Where are the Warforged? [Archive] - Wizards Community

Post/Author/DateTimePost
Critical_Failure

07-12-07, 09:42 AM
Ok, I was wandering what book(s) contain stats for warforged (and making warforged characters) as i am in the planning-and-drumming-up-support stages for a "intresting race campain", and have heared much about this race in particular.

If someone could point me in the right direction i would be much obliged.

Thank you in advance.

Critical_Failure
RobbyPants

07-12-07, 09:44 AM
IIRC, they first appeard in Eberron (I'm assuming the campaign setting book). They are also in the MM3. Beyond that, I'm not sure if new warforged were printed elsewhere.
foxtail

07-12-07, 09:47 AM
Races of Eberron reiterates the stats from the campaign setting, as well as providing a bevy of other information about the race.
Warforged Goblin

07-12-07, 12:26 PM
The information in Races of Eberron should not be taken as canon within the Eberron Campaign Setting. Despite having "Eberron" in its name, Races of Eberron is a part of the Races collection, not the Eberron series. If you ask on the Eberron Boards, you'll find out what should be used from that book, what shouldn't, and what should just be ignored.
foxtail

07-12-07, 02:57 PM
The information in Races of Eberron should not be taken as canon within the Eberron Campaign Setting. Despite having "Eberron" in its name, Races of Eberron is a part of the Races collection, not the Eberron series. If you ask on the Eberron Boards, you'll find out what should be used from that book, what shouldn't, and what should just be ignored.

Well, that all depends on whether he's playing an Eberron campaign, doesn't it?
Critical_Failure

07-12-07, 03:05 PM
I should clarify.


I am creating my own campaign world (it's coming along nicely), and have acess to the following books (see below), in addition to a small disposable income, which i am thinking of investing in further books in the next few weeks.

Books avaiable for use:
Players handbook x2 (One owned by a player, another by me)
Monster manual x2 (One owned by a player, another by me)
Dungeon masters guide x2 (One owned by a player, another by me)
Forgotten realms campaign setting
Waterdeep- city of spleandours
Complete Mage
Draconomicon
Heroes of battle (owned by one of the players)


the player with the other books dms a seperate campaign
Yadot

07-12-07, 03:07 PM
Then it's probably best to invest in the MMIII for Warforged and other monster's stats.
Critical_Failure

07-12-07, 03:10 PM
Thank you, I doo believe that is the best suggestion thus far in the preccedings, this thread has it's creators permission to spiral off on whatever tangent it pleases.

(it can spiral off at a tangent due to it being on a curved plain, long live non-elucidean geometry)
Rerecros

07-12-07, 03:17 PM
If you intead to use warforged, it should be noted they are a tad broken.
They have way to many immunities for an LA 0 race, but this can be rectified by making custom monsters that specifically attack inorganic beings. Namley rust monster with a little more kick, like giant flying rustmonsters with DR and spell resistance. Or termites as a disease. Giant magnets and what have you.

They don't eat, and thats a big advantage at low levels. If you wanted to, they could be powered by alchohol like bender from futurama.

Their amor feats are total broken at low levels. Adamantine body provides a 1st level character with a suit of adamantine full plate for free. I suggest slow upgrades that cost money.
Critical_Failure

07-12-07, 03:20 PM
well, the campaign is begining at level 5, so there is some room for the non forged player's characters to be as effective (I hope).
foxtail

07-12-07, 03:46 PM
If you intead to use warforged, it should be noted they are a tad broken.
They have way to many immunities for an LA 0 race, but this can be rectified by making custom monsters that specifically attack inorganic beings. Namley rust monster with a little more kick, like giant flying rustmonsters with DR and spell resistance. Or termites as a disease. Giant magnets and what have you.

They don't eat, and thats a big advantage at low levels. If you wanted to, they could be powered by alchohol like bender from futurama.

Their amor feats are total broken at low levels. Adamantine body provides a 1st level character with a suit of adamantine full plate for free. I suggest slow upgrades that cost money.

Well, the immunities are nice, yeah (especially poison), but keep in mind that they have 2 ability penalties vs. one ability bonus, standard healing is half as effective, and if they want that nifty armor they have to use up an entire feat slot. Not to mention never being able to take it off when they might need to use a skill that's hampered by the armor check penalty.

I've played 'forged, and seen 'forged played, and they don't strike me as all that overpowered. Putting together a campaign with them, though, just remember that they're a much different flavor than the standard race choices. You should consider whether they're commonplace or rare (even if the PCs might be the only ones in existence!) and how regular folk NPCs are going to react to a "golem" wandering down the road.
Mouseferatu

07-12-07, 03:51 PM
Well, the immunities are nice, yeah (especially poison), but keep in mind that they have 2 ability penalties vs. one ability bonus, standard healing is half as effective, and if they want that nifty armor they have to use up an entire feat slot. Not to mention never being able to take it off when they might need to use a skill that's hampered by the armor check penalty.

I've played 'forged, and seen 'forged played, and they don't strike me as all that overpowered. Putting together a campaign with them, though, just remember that they're a much different flavor than the standard race choices. You should consider whether they're commonplace or rare (even if the PCs might be the only ones in existence!) and how regular folk NPCs are going to react to a "golem" wandering down the road.

I'll second this. Especially the whole "healing is only half as effective" bit. And don't forget that warforged never heal naturally; they have to use magic.

Trust me, even if it doesn't sound like much compared to the immunities, it hurts. A lot.
Malchius

07-12-07, 03:55 PM
Yep, Warforged are relatively rubbish unless you take a prestige, my fave being Spell Carved Soldier. I also think they make excellent Town Guards, as msot are in my campaigns, usually on nightwatch because they don't have to worry about sleepiness but then again they could be on watch forever and it wouldn't really matter.