The LA Breakdown guide. [Archive] - Wizards Community

Post/Author/DateTimePost
Tinari

06-26-07, 12:50 AM
Where is that guide that was attempting to break down the LA of races by assigning values to each bonus they get, with human bonuses rounding to a 10, Dwarves about a 10, etc.

I've been searching with the search feature, google searching and other things, and just don't know where it ran off to.
Razieliffied

06-26-07, 12:56 AM
I believe you are searching for the 'Feature Point System' by 'Yabba the what'. I don't have a link on-hand, but knowing the corrent name and author should help you in your search.
Rerecros

06-26-07, 12:56 AM
http://yabathewhat.tripod.com/FP.pdf
http://boards1.wizards.com/showthread.php?t=667683&page=21

This is yabba's system, it is only a guideline, the whole may be lesser or greater than the sum of it's parts.
Tinari

06-26-07, 01:25 AM
Aye! Thanks a bunches.

I wasn't sure who did it or what it was called, so searching was akin to "LA breakdown guide" and whatnot.

I was having a talk with a friend that a racial combination that gave +2 str, +2 con, +2 wis, +4 Cha was really good, but kind of stuck between +1 and +2 when broken down piece by piece.

Given it has no drawbacks except losing a class level, it'd be hard pressed to not take that race, from a mechanical standpoint. >.>
DM Denubis

06-26-07, 01:46 AM
Given it has no drawbacks except losing a class level, it'd be hard pressed to not take that race, from a mechanical standpoint. >.>

Not really. For the most part, level adjustment hurts in early game, and doesn't get much better in late game. From a mechanical standpoint, it's almost always better to avoid LA entirely.
Tinari

06-26-07, 01:59 AM
Ironically, after running the number for all their bonuses and stuff, it turns out they fall within the "balanced scale" of that Feature Point system.

So yes, I agree with you and retract my statement.
Rerecros

06-26-07, 02:20 AM
This system is stilled flawed, especially in regards to ability bonuses.
If you break down dex for example
Dexterity
Ranged attack rolls. [3 FP]
Armor Class. [4 FP]
Reflex saving throws [2 FP]
Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope checks. [4.5 FP]

So +1 dexterity worth 4 FP, broken down is worth 13.5 FP

Also, stacking attack bonuses increase costs.
http://boards1.wizards.com/showpost.php?p=11338405#post11338405

Not to mention that your race of all ability bonuses would endure arbitrary minmaxing penalties for not have the right balance of large and small bonuses.