Warforged are worth playing because...? [Archive] - Wizards Community

Post/Author/DateTimePost
JellyPooga

09-05-07, 09:50 PM
Before anyone gets the wrong idea, I'm not here to say that "Warforged suck" or that they're really any worse than any other playable race.

However, I've heard a lot of people talking about how Warforged make good (as in game-mechanically good, as opposed to R-P good) characters...and I just don't particularly see why and need enlightening.

As far as I can see they get:

1)Living Construct+Fortification: About half of the good stuff from the Construct type in exchange for losing about half the bad stuff about it. This kinda roughly balances out as far as I can tell...

2)Ability modifiers: ummm, we're in negatives now.

3)Composite Plating: Free leather armour at the cost of not being able to wear any other armour...err, this isn't good. Sure you can take feats to get better "free" armour, but they're not exactly extensive and don't provide the best available. This, IMO, is more for the negative.

4)Slam attack: A bad one at that. This is not compensation...for (2)+(3)...

5)Favoured Class: Well, I suppose it's alright if you wanted that 2 level dip that's the only thing that the class is good for...


Please, someone tell me what I've missed! I quite like the idea of playing a Warforged, from an RP perspective, but cannot help but think that they're somewhat sub-par mechanically...they're unsuitable as Arcane Casters 'cos they can't take off that armour, they're beat-down as Divine Casters 'cos of their stat penaties, they've got nothing going for them as Stealthers, they can't even be a Linguist (no bonus languages), let alone the party Face! They seem to be stuck with being a Meat Shield that can't be easily healed (unless the party wizard devotes some slots to Repair spells)...do they really have so few options?
Jaxgaret

09-05-07, 10:01 PM
Warforged are usually considered a good LA+0 race, bordering on LA+1.

I imagine it's mostly because of the Living Construct traits, which you downplay the benefit of.
runestar

09-05-07, 10:05 PM
Did you even realize the assortment of immunities they receive?
JellyPooga

09-05-07, 10:09 PM
Did you even realize the assortment of immunities they receive?

Yeah; about half the immunities Undead and full Constructs get...sure it's useful, but I don't see the particular advantage aside from being able to laugh at a few low-level "save-or-suck"/"save-or-die" spells...
GaffeR

09-05-07, 10:11 PM
Honestly, the only downside is the healing bit. I like the idea of a Warforged Psion with Repair damage, psionic. Though really, Warforged anything with UMD for wands of repair is gravy. They also make good trapbusters as they're immune to a bunch of the nasty effects.

Edit: Low level save-vs-suck? Poison, sleep, paralysis, nausea, fatigue, exhaustion, sickened, ENERGY DRAIN? Light fortification? How is that not awesome?
JellyPooga

09-05-07, 10:20 PM
Honestly, the only downside is the healing bit. I like the idea of a Warforged Psion with Repair damage, psionic. Though really, Warforged anything with UMD for wands of repair is gravy. They also make good trapbusters as they're immune to a bunch of the nasty effects.

Edit: Low level save-vs-suck? Poison, sleep, paralysis, nausea, fatigue, exhaustion, sickened, ENERGY DRAIN? Light fortification? How is that not awesome?

Hmm, I missed the 'energy drain' bit...o.k. maybe they do have more immunities than I gave them credit for...

...Still, only being able to get a half-decent suit of armour by burning feats for it is pretty harsh for something that's supposed to be a combatant-type.
Jere_RB

09-05-07, 10:28 PM
they also gain access to warforged-only feats and prestige classes. Personally, I recommend the Warforged Juggernaut for *any* melee-based build simply for the immunity to mind effects and, later, negative levels and ability damage. Immunity to crits is also nice.
Jaxgaret

09-05-07, 10:39 PM
something that's supposed to be a combatant-type.

Where does it state that Warforged PCs are supposed to be a combatant-type?

Warforged make pretty sweet Int-based casters or Artificers.
Neutronium_Dragon

09-06-07, 12:18 AM
The warforged armor feats are generally better than the normal armor worn by other characters. Adamantine Body gives full plate AC and DR 2/adamantine, and the check penalty isn't actually an armor check penalty and therefore doesn't cause nonproficiency or other problems.

Mithral Body is light armor, but gives +5 AC, compared the regular guy's chain shirt at +4.

Generally, they're a step up due to the fact that you are spending a feat to get them, whereas normal characters don't.

Composite plating can also be enhanced just like normal armor, so you don't lose out on that.
PhaedrusXY

09-06-07, 12:23 AM
The warforged armor feats are generally better than the normal armor worn by other characters. Adamantine Body gives full plate AC and DR 2/adamantine, and the check penalty isn't actually an armor check penalty and therefore doesn't cause nonproficiency or other problems.At level 1!

I think they make great Psions, as Gaffer said. Particularly shapers. That Con boost is worth alot to a class with d4 hit dice, and Wis and Cha are typical dump stats for non-Telepaths, anyway. I'm about to start playing my second Warforged Shaper this weekend.
yrogerg

09-06-07, 12:57 AM
...Still, only being able to get a half-decent suit of armour by burning feats for it is pretty harsh for something that's supposed to be a combatant-type.

...because Fighters typically find themselves hurting for feats, yeah.

Also note that while Adamantine Body isn't the best armor out there, it is the best armor available to a PC at first level Having the 24AC and DR at first level is generally worth the feat. Sure, they break even at about 11th level, but for half the game, they have a really great suit of armor, and they can can focus their wealth on other things.
Bopple

09-06-07, 03:05 AM
Warforged is good for Psion and Artificer.

While it's fine for Fighter or Barbarian, its feat-tree progression lags behind a bit(that is to say, usually, it's 3 lvls. or so much as 6 lvls if compared to a human) because you have to burn your feat on Adamantine Body or Mithral Body.

Many even see it as a subpar race for fighter or barbarian, because slower feat progression(thus, delayed completion of your build) is very annoying, especially when your campaign don't aim for 20th lvl or higher(and few campaigns go up that high, IME).

And it's no secret that it's not recommendable for other classes.
Salla

09-06-07, 03:09 AM
Warforged is good for Psion and Artificer.
While it's fine for Fighter or Barbarian, its feat-tree progression lags behind a bit(that is to say, 3 lvls) because you have to burn your feat on Adamantine Body or Mithral Body.

It's not recommendable for other classes.

I think they make some decent Warblades and Crusaders. On the Arcane side, a Warforged with Battle Caster can (after 4th level) cast spells without failure in Adamantine Body Plating, and Beguilers and Warmages can cast without fail in Mithral Body. And they make fun rogues because they just don't have to sweat those poison gas traps. :)
Bopple

09-06-07, 03:25 AM
I think they make some decent Warblades and Crusaders.
I am not particularly familiar with ToB classes. Thus I'll pass on that.
But I doubt they don't suffer from slower feat progression.

On the Arcane side, a Warforged with Battle Caster can (after 4th level) cast spells without failure in Adamantine Body Plating, and Beguilers and Warmages can cast without fail in Mithral Body.
As a caster, you have hundreds of more desirable choices to burn your precious feat than an armor feat.

And they make fun rogues because they just don't have to sweat those poison gas traps. :)
A fun rogue? Yeah, absolutely. I had a hell of fun with my warforged ninja. :D
But considering this post is about functionality, I can't recommend warforged for a rogue, with -2 to Wis and Cha, and a loss of a feat or reduction of AC by 2.
Salla

09-06-07, 03:40 AM
A fun rogue? Yeah, absolutely. I had a hell of fun with my warforged ninja. :D
But considering this post is about funcionality, I can't recommend warforged for a rogue, with -2 to Wis and Cha, and a loss of a feat or reduction of AC by 2.

Depends on what your rogue does. Probably won't win any Diplomacy contents, but Search, Disable Device, and Open Lock suffer no penalties.
yrogerg

09-06-07, 07:44 AM
Depends on what your rogue does. Probably won't win any Diplomacy contents, but Search, Disable Device, and Open Lock suffer no penalties.

OtOH, it's a -1 to CHA-based skills. It's not the end of the world.
yrogerg

09-06-07, 07:58 AM
Warforged is good for Psion and Artificer.

While it's fine for Fighter or Barbarian, its feat-tree progression lags behind a bit(that is to say, usually, it's 3 lvls. or so much as 6 lvls if compared to a human) because you have to burn your feat on Adamantine Body or Mithral Body.

Many even see it as a subpar race for fighter or barbarian, because slower feat progression(thus, delayed completion of your build) is very annoying, especially when your campaign don't aim for 20th lvl or higher(and few campaigns go up that high, IME).

And it's no secret that it's not recommendable for other classes.

I find that last comment odd. Personally, I've played very quality WF Psychic Warriors. The -2 to Wis hurts a bit, but since most of the good PW powers are self-buffs (HET is the only one I've used that wasn't), it only needed a total of 16 Wis by level 17 to access 6th-level powers. The AB feat meant that he didn't need to worry about spending money or PP on AC, freeing my more important PW resources for making me a better damage-dealer. Meanwhile, my bonus feats further mitigated the loss of my 1st-level feat pretty well: even while I was aiming for the Psionic Weapon tree, I didn't miss that first-level feat. Oh, and PW/Juggernaught's can be pretty amazing for Charging builds. Psionic lion's charge+Powerful Charge+Armor spikes? Yes please.
echoota

09-06-07, 09:43 AM
The sheer fact that a warforged doesn't breath has been of great help in several situations I've seen. Between water encounters to gas attacks the warforged just keeps rolling along and has either saved the party or made things vastly more easy for everyone.

Not sleeping is another one. No more, "who's on watch?" Just make sure the warforged has a great spot check and let him stand there with weapon at the ready all night.

Immunities are great. The warforged just walks up and hugs the mummies or other nasties and doesn't care.

I made a warforged cleric for ravenloft and he could almost ensured to keep the party afloat even when soemthing awful pops up.
Jaxgaret

09-06-07, 10:19 AM
As a caster, you have hundreds of more desirable choices to burn your precious feat than an armor feat.

Who needs to burn a feat?

Beguiler, Archivist, Psion, and Artificer are all Int-based casters who don't give a whit about ASF.

Or a Wizard with a single level of Spellsword.
Bopple

09-06-07, 11:25 AM
I find that last comment odd. Personally, I've played very quality WF Psychic Warriors. The -2 to Wis hurts a bit, but since most of the good PW powers are self-buffs (HET is the only one I've used that wasn't), it only needed a total of 16 Wis by level 17 to access 6th-level powers.
Well, you get less PP with lower Wis. And it's not unknown that Psychic Warriors starve for PP desparately.

The AB feat meant that he didn't need to worry about spending money or PP on AC, freeing my more important PW resources for making me a better damage-dealer. Meanwhile, my bonus feats further mitigated the loss of my 1st-level feat pretty well: even while I was aiming for the Psionic Weapon tree, I didn't miss that first-level feat. Oh, and PW/Juggernaught's can be pretty amazing for Charging builds. Psionic lion's charge+Powerful Charge+Armor spikes? Yes please.
But then again, that does not change the fact that you lag behind 3 or 6 lvl with the tech-tree.
As I said, many find it very annoying.

Who needs to burn a feat?

Beguiler, Archivist, Psion, and Artificer are all Int-based casters who don't give a whit about ASF.

Or a Wizard with a single level of Spellsword.
I was answering to the comment about a Mithral Body feat.
And I specifically mentioned that Warforged is good for Psion or Artificer.
For Archivist, it's not that good choice, because your bonus slot is based on Wis.
Radijs

09-06-07, 11:36 AM
I will give you one reason why warforged are cool:

The ultimate reason (http://upload.wikimedia.org/wikipedia/en/5/59/HK-47-posing.jpg)
HobbitGuy1420

09-06-07, 12:17 PM
ok, just for that I'm going to make a character with a LE Warforged cohort (probably a fighter or a nonspellcasting urban-type variant) that constantly asks to be allowed to destroy the "meatbags."
Skritz_the_Lizardmen

09-06-07, 03:35 PM
Immunity to various poison and toxin are usefull. You don't breath and can't drown. Also, you make the perfect sentinel in a dungeon.

Oh, they can't die of old age. In fact, you can outlive elves if you are lucky!
gullas

09-06-07, 04:31 PM
and being a warforged barbarian at lower lvls , go fly into rage or frenzy(if you take lvls in FB) without the stupid fatique thingy , and with a +2 to con pretty fiddley diddely nice:)
Artector

09-06-07, 04:40 PM
What no-one's mentioned the awesome-ness of a Warforged monk? You can get your armor bonus a lot quicker and cheaper and armor upgrades. The -wis hurts, but you don't need wisdom for more than the AC bonus, you have good will saves already and the -wis is offset by the + to AC. +2 con isn't bad for a monk either.
yrogerg

09-06-07, 08:03 PM
Immunities are great. The warforged just walks up and hugs the mummies or other nasties and doesn't care.

The example my DM always used was a warforged who coated himself in contact poison and hugged children.
Jaxgaret

09-06-07, 08:23 PM
I was answering to the comment about a Mithral Body feat.
And I specifically mentioned that Warforged is good for Psion or Artificer.
For Archivist, it's not that good choice, because your bonus slot is based on Wis.

-2 Wisdom means the Archivist loses 1 or 2 whole spells slots. That hardly makes them a poor choice for a class that gets plenty of spell slots, and can really use the boost to Con and the immunities.

Warforged also make good Beguilers and Wizard/Spellsword1s.
Starcloud

09-06-07, 08:53 PM
And Warforged don't exactly "lose out" on armor, either, even at higher levels. It's a little more difficult, but Warforged can get their inherant armor enchanted too.
Bopple

09-06-07, 09:31 PM
-2 Wisdom means the Archivist loses 1 or 2 whole spells slots. That hardly makes them a poor choice for a class that gets plenty of spell slots, and can really use the boost to Con and the immunities.
Archivist does not get plenty of spell slots.
Actually, his spell slot is one of his problems.
He gets lesser spell slots by default than cleric.
What is worse, he is on MAD. That means he gets significantly less bonus slots.
If you get 2 less on top of that, your slots dry up real fast.
And remember, usually, one of them is your highest level slot.

Warforged also make good Beguilers and Wizard/Spellsword1s.
I can certainly give you that. Though there are a bit of annoyances.
For example, many races suited for roguish classes get racial bonus to a couple of skills or more skill points. Thus it's not just -1 penalty. Or a couple of spell failures till you get Spellsword. And for pure spellcaster builds, taking 1 lvl of Spellsword is a waste of level. Though it's one of staple steps for gish builds.

Another to consider is your languages.
Rogue type characters are supposed to be the party face and to know many common languages.
But warforged gets only Common by default. You have to spend much more skill points in languages than other rogues normally do.
Of course there is Tongue. But it's a 3rd lvl spell. You cannot cast it on every single activity with those who don't speak Common. And there can be a situation you cannot cast Tongue at all.


All in all, I might have exxaggerated a bit. But it's what I meant that the array of class selection or functionality of Warforged is more limited than other races. And even for roles at which it is supposed to be good, it suffers a severe penalty(the build delay).
ArcTan

09-07-07, 03:21 AM
Yeah; about half the immunities Undead and full Constructs get...sure it's useful, but I don't see the particular advantage aside from being able to laugh at a few low-level "save-or-suck"/"save-or-die" spells...

...You do realize that in most campaigns you can't play as an Undead or Construct at all, right? Because they're not player races, and the few that are have level adjustment and can't be taken from level 1 or even close to it?
Label

09-07-07, 04:09 AM
Of course WF can do good INT-based casters! Nobody here has seen the Unarmored Body feat? they loose that composite plating and the puny 5% ASF.
Anyway, you can be enchanted like any armor.

Yes WF have a low WIS... but they still can be good clerics! A lvl 1 cleric only needs at least 11 WIS to cast his spells... I don't know which method you use to roll/buy your stats, but it's easy to have higher than that.

And you don't need to eat, drink, or sleep. So much money saved! No need to buy rations, bedrolls... no more meals to buy in the inns... 8 free hours of mundane crafting (and thus 8 hours to repair yourself, you can heal faster that way than your friends while they sleep)

And a plus : if you drop below 0, you're not dying... and you're not dead. Simple repairs and you're back.
Even if you are at 0hp... it doesn't hurt you to move or attack.
Jaxgaret

09-07-07, 04:26 AM
Archivist does not get plenty of spell slots.
Actually, his spell slot is one of his problems.
He gets lesser spell slots by default than cleric.
What is worse, he is on MAD. That means he gets significantly less bonus slots.
If you get 2 less on top of that, your slots dry up real fast.
And remember, usually, one of them is your highest level slot.

The Archivist gets the same number of spell slots as a Cleric from level 1-12, before bonus spells from ability score. At level 13 and above, they have slightly fewer low level spell slots. The Cleric will most likely get more bonus spells due to the fact that it does not have to deal with MAD on that issue, but the Cleric also has to select one of its spell slots for each level from its Domain lists, which limits their selection a bit.

But that is an issue with Archivists themselves, not with Warforged taking the Archivist class. A Warforged Archivist will lose at most 2 spell slots - and most of the time the loss will not be in your two highest level spell slots. The +2 Con is IMO worth the Wisdom penalty with the accompanying loss of 1 or 2 spell slots.

Archivists also get the Scroll Scribe feat for free, which they can use to become more versatile or to have more 'spell slots' when they need them.
strife_001

09-07-07, 04:37 AM
With a monk, if you can live with the -1 wisdom modifier, those slam attacks are quite nice if you take unarmored body, as you can use them after your unarmed strikes.
Bopple

09-07-07, 06:11 AM
Cleric also has to select one of its spell slots for each level from its Domain lists, which limits their selection a bit.
Really? Domain abilities and spells almost always are to be mentioned as one of cleric's strengths, when people talk about cleric.

But that is an issue with Archivists themselves, not with Warforged taking the Archivist class.
Don't you think you are on double-standard?
You are the one who said, "-2 to Wis is not a problem because Archivist has plenty of slots".
And I was showing that Archivists do not get plenty, in response to your argument.

A Warforged Archivist will lose at most 2 spell slots - and most of the time the loss will not be in your two highest level spell slots.
That is not true.
Let's see;
Primary stat is usually 16, before racial adjustment.
Secondary stat is usually 14, before racial adjustment.

Human archivist gets 14 Wis.
Warforged archivist gets 12 Wis.

With 12 Wis, you get 1 1st-lvl slot.
With 14 Wis, you get 1 1st-lvl slot and 1 2nd-lvl slot.
At 3-4 lvl, you get 1 less 2nd-lvl slot, which is your highest lvl slot.
At 5-6 lvl, it is your second highest lvl slot.
At 7-8 lvl, it might be your third highest lvl slot. But no, at this level, your wealth is about 1,9000~27,000, thus you can buy Periapt of Wisdom +2. Therefore, it's 2nd highest lvl slot, again.
It goes on up to around 13th lvl(with Periapt of Wisdom +4/+6), at which point you finally takes up with it.

And if you were lucky and rolled 16 for your Wisdom, the chase would go from 5th lvl to 13th lvl with more gap.

Since most games belong to 5th-15th lvl, the loss would be most likely in your two highest lvl slots, most of time.

The +2 Con is IMO worth the Wisdom penalty with the accompanying loss of 1 or 2 spell slots.
I disagree, considering the fact that Archivist is a fulltime divine caster whose combat behavior resembles an arcane caster's and that as such, he wouldn't be in the harm's way as often as others would be. And whenever he needs protection, healing or restoration, he can cast those spells on himself.
All in all, he is not in a dire need for Con bonus or protection from Energy Drain and ect, as other classes(mages, most of all).
And it's pointless to compare physical ability to mental ability directly, especially when the class starves for spell slots.

Archivists also get the Scroll Scribe feat for free, which they can use to become more versatile or to have more 'spell slots' when they need them.
I certainly give you that. But then again, that is a bit moot, because clerics get much more slots and can cast healing spells, restoration spells or domain spells(depending on alternative class features) by spontaneously converting other spells.
And scribing scrolls of 3rd lvl or higher costs you sizable amount of money.

And if we are to compare archivist to archivist, Scribe Scroll is non-issue.
Lionhearted

09-07-07, 09:59 AM
about the immunity awesomeness... Necropolitian anyone?
Label

09-07-07, 01:17 PM
the Cleric also has to select one of its spell slots for each level from its Domain lists, which limits their selection a bit.
No, they HAVE one slot per spell lvl exclusively for domain spell.
Read the little footnote at the bottom of the Cleric table.

thus you can buy Periapt of Wisdom +2. Therefore, it's 2nd highest lvl slot, again.
I don't think this works like this... when you lvl up you usually have to consider yourself "nude" i.e. without all those non-permanent bonus given by items such easily lost or stolen.

And all your slots problems are the same as if you were any caster and rolled poor stats. Live by the dices...
So it's not just a warforged-exclusive case.
Jaxgaret

09-07-07, 02:05 PM
Really? Domain abilities and spells almost always are to be mentioned as one of cleric's strengths, when people talk about cleric.

Note that I didn't say that it wasn't a strength, which it is; just that it limited their selection a bit, which it does, and I'm fairly sure you would agree with me here.

Don't you think you are on double-standard?
You are the one who said, "-2 to Wis is not a problem because Archivist has plenty of slots".
And I was showing that Archivists do not get plenty, in response to your argument.

Archivists do get plenty of spell slots; they get one fewer per level than Sorcerers, who have the 2nd-highest number of spell slots (behind the Warmage/Beguiler types), which makes the Archivist just about tied with Clerics for 3rd most spell slots in the game. I'd call that plenty of spell slots.


That is not true.
Let's see;
Primary stat is usually 16, before racial adjustment.
Secondary stat is usually 14, before racial adjustment.

Human archivist gets 14 Wis.
Warforged archivist gets 12 Wis.

With 12 Wis, you get 1 1st-lvl slot.
With 14 Wis, you get 1 1st-lvl slot and 1 2nd-lvl slot.
At 3-4 lvl, you get 1 less 2nd-lvl slot, which is your highest lvl slot.
At 5-6 lvl, it is your second highest lvl slot.
At 7-8 lvl, it might be your third highest lvl slot. But no, at this level, your wealth is about 1,9000~27,000, thus you can buy Periapt of Wisdom +2. Therefore, it's 2nd highest lvl slot, again.
It goes on up to around 13th lvl(with Periapt of Wisdom +4/+6), at which point you finally takes up with it.

And if you were lucky and rolled 16 for your Wisdom, the chase would go from 5th lvl to 13th lvl with more gap.

Since most games belong to 5th-15th lvl, the loss would be most likely in your two highest lvl slots, most of time.

I was going by the fact that you have approximately a 66% chance of the loss of spell slot(s) being in neither of your highest two spell levels.


I disagree, considering the fact that Archivist is a fulltime divine caster whose combat behavior resembles an arcane caster's and that as such, he wouldn't be in the harm's way as often as others would be. And whenever he needs protection, healing or restoration, he can cast those spells on himself.
All in all, he is not in a dire need for Con bonus or protection from Energy Drain and ect, as other classes(mages, most of all).
And it's pointless to compare physical ability to mental ability directly, especially when the class starves for spell slots.

This depends on your DM. If the DM allows your Archivist unfettered access to new spells known, sure (having an actual Wizard in the party scribing for you helps). If not, the Archivist simply will not have the defensive options available to a dedicated arcanist. But +1 HP/level, +1 Fort save, and +1 to Concentration checks are always welcome. And it's only 1 or 2 spell slots - compared to the dozens you already have, it's a drop in the bucket (less than 5% of total spell capacity).


I certainly give you that. But then again, that is a bit moot, because clerics get much more slots and can cast healing spells, restoration spells or domain spells(depending on alternative class features) by spontaneously converting other spells.
And scribing scrolls of 3rd lvl or higher costs you sizable amount of money.

Clerics do not get much more slots, they get a roughly equal number of spell slots.


No, they HAVE one slot per spell lvl exclusively for domain spell.
Read the little footnote at the bottom of the Cleric table.

I know how Domain spells work. My point was that out of their allotment of spells, for each level of spells 1 slot must be taken up by a domain spell. Nothing more.
Sleepwalker13666

09-07-07, 02:14 PM
I can picture warforged making decent duskblades.
ArcTan

09-07-07, 04:55 PM
Of course WF can do good INT-based casters! Nobody here has seen the Unarmored Body feat? they loose that composite plating and the puny 5% ASF.

If the twilight armor enhancement exists in your campaign, then that's a waste of a feat.
Roland_of_the_Eld

09-08-07, 10:41 AM
Mithral Body is light armor, but gives +5 AC, compared the regular guy's chain shirt at +4.


I would actually compare it to Mithral Breastplate (Light, -2 AC penalty, etc.)

Anyway, if you get a Warforged Monk with a Battlefist and Supreme Unarmed Strike (ToB), that's a lot of damage.
stsword

09-28-07, 05:05 AM
With a monk, if you can live with the -1 wisdom modifier, those slam attacks are quite nice if you take unarmored body, as you can use them after your unarmed strikes.

Warforged monks don't need to take unarmored body. Their inherent armor bonus doesn't disqualify them from using monk class abilities.

In fact it would be highly disadvantageous to take unarmored body, because that innate armor bonus and the ability to enchant oneself is a major advantage to a warforged monk, combine that with the battlefist and warforged monks are pretty sweet.
ShadowF

09-28-07, 05:58 AM
Warforged monks don't need to take unarmored body. Their inherent armor bonus doesn't disqualify them from using monk class abilities.

In fact it would be highly disadvantageous to take unarmored body, because that innate armor bonus and the ability to enchant oneself is a major advantage to a warforged monk, combine that with the battlefist and warforged monks are pretty sweet.

Is a warforged considered to be wearing armor for the
purpose of using special abilities, such as a monk’s fast
movement?

The composite plating of a typical warforged doesn’t count
as armor. Certain warforged feats, such as Adamantine Body
(EBERRON Campaign Setting, page 50) specifically state that the
character is considered to be wearing armor, and thus would
limit use of such abilities.
Banatine

09-28-07, 06:14 AM
Is a warforged considered to be wearing armor for the
purpose of using special abilities, such as a monk’s fast
movement?

The composite plating of a typical warforged doesn’t count
as armor. Certain warforged feats, such as Adamantine Body
(EBERRON Campaign Setting, page 50) specifically state that the
character is considered to be wearing armor, and thus would
limit use of such abilities.

So basically, you can use standard composite plating and still get monk abilities, but anything better and your screwed?
ShadowF

09-28-07, 06:17 AM
So basically, you can use standard composite plating and still get monk abilities, but anything better and your screwed?

Exact quote from Wizards FAQ. In other words yes.
Tusalu

09-28-07, 08:34 AM
They don't have to eat, sleep or drink.
DreamerInsane

09-28-07, 10:56 AM
Warforged_don't_breathe.
maskimus

09-28-07, 12:04 PM
Need a castle built in a short amount of time?
A Warforged Bard with a Lyre of Building.:P
endofdreams

10-03-07, 04:41 PM
While I am a proud player of many warforged, I will forgo being redundant and repeating what has already been clearly ( and sometimes not so clearly) stated in this thread. Unfortunately, as I have learned through experiance;

If they meet a rust dragon, their screwed. (unless you're in ebberon and have different material as your chassis)
stsword

10-15-07, 11:26 PM
While I am a proud player of many warforged, I will forgo being redundant and repeating what has already been clearly ( and sometimes not so clearly) stated in this thread. Unfortunately, as I have learned through experiance;

If they meet a rust dragon, their screwed. (unless you're in ebberon and have different material as your chassis)

You're DM doesn't give you access to that rust proofing armor enchantment?

Maybe it's paranoia on my part, but I think any warforged character of mine would get that added as soon as possible.
Templario

10-16-07, 07:20 AM
Sorry if this one is somewhere, but... A warforged can use its slam attack as an extra attack on his full attack and flurry?
Radijs

10-16-07, 07:57 AM
Depends on your DM if you can use it as a secondary attack at -5.
scrollreader

10-20-07, 11:54 AM
... I suppose it depends on your DM. But that's like saying "It depends on your DM if you get iterative attacks with the full attack action at BAB 6+"

Slam attacks are allowed /in addition/ to manufactured weapon attacks, in certain circumstances. Thus readeth the rules.

Also, I think the original post is perhaps, the best example. Yes, they get almost half the immunities of the construct/undead type. At LA+0 The /only/ downside is that they heal less well than a full organic (but much better than a full construct). They can't be turned or rebuked (Let me tell you, Necropolitan's not all it's cracked up to be, for that reason alone). They can be healed with arcane, divine and psionic abilities. (And Martial Manuevers). They don't bleed, can't be poisoned, are immune to requiring sleep, etc as already mentioned. The Shaper in Admantine body is perhaps the most impressive early build, with the ability to use Minor Creation to coat himself in contact poison, and great self heals. Other than that, they make good non-social rogues, combat monks, artificers, fighters and barbarians, psionic characters, and martial adepts. Heck, they even make good druids, with the latest ruling that they keep their immunities in Wild Shape forms. They're not quite as good as arcane casters, it's true, but even there they're hardly bad, just different than playing a fleshie. The only real downside, IMO to playing a warforged is being down one feat on mostother builds. Considering what you get for it (far more than a single feat can give) it's a no brainer.
bahamut920

10-21-07, 09:30 PM
If the twilight armor enhancement exists in your campaign, then that's a waste of a feat.

Miiiinor problem with that; it's an armor enhancement ability. Yes, it can be attached to your composite plating, but that requires money and someone capable of doing the job. Which means, for the first few levels at the very least, you will be dealing with that ASF penalty. The 5% that composite plating imposes isn't super huge, but for say, five levels, 1 out of every 20 spells you cast will fail. Unarmored Body is available at 1st level (in fact you must take it at 1st) and eliminates spell failure penalty for the rest of the game. If you're starting at higher levels, then the twilight armor ability is definitely the better choice. At lower levels, especially starting a 1st-level character, the Unarmored Body Feat becomes more attractive.

And I second the notion of the warforged duskblade. I also think that warforged could make decent fighters and martial adepts (all three; the swordsage doesn't suffer too much from lack of Wisdom, and if you take the Mithral Body Feat, you actually break even for a while). Their Con bonus makes them good meldshapers (if that's allowed in the campaign setting, or for warforged in particular - there's no rule stopping them RAW, but a DM might rule that the warforged can't do the job, or don't have essentia or something). A warforged monk might be fun to play; but I wonder if wholeness of body affects warforged normally, or if it's halved like [Healing] spells. I don't think the ability description specifically states that it's a positive energy or [Healing] effect, and since it's self-only, I don't see any real abuse potential, so I'd think it works normally for warforged.

Warforged make bad archivists for the same reason that dwarves make bad sorcerers and half-orcs make bad wizards; they're just not cut out for it. Archivists require Wis, and warforged don't have it. You would only play a half-orc wizard for flavor reasons; don't expect a warforged archivist to outshine or even equal other races.
endofdreams

10-24-07, 01:14 PM
Personally, I'd rather begin as a Maug, from fiend folio. Far superior to the adamantine charger, plus they begin with double sword proficiency? and no penalties to abilities?

PLus, the story line of the warforge seeems very derivative of the Maug ( and the Maug getsd grafts too. huh. how odd), which ... ensadddens me, if I can coin a word.
PhaedrusXY

10-24-07, 01:19 PM
Maug's have racial hit dice and a level adjustment. They might be better for some melee builds, but they certainly aren't going to be as good for something like my warforged psion (shaper). They are also from a 3.0 splat book, and are extraplanar, and hence alot less likely to be allowed than warforged, IMO.
bahamut920

10-25-07, 01:27 PM
Ironically, the DMs I play with are more likely to allow maug than allow warforged (I think they just plain like the maug better)
blade265

10-26-07, 04:12 AM
3)Composite Plating: Free leather armour at the cost of not being able to wear any other armour...err, this isn't good. Sure you can take feats to get better "free" armour, but they're not exactly extensive and don't provide the best available. This, IMO, is more for the negative.
What do you want for nothing and their composite, Mithral, Adamantine can be enhanced as any normal armor can.

they're unsuitable as Arcane Casters 'cos they can't take off that armour, /QUOTE]
Unarmored body (warforged) Races of Eberron p120

[QUOTE=Jaxgaret;13696982]The Cleric will most likely get more bonus spells due to the fact that it does not have to deal with MAD on that issue, but the Cleric also has to select one of its spell slots for each level from its Domain lists, which limits their selection a bit.

Domain Spell: A divine spell belonging to a domain. Each domain offers one spell of each spell lvl. In addition to their normal daily complement of spells, clerics can cast one domain spell per day for each spell lvl that their caster lvls allow
larry_the_titan

10-26-07, 07:27 AM
Well I guess the person who asked this question had never played a warforged.

Warforged have several uses that make them interesting, one of my favorite is they are not effected by the draw back of the 'Life-Drinker' p.227 DMG. Any warforged meleer who doesn't carry one of those is stupid.

Warforged can be heal by the party wizard if they don't have an Artificer. If they do have an Artificer all the better. If the warforged is the party Artificer remember the spell Iron Construct can be nasty if you get into a scrape but it does multiply your bodies weight by 5 till it ends. That weight change can have some weird implication. Make special note though of the damage of falling objects. A standard Warforged weighs 300 lbs times 5 equals 1500 lbs. Thats 7d6 + 1d6 per 10 feet you fall to whatever you hit. I would like to see a dwarf pull that off.

To the best of my knowledge Warforged armor is considered master work for the purposes of Enchanting. I don't know if the composite plating falls under that but if it does that makes them a great deal better then a standard monk once they reach higher levels.