The Aveyond (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Aleolus

09-10-07, 01:06 PM
This is something I came up with, because I don't like the forces of Darkness to have something that the Forces of Light do not have a counter to. So here it is, the Aveyond, a Deathless version of the Vampires.

The origins of the Aveyonds goes back to some of the most devote Clerics of Pelor. This group spent their entire Clerical career trying to find a way to counter the threat posed by the Vampires; vile, undead creatures who drained the life force of any living creature they desired. They never managed to find one, in life. But, when each of them died, Pelor rewarded their devotion to the battle against darkness by granting their wish, and raising them as the first Aveyond, deathless beings who gave life, just as Vampires take life.

Aveyond is a template which can be applied to any Deathless creature, and must be taken when the Deathless type is gained. Aveyonds use the Deathless abilities and modifiers, except as noted below.

Ability Scores: +4 Cha. All Aveyonds get along well with other creatures, and are very friendly.

Speak With Dead (Su) (sp): Aveyonds gain the ability to use Speak with Dead as a spell-like ability twice per day, but only on creatures of a good alignment.

Temporary Con (Ex): All Aveyonds have a pool of temporary constitution points they may grant to any other living creature. Most prefer to have the target willing, though they are not above grabbing someone if they must. This pool of temporary Constitution has a maximum capacity of double their hit die. Every day adds one point of temporary Con to their pool. By biting one living individual, an Aveyond may grant that individual a number of temporary Con points up to their maximum pool currently available.
If an Aveyond grants more than their current Hit Die in Temporary Con to any creature, they must make a Will save (DC 5, plus one for every point they are granting), or fall unconcious. While they do not use the blood they produce, their bodies still become accustomed to it, and as such loosing large amounts of it results in a slight system shock.
When an Aveyond's Con pool reaches maximum capacity, they must grant Con to a creature, or else their Con pool overloads, forcibly ejecting their excess blood out one their bodies orifices. This drains their pool down to one point, and forces them to make a Fortitude save (DC 10 plus the number of points lost this way), or fall unconscious.
When an Aveyond grants temporary Con to an individual, that individual is automatically cured of any fatigue or exhaustion effect on them, as well as any disease or poison affecting them. The blood of the Aveyond's is strong and pure, clearing out the target's system and reinvigorating them.
Con points granted by an Aveyond fade at a rate of one per day, until they return to their natural.
When an Aveyond bites a non-vampire undead, the undead must make a Will save (DC 10 plus the amount of Con that would have been gained), or be affected as though sickened for 3d6 rounds. On a successful save the duration is halved.

Spawn Aveyond: Just as Vampires can create more vampires, so Aveyonds posses the ability to create more Aveyonds. The difference, while Vampires must drain a person of all their life to raise them as a Vampire, Aveyonds raise those who have already died as new Aveyonds. To create a new Aveyond, the original must have the (preferably fresh) corpse of a willing, good-aligned creature. This can be through a prior agreement the individual had with the Aveyond, or through the Aveyond getting the creature's spirit to agree to be raised as one through their Speak with Dead ability. The Aveyond then bites the corpse, granting it all but one point of the Temporary Con pool available to it, making the appropriate will save for giving more than their Hit Die in Con to one creature. This causes the corpse to rise as a Deathless Aveyond.
The other way to create new Aveyonds is to convert a Vampire. But this is a risky endeavor, and Aveyonds rarely attempt it. Whenever a Vampire bites an Aveyond, or vice versa, they must make an opposed will save. If the Vampire succeeds, then his thirst for blood is satiated for two weeks. During that two week period, the Aveyond is slowly converted into a Vampire, as the vampires dark essence has overcome and tainted the purity of the Aveyond. Should the Aveyond win, then during the two weeks that the Vampire's thirst is satiated, the Vampire will slowly convert to an Aveyond.

Comforting Gaze (Ex): Whenever a living creature willingly gazes into an Aveyonds eyes for one round or longer, they feel a sense of peace and calm coming over them, relaxing them. Creatures so affected are affected as though with a

Calm Emotions spell, with no saving throw. The effect lasts for 2d4 rounds after eye contact is broken.

Level Adjustment: Same as base creature +3
skydin

09-10-07, 07:16 PM
Other than the fact that vampires arent really inherantly evil, I like it. After all, how is blood-sucking any different from eating meat? Especially because you dont even have to kill them to do it.
Aleolus

09-11-07, 05:01 PM
I'm not sure what you mean by that. Care to elaborate?
skydin

09-11-07, 06:24 PM
You were talking about not liking the forces of darkness not having something the light cant counter, Then went off talking about vampires, which really arent inherantly evil when you think about it, besides the whole MM thing.
Aleolus

09-11-07, 10:57 PM
According to the MM, they are always evil. But I was refering to your comparison of blood-sucking and eating meat. How does that relate to the Aveyond?
skydin

09-11-07, 11:02 PM
It doesnt, it relates to vampires. All I was saying was, I like your thing, but I dont feel vampires to be really all that evil.
Aleolus

09-11-07, 11:08 PM
Well, according to the MM and mythology, they are. But do you have any comments on how to improve them?
LeuktheSavior

09-11-07, 11:17 PM
LA? any other abilities? any HD prerequisites? the fluff is intriguing, but i need the crunch.
Aleolus

09-11-07, 11:29 PM
Well, it is to the Deathless as the Vampires are to the Undead, so probably a similar LA, though they don't get all the mind-breaking effects Vampires get, so not quite as high. Probably a +3 or +4 LA. No HD requirements, you just have to take this template at the same time you gain the Deathless type (eg, when raised as a Risen Martyr or similar)

Normally, with so few abilities, a +3 LA would be rediculous, I know. But their ability to give creatures temporary Con is almost priceless, especially for classes that rely on Con, like Fighter or Barbarian!

On a similar note, would it be appropriate to rule that Good clerics can raise Deathless as evil ones raise undead? That seems like a fair balancing mechanic to me.
HobbitGuy1420

09-12-07, 12:18 PM
Personally, I'm not sure I like that possibility - the thing about Deathless vs. Undead is that Deathless seems like more of a personal choice - it doesn't feel right that such a thing can be compelled by an outside force.
Aleolus

09-14-07, 01:14 PM
OK, updated the Aveyond, giving them more abilities, and improving their origins. Give opinions!
Aleolus

11-21-07, 01:40 AM
:bump:
Sorry for bumping a seemingly dead topic, but I really want to get these guys as balanced as possible!