Template/race for children? [Archive] - Wizards Community

Post/Author/DateTimePost
ancalimohtar

05-24-07, 10:59 PM
Are there any published or official versions? If not, are there any unofficial ones? This would be for generic/FR, and human. If there are any that apply to other races, that would be great too, but human is most important.

Thanks.
Naderion

05-25-07, 05:26 AM
Reduce Strength and Constitution by 4, and all mental ability scores by 2. Change size to small and base land speed to 20 ft. They are all 1 HD, but have no feat.
I think this should fit.

Once they are grown up to the minimum age for PCs of that race, they become full 1 HD medium-size Humanoids (or even more, depending on the racial HD of the race) and get +4 Str, +4 Con, +2 Int, +2 Wis, +2 Cha.
When they have passed the time for learning a profession, they become completely usual 1st level characters.
Grave_Accomplice

05-25-07, 06:14 AM
From MGP's Quintessential Sorcerer, as there's nothing scarier than a tepermental 5 yr old sorcerer... (and they're cumulative :) ):

Young Adult (age 12): -1 to Str, Dex, Con, Int, and Wis
Child (age 5): -2 to Str, Dex, Con, Int, and Wis. -1 to Cha
Infant (age 1): -4 to Str, Dex, Con, Int, and Wis. -2 to Cha

The ages are for humans. There are differing ages for the other races. Let me know if you want this information.


This info also comes with a feat :) :

Child Prodigy

Prereq: You must qualify as an infant, child, or young adult

-Choose either Intelligence, Wisdom, or Charisma. You ignore the penalties from the first two age catagories that apply to you.

Examples: A child would ignore the penalties for the Child and Young Adult catagories. An infant would ignore the penalties for the Infant and Child catagories.
Amurmur_In_The_Shadows

05-25-07, 02:55 PM
There is this (http://www.giantitp.com/forums/showthread.php?t=40466) from the OotS forum.
Nat_20

05-25-07, 03:01 PM
Ha ha ha ha....

Young Adult (age 12): -1 to Str, Dex, Con, Int, and Wis
Child (age 5): -2 to Str, Dex, Con, Int, and Wis. -1 to Cha
Infant (age 1): -4 to Str, Dex, Con, Int, and Wis. -2 to Cha


i rolled and 18 for my strength... as an infant i would have 14 Str, i think I'll name the character Bam-Bam...
mathiu

05-25-07, 03:04 PM
Ha ha ha ha....

Young Adult (age 12): -1 to Str, Dex, Con, Int, and Wis
Child (age 5): -2 to Str, Dex, Con, Int, and Wis. -1 to Cha
Infant (age 1): -4 to Str, Dex, Con, Int, and Wis. -2 to Cha


i rolled and 18 for my strength... as an infant i would have 14 Str, i think I'll name the character Bam-Bam...

You missed the word cumulative. Reading more carefully might help you a bit. Your roll would result in a 9 strength. This is still amazing for an infant.
Grimslade

05-25-07, 03:22 PM
So the ave. infant elf would get -9 con?!?
I seem to have a problem with the negatives to con because if as an infant or child if you can fight of infections or disease you wouldnt live to be an adult.
Also I think children have DR or fast healing.
Grave_Accomplice

05-25-07, 05:02 PM
You missed the word cumulative. Reading more carefully might help you a bit. Your roll would result in a 9 strength. This is still amazing for an infant.


Hercules did strangle snakes while still in the crib. :) An 18 in any stat, while apparently common for adventures, is supposed to be rare in most campaign settings.
AMGriffin

05-25-07, 05:03 PM
All infants/children are going to have ridiculously low ability scores. There shouldn't be a template for this kind of thing, and if you did make one the ability penalties would have to be MASSIVE. I mean, we're talking OVER -10 for Strength, Dexterity, and Intelligence.

When you get adolesence you can probably modifications though.

A teenager is going to not be as strong as they are when fully grown, so a -2 to strength. Dexterity...coordination might be off, but not a ton so -2 Dexterity. Constitution will be mostly there...but not 100% I guess. Intellect will be not 100% developed either, and wisdom will obviously be low. Adolescents are infamously unwise. Charisma won't be touched, by the time you're a teen you're probably about as charismatic as you'll be when you're an adult.

so in short...
-4 Wisdom
-2 Strength and Dexterity
-1 to Intelligence and Constitution

But overall...the D20 system wasn't meant for this kind of thing. After all, a cat can kill a commoner.
Grave_Accomplice

05-25-07, 05:03 PM
So the ave. infant elf would get -9 con?!?


It would explain the supposed low birth rates. Might also explain the need for vaccinations and other medical practices we have to keep said babies alive. Infant mortality was (and still is) much higher in areas without access to medicines.
Grave_Accomplice

05-25-07, 05:23 PM
All infants/children are going to have ridiculously low ability scores. There shouldn't be a template for this kind of thing, and if you did make one the ability penalties would have to be MASSIVE. I mean, we're talking OVER -10 for Strength, Dexterity, and Intelligence.


You'd have to look at the adjustments from the base NPC POV. An infant human effectively has 3's for everything but charisma (and we all know infants can have damn forceful personalities when they want them). That's bare minimun int for anything not an animal, and -4 attribute mods for those stats.
ridiculous

05-25-07, 05:40 PM
-10 strength? That would mean the average kid cannot move and is disabled?

The ones in my block seem to be running around a lot for disabled kids... maybe they all rolled 18 in strength?
AMGriffin

05-25-07, 08:51 PM
There'd be a limit to how low the strength score could go, obviously.

The point I was making was it'd be nigh impossible to have modifiers that made sense.

I don't care how high your strength score is when you're an adult, when you're a little kid there's no way in hell it's going to be above 6 TOPS
Xeviat-DM

05-25-07, 10:22 PM
I believe that children of medium size or smaller creatures should be one size smaller (children being post-toddler, pre-preteen), and have a -2 to all scores. This is in addition to the -4 Str and +2 Dex size adjustments, so a child would come out to -6 Str, -2 Con, -2 Int, -2 Wis, -2 Cha.

That means the average child would have a 4 str and be small.

Preteens (10-14 for humans in D&D, since 15 is the start of "adulthood") would have a -2 to all stats still, I think.

I'd also limit the skill points the characters had. They'd start with 1x their full skill points, then 2x, then 3x, and finally 4x when their class training is complete, that way there is some progression.

While it would be interesting to run a child, it would have to come with a reverse level adjustment to make it fair.
Grave_Accomplice

05-26-07, 12:11 AM
FFG has a mini game called Grimm (different from the more popular game). You play a child (pre-teen) sucked into a twisted fairytale world (Little Red Riding Hood's a vampire, and Cinderella spends her days whipping her sisters with a cat o' nine tails...). Might be a bit closer stat wise to what you want.
ancalimohtar

05-26-07, 12:50 AM
The player in question wants to play a 9 year old female human wizard in the FR. He "loves" this character, it's his favorite character, he wants to someday write a novel about her and sell it to WotC.

At the moment, I'm thinking -2 STR and CON, maybe -2 WIS, no other penalties.
DX2052

05-26-07, 03:37 AM
What about an adult being altered self/polymorphed into a child? would only the con and str peneltys apply or what?
ancalimohtar

05-26-07, 12:23 PM
As I see it, it's really just an extension of the aging bonuses/penalties table in the PHB.

Not really a template or a race or anything. So as far as what happens to you when you polymorph--what happens when you polymorph into an old guy?
Wrong

05-26-07, 01:10 PM
Size small.
And apply a general penalty on all rolls (ability checks, HD (min 1hp), attack, damage, saves, and so on) that decreases with years. And suppress the penalty when dealing with children of the same age.
Always keep it simple.

There are wise teenagers who don't wear the cool uniform of the moment and charismatic teenagers who don't make a stupid "honk, hoook" when they laugh. There are too much possibilities, a child can be the star of the town with his cute smile, become an ugly shy teenager with a mouth full of metal, and later become a respected brilliant mind with a secret serial-killer hobby that makes him feels good and able to deeply love his perfect family.
What is the rule, then ? reroll each ability score everytime there's a big change in the child's life ?

Keep it simple, just apply a "youth" penalty on every rolls and checks.