| Post/Author/DateTime | Post |
|---|---|
| Taulmaril07-19-07, 12:11 AM | For the price of receiving half from healing spells and no natural healing, that many immunities are great. I honestly don't see much of a down to being a warforged:embarrass |
| Propane07-19-07, 12:12 AM | Explain to the newbie what Warforged is, please =D |
| ZapRowsdower07-19-07, 12:24 AM | Explain to the newbie what Warforged is, please =D Warforged are a race in the Ebberon Campaign setting; they are basically sentient golems with some of the immunities of constructs, but are difficult to heal. The immunities are pretty useful, but almost every race gets some sort of immunity, bonus to saves, or something like that. Warforged are pretty nice, perhaps even better than most other races, but I wouldn't call them overpowered. |
| NerdNumber107-19-07, 12:27 AM | Explain to the newbie what Warforged is, please =D Warforged are a race of constructs from Eberron. Well the stat modifiers aren't that great and with the composite plating you are pretty limited. I think that it is one of the better races, but not too bad. With all the talk about how weak martial classes are at higher levels, I don't mind giving them a slight boost. |
| Karzach07-19-07, 12:37 AM | For the price of receiving half from healing spells and no natural healing, that many immunities are great. I honestly don't see much of a down to being a warforged:embarrass Warforged kinda go the way of most non-ToB martial classes. Adamantite/Mithral Body + the Construct immunites makes them amazingly durable at low levels, especially since most of the ways to counter/prevent poisons and such aren't really available at that level. However, the lack of healing can be a pain in later levels (particularly for martial classes), and their racial ability modifiers tend to make them suboptimal for most of the non-martial classes. |
| KamelGuru07-19-07, 03:23 AM | Warforged aren't overpowered. Trust me, after playing one and not get included in the healing, I found that in order to function fairly decently, you either need to convince the mage to buy a wand of repair light damage, or dip artificer (which is a great class for the warforged). My ideal warforged build is to multi class artificer/martial class or some sort. That way you can make your own weapon grafts, and heal yourself with repair spells. And there are sweet substitution levels for warforged artificers. |
| Seldriss07-19-07, 10:09 AM | I find a Warforged starting with Adamantite Body overpowered, with the damage reduction and all the immunities. I balance it by extending the healing limitation, stating that potions don't work for them, having no way to ingest them, unless they are special potions or oils specifically made for warforged, and thus only working for them (and other constructs). And they have no natural recovery. Unless they repair themselves. This way, they are very difficult to bring down, but when they are, they have a hard time to get back in shape. |
| runestar07-19-07, 10:32 AM | I find a Warforged starting with Adamantite Body overpowered, with the damage reduction and all the immunities. I balance it by extending the healing limitation, stating that potions don't work for them, having no way to ingest them, unless they are special potions or oils specifically made for warforged, and thus only working for them (and other constructs). What do you do later on then, when having the equivalent of adamantite fullplate becomes less and less valuable comparatively as other players start accessing more powerful suits of armour? It might be a tad on the strong side, but I don't really see anything unbalancing about it, unless the majority of your foes happen to deal 1-2 damage/hit. |
| RobbyPants07-19-07, 10:33 AM | I balance it by extending the healing limitation, stating that potions don't work for them, having no way to ingest them, unless they are special potions or oils specifically made for warforged, and thus only working for them (and other constructs). I guess there's no reason that a mage with Brew Potion couldn't make an oil of repair light damage for the same cost (and effect for a warforged) as a potion of cure light wounds. Basically, all it does is require the party to have two different versions of the same thing for the different characters. In a world full of warforged, I'd think these oils would be relatively common. Still the house-rule you suggested makes sense for flavor, and is relatively easy to overcome. |
| JadeSpider964307-19-07, 12:06 PM | I find a Warforged starting with Adamantite Body overpowered, with the damage reduction and all the immunities. I balance it by extending the healing limitation, stating that potions don't work for them, having no way to ingest them, unless they are special potions or oils specifically made for warforged, and thus only working for them (and other constructs). And they have no natural recovery. Unless they repair themselves. This way, they are very difficult to bring down, but when they are, they have a hard time to get back in shape. warforged have to give up prescious feats at level 1 to adjust what basic armor they're going to be wearing their entire life. Adamantite Body is pretty nice at level 1, but by lvl 3-4, I'd much rather drop some cash for full-plate armor and spend my feat on something else. but I couldn't do that unless i take Unarmored body at first level, still losing a prescious feat. and same for mithril body. Basicly unless a warforged's character build can thrive in their basic cheaply armored form, it's gonna hurt to be a warforged more than it will benefit most characters. |
| Polaris07-19-07, 11:06 PM | Also let me tell you that the difficultly in healing warforged is a real pain in the posterior once you get to mid levels or higher. Yes there are work-arounds, but from the perspective of the party cleric, I cringed whenever the warforged took damage because it would draw resources away from the party wizard or have to deal with half-strength healing from me. A good work-around I found (I played a monk-like cleric of Il-Yannah with a very high AC and movement but no armor), was to use the spell Shield Other on the warforged just to keep the healing cost reasonable. Even then it was a pain in the posterior. -Polaris |