Testudine (Snapping Turtle Race) [Archive] - Wizards Community

Post/Author/DateTimePost
luckyskatr

12-04-07, 03:27 PM
A friend and I have created this because I think there should be one. I havent gotten around to a picture yet but just think of a snapping turtle standing on two legs about the size of you. I also thought about giving it powerful build because turtles are pretty bulky and i think it would work out nice to have another race that has it. Other than that any pointers or tips are welcome. Let me know what you think.


Testudine (Snapping Turtle Race)

•+4 Strength, -4 Dexterity, +2 Constitution, +4 Wisdom, -2 Charisma
•Medium size
•A Testudines base land speed is 20 feet.
•A Testudines base swim speed is 30 feet. A Testudines has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A Testudines can always take 10 on a Swim check, even if distracted or endangered. A Testudines can use a run action while swimming, provided he swims in a straight line.
•Hold Breath (Ex): A Testudines can hold his breath for a
Number of rounds equal to 8x his Constitution score before he
risks drowning. For a typical Testudines, this is 96 rounds,
or almost 10 minutes.
•Natural Attack: A Testudine has a natural bite attack that
deals 1d6 points of damage. If fighting without a weapon a
Testudine uses his bite as a primary attack, adding 1-1/2
times his Strength bonus to damage. If armed with a weapon,
he can use his bite or weapon, as he chooses. When making
a full attack, a Testudine normally uses the weapon as his
primary attack along with with the bite as a natural secondary
attack (at -5 attack). If the Testudines gets extra attacks by
virtue of a base attack bonus of +6 or higher, he gets them only
with his primary attack.
•3 Natural Armor Bonus
•Racial Hit Dice: A Testudine begins with two levels of Monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonus of Fort +0, Ref +3, Will +3
•DR2/ Bludgeoning
•Darkvision 60 feet
•Low-light vision
•Racial Feats: Improved Grab (Free grapple when Testudines use there bite attack as there primary weapon).
•Level Adjustment: +2
•Automatic Languages: Aquan and Common
•Bonus Languages: Goblin, Orc, Gnoll, Undercommon
•Favored Class: Barbarian or Monk
HernetheHunter

12-04-07, 04:01 PM
Not bad but I think you have to much in the ability bonuses.

Also the Tortle existed in the Red Steel campaign and was LA 0 in the Dragon update in issue 315. Look at it for a base and create your snapper as a subrace?
Jorda_The_Knight

12-04-07, 06:04 PM
I agree with most of what HernetheHunter said, but here's my two cents as well:

- The ability adjustments should be more accurately balanced. You currently have a +18 opposed by a -6 in the adjustments, making these less sever, especially for strength and constitution would help a lot.

- I would switch the different movement speeds, I mean, an anthropomorphic turtle who can run as fast as an elf or human? Give em a 20 foot land speed and a 30 foot swim speed and things will make more sense.

- You may want to consider dropping the natural armor bonus slightly, maybe just to a +3 or +4. It's not much but early on it will make a world of difference. You may also want to include a note about wearing special armor, since most armor is not created with a huge turtle shell in mind.

Hope this helps you flesh your race out some :)
Xiuhcoatl

12-04-07, 08:28 PM
Far too powerful for LA +1 ... even with the two racial HD. I'd raise it to LA +2. ECL 4 sounds about right for them.
luckyskatr

12-07-07, 03:06 PM
Thanks for the input guys. this really helps. I didnt think about the armor. Thats a good point. What do you think about now alowing armor instead of lowering it make favored class monk a little bit better. I thought about making it a +2 LA before but I wanted to keep it at +1 so what do u think I should do to keep it that way.
HernetheHunter

12-09-07, 06:53 PM
I would change the following:
Drop the Wisdom bonus.
Natural Armor to +2
Drop the DR.

You may have to adjust the other racial ability adjustments but this would help.
bhu

12-09-07, 09:00 PM
Snapping Turtles also track by scent as well
HernetheHunter

12-10-07, 01:24 AM
I could see scent added with no problem.
zook1shoe666

12-10-07, 09:17 AM
looks really good.

i'd probably do 1d8 for the bite attack, since they are Medium-sized.