood: For all racial effects, Flametouched count as humans. * Fire subtype (Immunity to fire, vulnerability to cold). * Spell-like ability: Fireball, once per day. Caster level = character level. * +2 racial bonus on Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive against creatures or outsiders with the fire subtype or worshippers of the Everlasting Flame. * +2 racial bonus to attack rolls against Icetouched. * Bluff is always a class skill for the Flametouched. * Favored Class: Sorcerer (when blessed by the Everlasting Flame, humans can choose to spontaneously develop arcane powers if they wish, but they are lost if they take a level in a class other than Sorcerer or Cleric). * LA: +0. However, I thought that it could work too if they were human-only templates. Icetouched: * -2 Dexterity. -2 Constitution. +2 Intelligence. * Cold subtype (Immunity to cold, vulnerability to fire). * Spell-like ability: Cone of Cold, once per day. Caster level = character level. * +2 racial bonus on Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive against creatures or outsiders with the cold subtype or worshippers of the Eternal Sea. * +2 racial bonus to attack rolls against Flametouched. * Sense Motive is always a class skill for the Icetouched. Flametouched: * -2 Strength. -2 Wisdom. +2 Charisma. * Fire subtype (Immunity to fire, vulnerability to cold). * Spell-like ability: Fireball, once per day. Caster level = character level. * +2 racial bonus on Bluff, Diplomacy, Gather Information, Intimidate and Sense Motive against creatures or outsiders with the fire subtype or worshippers of the Everlasting Flame. * +2 racial bonus to attack rolls against Icetouched. * Bluff is always a class skill for the Flametouched. What do you think? Races or templates? If races, is the LA ok? |
| Paul_V01-02-08, 09:48 PM | I've tweaked the templates to see if they still deserved a LA of +0. Better? Worse? |