| Post/Author/DateTime | Post |
|---|---|
| hangman104-16-07, 10:34 PM | I was looking through my old books and recalled how much I preferred the 2nd Edition rules on Weapon Proficiencies. I have never cared for the weapon class proficiencies. Knowing how to use a longsword well and knowing how to use a rapier are completely different skills and involve vastly different fighting styles, social institutions, technology levels, and enemy types. Why assume someone can use them all even if they are trained as a fighter. I wonder if anyone has worked out a system similar to the 2nd Edition rules that could be used for 3.5. The fighting styles are close, but I'd like some sort of trade-off available where I can limit my fighter to two or three weapons but allow him to use them extremely effectively, since they do that anyway. I was thinking of something along the line of "Weapon Feats." Classes get a number of feats, each allowing them to chose proficiency in a single weapon. If you want to use more than one feat on the same weapon, you can have access to some of the more advanced feats. For instance. A fighter gets 4 weapon feats (just like his 4 weapon proficiencies in 1st ed) He can choose to get proficiency in the longbow, longsword, and flail and weapon focus longsword. Maybe another weapon feat every 5 levels for what would be warrior types in 2nd edition. One every 7 levels for rogues and priests, and one every 10 for arcane casters. These would be in addition to the normal feats. Maybe a limit when you start of only 3 slots can be used on any one weapon. Maybe Fighters get 6, to start and Paladins and Rangers (or similar types) get 4. Cleric & Rogue types get 3, wizard types get 2. Has someone else tried to work this out and gotten further along? If not, how does the idea sound? Any comments would be greatly appreciated. PS. Maybe shields could also be a weapon proficiency, drop shield use in favor of another weapon feat. |
| hangman104-16-07, 10:39 PM | Exotic weapons would also require a second weapon feat and you could use the related weapon rule that halves the non-proficiency penalty. |