The steam gnome [Archive] - Wizards Community

Post/Author/DateTimePost
PerennialRook

12-03-07, 07:46 PM
Up here in Portland, Oregon, our Meetup group is gearing up for Living Portland. We turned our fair city into a campaign setting, including the addition of the steam gnome. The steam gnomes originate from the plane Mechanon, though have lived in Portland for generations and have thus adapted to the material plane.

There is some discussion about how to stat out the steam gnome, and it has boiled down to two proposals. I would appreciate some feedback on the versions, so that we can best decide which version to use for the upcoming event.

Steam gnomes are the same as gnomes from the PHB, with the following exceptions:

Steam gnomes do not get the following Racial Traits.
+1 to Difficulty class for illusion spells cast.
+2 racial bonus on Craft: Alchemy
Spell like abilities: (speak with animals, dancing lights, ghost sound, and prestidigitation) are replaced, see below.
Favored class: Bard

Steam gnomes instead gain the following Racial Traits:
+2 Racial bonus to any one Craft skill of choice.
+2 Racial bonus to Knowledge (architecture and engineering) and this skill is always considered a class skill.
Spell-Like Abilities: a gnome with an Intelligence of 10 or greater has the following spell like abilities 1/day- mending, mage hand, arcane mark, and light. Caster level 1st; save DC 10 + gnome’s Int modifier + spell level. Steam Gnomes have developed these spells because they better serve them in day to day construction and craftwork. A Steam Gnome always marks his crafted items with his personal arcane mark.
Favored Class: Sorcerer. A multiclass Steam Gnome’s Sorcerer class does not count when determining whether he takes an experience point penalty.Steam gnomes are the same as gnomes from the PHB, with the following exceptions:

Steam gnomes do not get the following Racial Traits.
+2 racial bonus on saving throws against illusions.
Add +1 to Difficulty Class for all saving throws against illusion spells cast by gnomes.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the Giant type.
+2 racial bonus on Craft (alchemy) checks.
Spell-Like Abilities: 1/day-speak with animals.
A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation.
Favored Class: Bard

Steam gnomes instead gain the following Racial Traits:
Arcane Familiarity: Steam gnomes are born with a connection to a particular school of magic. At first level a steam gnome chooses a school of magic with which he has familiarity with. The steam gnome receives a +2 racial bonus on saving throws against spells from his chosen school. Also, add +1 to the Difficulty Class for all saving throws against spells cast by a steam gnome from his chosen school. This adjustment stacks with those from similar effects, such as the spell focus feat.
+2 racial bonus on Craft checks: Steam gnomes are natural craftsmen and inventors, excelling at a wide variety of crafts.
Spell-Like Abilities: A steam gnome with an Intelligence score of at least 10 has the following spell-like abilities: 1/day-mending, mage hand, arcane mark, and light. Caster level 1st; save DC 10 + steam gnome's Int modifier + spell level. Steam Gnomes have developed these spells because they better serve them in day to day construction and craftwork. A Steam Gnome always marks his crafted items with his personal arcane mark.
Favored Class: Sorcerer. A multiclass Steam Gnome's Sorcerer class does not count when determining whether he takes an experience point penalty.