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| Rune_Munch02-10-08, 12:27 PM | I attempted posting this in another part of the boards, but got little response, so i thought this part might be better attended: I am trying to create an undead creature to be used to some degree in the bloodwar. My character is just selling the creature, so it's efficiency is secondary to the flash effect when seeking a buyer. I used the Laraken / Magic Eater from Shining South, and the Succubus as a template for the creature. I would like an honest evaluation of the creature, both from a flavour standpoint and also i would like an estimation of the challenge rating. please direct any questions and comments below ;) Laraken / Succubus Undead Outsider Hit Dice: 6d12 + 12 (+24 if created in a desecrated area with an altar) Speed: 20 ft (4 squares), fly 50 ft. (clumsy) Initiative: +5 Amour Class: 20 (+1 Dex, +9 natural) touch 11, flat-footed 19 Base Attack Bonus: +3 Attack: Claw +5 (1d6+2) Full Attack: 2 claws +5 (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Energy drain, spell-like abilities, absorb magic Special Qualities: Damage Reduction 10/cold iron or good, darkvision 60 ft. immunity to electricity, Undead traits, resistance to acid 10, cold 10, fire 10, spell resistance 35, telepathy 100 ft., Sense Magic. Saves: Fort +2, ref +3, will +7 Abilities: Str 15, Dex 13, Con -, Int 6, Wis 14, Cha 26 Skills: Concentration +17, Diplomacy 17 Feats: Improved Initiative, dodge, mobility. Combat: Energy Drain (Su): As Succubus. Spell-Like Abilities : As Succubus. Tongues (Su): As Succubus. Absorb Magic (Su): As Laraken (Shining South page 66) except Save DC is 25, and Cha based in stead of Con based. Sense Magic (Su): As Laraken (Shining South page 67). |
| Rune_Munch02-10-08, 12:28 PM | The Absorb magic ability is an ability that essentially allows the creature to "absorb" and use in the next round any spell that is resisted by it's SR. In addition any creature or magic item that hits it must make a save or have it's magical abilities siphoned into the creature and heal an amount of HP proportional to the power of the item/creature. Sense Magic, essentially allows the creature to sense magic users in the same manner as a detect evil spell detects evil creatures. |