whats the lowest CR/highest ECL race/character someone has ever made? [Archive] - Wizards Community

Post/Author/DateTimePost
zook1shoe666

08-01-07, 10:54 AM
whats the highest CR, lowest ECL race/character someone has ever made?


EDIT: I just noticed i put lowest CR highest ECL in the title.... thats supposed to be the reverse... high CR/low ECL
zook1shoe666

08-01-07, 11:00 AM
heres mine.... yeah i was BORED!!!

Shadowpaw Jr.
NG Were-Half Machine/Half Dragonflesh Golem Magebred Horrid Lolth touched Blood Ghoul Faerzress Infused Poisonous Stonebone Woodling Mineral Warrior Chameleon Savage Paragon Dire Rat-Tauric Tibbit-Magebred Warbeast Horrid Blood Ghoul Spirit of the Woods Fiendish Anarchic Lolth touched Half-Iron Golem/Half-Machine Tarterian (Shator) Voidmind Savage Arcane-Blood Beast of Bane Axiomatic Corrupted Dark Draconic Faerzress-Infused Phantom Poisonous Shadow Stonebone Woodling Mineral Warrior Chameleon Lost Guardian Phrenic Fire-Souled Paragon Dire Badger Rogue 1

Humanoid Form
Medium-size Monstrous Humanoid (aquatic, augmented animal, chaotic, earth, extraplanar, fire, incarnum, shapechanger)
Hit Dice (hp): 6d8+1d6+224[con]+70 (348hp)
[B]Initiative: +11
Speed: 255' [can’t run], burrow 105', climb 255', Swim 105'
AC: 110 (+8armor, +7dex, +53natural, +1deflection, +7exalted, +12insight, +12luck), flatfooted 103, touch 49
BAB/Grapple: +6/+37
Attack: Claw +63 melee (1d8+53+1d6 [acid] plus paralyzing slime)
Full Attack: 2 Claws +63 melee (1d8+53+1d6 [acid] plus paralyzing slime) and Slam +61 melee (1d6+38) and Tail Slap +61 melee (1d6+38) and Tentacle +61 melee (1d8+53)
Face/Reach: 5'/5' (10' with tentacle)
SA: Acidic attack, cone of slime, constrict 1d8+str, contamination, curse of lycanthropy, death throes, earth strike, exalted strike +2 (good), feed, frightful presence, improved grab, mirror of despair, overwhelming passion, paralyzing slime, phantom strike, poison, possess animal, powerful build, psi-like abilities, rage, sentient tentacle, smite chaos, smite good, smite law, sneak attack +1d6, spell-like abilities, spells, tail slap
SQ: Afflicted, alternate form, amphibiousanimal language, blindsense 60ft, darkvision 120ft, detect faerzress, DR 5/slashing; or 10/epic; or 15/adamantine, empathic link, endure elements, ethereal form, fast healing 20, feline transformation, ferocity, freedom of movement, ghoul rage, haste, hide in plain sight, illuminated eyes, improved natural healing, incorporeal jaunt, incorporeal movement, infused power, inspiring, linked minds, lycanthropic empathy, magic blood, magic immunity, mind flayer host, mind shielding, monstrous humanoid traits, naturally psionic, partial construct, phantom defense, plant traits, PR 14, resistances, scent, shadow blend, skill bonuses, sleepless, SR 70, superior low-light vision, swift breed, trapfinding, turning sensitivity, twisted mind, unshakable, vulnerabilities
Saves: Fort +48, Ref +28, Will +24 (+2 vs. mind-affecting, +4 vs. divination, paralysis, sleep)
Abilities: Str 72, Dex 25, Con 75, Int 18, Wis 20, Cha 18
Skills: Appraise +14, Balance +17, Bluff +28, Climb +45, Concentration +52, Craft (Any) +14, Diplomacy +12, Disable Device +24, Disguise +10, Escape Artist +31, Gather Information +10, Heal +15, Hide +45, Intimidate +18, Jump +43, Knowledge (Nature) +25, Listen +43, Move Silently +41, Open Lock +18, Search +32, Sense Motive +17, Sleight of Hand +27, Spellcraft +15, Spot +35, Survival +25, Swim +45, Tumble +26, Use Rope +17
Feats: Alertness (B), Athletic (B), Blind-fight (B), Combat Reflexes (B), Endurance (B), Epic Leadership (B), Evolved, Flyby Attack (B), Great Fortitude (B), Holy Radiance (B), Holy Strike (B), Improved Control Shape, Improved Initiative, Improved Natural Attack (Claw) (B), Iron Will (B), Leadership (B), Lightning Reflexes (B), Multiattack (B), Nimbus of Light (B), Sacred Strike (B), Sacred Vow, Sanctify Natural Attack (B), Touch of Golden Ice (B), Toughness x4 (B), Track (B), Vow of Poverty , Weapon Finesse (B)
Languages: Badger, Celestial, Common, Druidic, Elven, Feline, Sylvan
Challenge Rating: 64
Level Adjustment: +4


Cat Form
Tiny Monstrous Humanoid
Initiative: +12
Speed: 265' [can’t run], burrow 105', climb 255', Swim 105'
AC: 113 (+8armor, +8dex, +2size, +53natural, +1deflection, +7exalted, +12insight, +12luck), flatfooted 105, touch 52
BAB/Grapple: +6/+25
Attack: Claw +56 melee (1d4+49+1d6 [acid] plus paralyzing slime)
Full Attack: 2 Claws +56 melee (1d4+49+1d6 [acid] plus paralyzing slime) and Bite +54 melee (1d3+35 plus contamination and curse of lycanthropy and disease [savage fever] and paralyzing slime and poison [mind-numbing]) and Tentacle +54 melee (1d6+49)
Face/Reach: 2-1/2'/0' (5' with tentacle)
SA: Constrict 1d6+27, contamination, curse of lycanthropy, paralyzing slime, poison [mind-numbing]
Saves: Ref +29
Abilities: Str 64, Dex 27
Skills: Balance +18, Climb +41, Escape Artist +32, Hide +54, Jump +39, Move Silently +42, Tumble +27

Hybrid Form
Medium-size Monstrous Humanoid
Hit Dice (hp): 6d8+1d6+392[con]+70[bonus] (516hp)
Initiative: +21
Speed: 255' [can’t run], burrow 105', climb 255', Swim 105'
AC: 120 (+8armor, +17dex, +53natural, +1deflection, +7exalted, +12insight, +12luck), flatfooted 103, touch 59
BAB/Grapple: +6/+57
Attack: Bite +79 melee (1d8+51+20 +1d6 [acid] plus contamination and curse of lycanthropy and disease [filth fever, savage fever] and paralyzing slime and poison [mind-numbing, sapping]); or Tongue +79 melee touch
Full Attack: Bite +79 melee (1d8+73 +1d6 [acid] plus contamination and curse of lycanthropy and disease [filth fever, savage fever] and paralyzing slime and poison [mind-numbing, sapping]) and 2 Claws +77 melee (1d8+47+1d6 [acid] plus paralyzing slime) and Slam +41 melee (1d4+47) and Tentacle +79 melee (1d8+73); or Tongue +79 melee touch
Face/Reach: 5'/5' (10' with tentacle)
SA: Constrict 1d8+51, disease [Filth Fever], frightful presence, increased bite damage
SQ: Blindsight 60ft, excellent learner, ill-tempered, magic immunity, rust protection, thick-skinned breed
Saves: Fort +72, Ref +38
Abilities: Str 112, Dex 45, Con 123
Skills: Balance +27, Climb +65, Concentration +76, Escape Artist +41, Hide +55, Jump +63, Move Silently +51, Open Lock +28, Sleight of Hand +37, Swim +65, Tumble +36, Use Rope +27

Animal Form
Small Monstrous Humanoid
Hit Dice (hp): 6d8+1d6+392[con]+70[bonus] (516hp)
Initiative: +21
Speed: 150' [can’t run], burrow 60', climb 60', Swim 60'
AC: 92 (+8armor, +17dex, +24natural, +1size, +1deflection, +7exalted, +12insight, +12luck), flatfooted 77, touch 60
BAB/Grapple: +6/+53
Attack: Bite +79 melee (1d8+51+20 +1d6 [acid] plus contamination and curse of lycanthropy and disease [filth fever, savage fever] and paralyzing slime and poison [mind-numbing, sapping]); or Tongue +79 melee touch
Full Attack: Bite +79 melee (1d8+73 +1d6 [acid] plus contamination and curse of lycanthropy and disease [filth fever, savage fever] and paralyzing slime and poison [mind-numbing, sapping]) and 2 Claws +77 melee (1d8+47+1d6 [acid] plus paralyzing slime) and Slam +41 melee (1d4+47) and Tentacle +79 melee (1d8+73); or Tongue +79 melee touch
Face/Reach: 5'/5' (10' with tentacle)
SA: Constrict 1d6+51, disease [Filth Fever], frightful presence, increased bite damage
SQ: Blindsight 60ft, excellent learner, ill-tempered, magic immunity, rust protection, thick-skinned breed
Saves: Fort +72, Ref +38
Abilities: Str 112, Dex 45, Con 123
Skills: Balance +27, Climb +65, Concentration +76, Escape Artist +41, Hide +59, Jump +63, Move Silently +51, Swim +65, Tumble +36
Steely_Dan

08-01-07, 11:02 AM
The Immortals Handbook has a Neutronium Golem or some such with a CR in the thousands I believe (I know, silly).
zook1shoe666

08-01-07, 11:04 AM
interesting.... this was all done with official sources though :-p

EDIT: found that Neutronium Golem.... CR 9,721.... wow
Witch

08-01-07, 11:07 AM
Someone on the "but his goes to eleven" Dicefreaks site came up with a Neutronium Golem or some such with a CR in the thousands I believe (I know, silly).
Actually, no. That wasn't Dicefreaks, that was Immortals Handbook. Dicefreaks CRs are generally below 100.
Steely_Dan

08-01-07, 11:09 AM
Actually, no. That wasn't Dicefreaks, that was Immortals Handbook. Dicefreaks CRs are generally below 100.

Oh yeah, my mistake.
ArochanoX

08-01-07, 11:57 PM
Shadowpaw Jr.
NG Were-Half Machine/Half Dragonflesh Golem Magebred Horrid Lolth touched Blood Ghoul Faerzress Infused Poisonous Stonebone Woodling Mineral Warrior Chameleon Savage Paragon Dire Rat-Tauric Tibbit-Magebred Warbeast Horrid Blood Ghoul Spirit of the Woods Fiendish Anarchic Lolth touched Half-Iron Golem/Half-Machine Tarterian (Shator) Voidmind Savage Arcane-Blood Beast of Bane Axiomatic Corrupted Dark Draconic Faerzress-Infused Phantom Poisonous Shadow Stonebone Woodling Mineral Warrior Chameleon Lost Guardian Phrenic Fire-Souled Paragon Dire Badger Rogue 1
...
Challenge Rating: 64
Level Adjustment: +4

If no LA is listed for a template (even in update booklets if the template was from 3.0 source), it is not meant for player characters. If it has no LA listed, it's definetely not LA 0 !!!!!

Also that whole listing of yours, I hope you made sure you can add all those and in which order (templates just cannot be stacked without thinking). Some templates have creature type requirements, and there are different types of templates (aquired and inherited for instance). They must be added in certain order to make it work. Check savage species for more information.
Pandapeep

08-02-07, 12:01 AM
If no LA is listed for a template (even in update booklets if the template was from 3.0 source), it is not meant for player characters. If it has no LA listed, it's definetely not LA 0 !!!!!

Also that whole listing of yours, I hope you made sure you can add all those and in which order (templates just cannot be stacked without thinking). Some templates have creature type requirements, and there are different types of templates (aquired and inherited for instance). They must be added in certain order to make it work. Check savage species for more information.

Because this should be taken for serious. After all, it isn't a joke or any such thing like that. No.
zook1shoe666

08-02-07, 02:16 PM
the ONLY templates applied to the humanoid part of the tauric creature is the tauric template and there were-dire rat. as the tauric reads... it does NOT say anything about the LA of the base CREATURE applying to the overall LA, just the +2 from the Tauric template and then another +2 for being an inflicted lycanthropy.

all the rest of the templates are applied to either the dire badger "body" or the dire rat were-animal

Also that whole listing of yours, I hope you made sure you can add all those and in which order (templates just cannot be stacked without thinking). Some templates have creature type requirements, and there are different types of templates (aquired and inherited for instance). They must be added in certain order to make it work. Check savage species for more information.

ive got a list of just about all the official 3.x templates and what type requirements they need. and there are many that apply to the animal type and keep the animal type, then i added another to change it into a magical beast and then added more that can be added to the magical beast type and keep the magical beast type. THEREFORE it meets the requirements of the base "body" of the Tauric template