2xStr mod Feat, What are your thoughts? [Archive] - Wizards Community

Post/Author/DateTimePost
Jarii246

02-22-07, 04:55 PM
Here’s my idea....

Powerful Swing(needs a better name?)
Pre-reqs: Power Attack, Cleave, Great Cleave, BAB +6
Description: When wielding a weapon in two hands, you may add 2xStr modifier to your damage.
Normal:Wielding a weapon in two hands you add 1.5xStr Modifier.

--------------------

What do you think?
MerlintheTuna

02-22-07, 04:58 PM
First of all, you misspelled "Powerful" and "wielding." Second, if you have Great Cleave as a requirement, no one will take it, since no one takes Great Cleave to begin with.
Platstud

02-22-07, 04:59 PM
Doesn't look bad to me. The Great Cleave pre-req. means it's not overpowered, imho.
Platstud

02-22-07, 05:04 PM
First of all, you misspelled "Powerful" and "wielding." Second, if you have Great Cleave as a requirement, no one will take it, since no one takes Great Cleave to begin with.

I thought that was the point. If it doesn't have a crappy feat as a pre-req., it might be a little strong. Maybe not, though....hmmmm...
Inigo Carmine

02-22-07, 05:45 PM
Note: This is already a prestige class ability for the exotic weapon master.

Generally, prestige class abilities are more powerful than feats.
Jarii246

02-22-07, 05:48 PM
Note: This is already a prestige class ability for the exotic weapon master.

Generally, prestige class abilities are more powerful than feats.

According to the prestige class it is for one-handed weapons only , unless it has changed since I last read it.
DarkRhystar

02-22-07, 06:11 PM
I don't like it.

There's already a general power imbalance toward two-handed fighting compared to two-weapon and sword-board; all this really accomplishes is tipping the scales more in favor of the THF style which isn't at all necessary.
wonlee76

02-22-07, 09:09 PM
I would suggest throwing the Fighter a bone and putting a solid Fighter Level pre-req to this feat. Maybe Fighter 10 or something. :P

*My suggestion is only due to the fact that I feel there should be good feats for fighters to give them incentives to continue sticking it out in the Fighter class*
Jarii246

02-23-07, 03:43 PM
Here’s my idea....

Powerful Swing(needs a better name?)
Pre-reqs: Power Attack, Cleave, Great Cleave, BAB +6
Description: When wielding a weapon in two hands, you may add 2xStr modifier to your damage.
Normal:Wielding a weapon in two hands you add 1.5xStr Modifier.

--------------------

What do you think?

Another thing to add, I am wanting to change some of the feats in the Warhulk Prc, and I thought this would be a great finale.

Warhulk changes:
8 Toughness(normally in the class anyway)
9 Improved Toughness
10 Powerfull Swing


Yes? No? Maybe???
Any input is good input.
Part-Human2

02-23-07, 05:50 PM
My thoughts are somebody wants to exploit a high str with as little as possible expenditure so they made a feat better than class abilities.
Baron Rod

02-23-07, 09:22 PM
In the Netbook of Feats there is allready a feat that does that. Two-Handed Power strike. BAB +9, Power Attack are the Prerequistes.

Baron Rod
magmer2

02-24-07, 01:35 AM
If you have a 36 strength this feat will give 6.5 to damage. Melee weapon mastery+ PA gives +6 to damage. So I would say its balanced, not counting warhulk or similar things
Jarii246

02-28-07, 09:34 AM
Thanks all, I would like to give it a few more days to see if anybody else has any comments!

Thanks!
jaelis

02-28-07, 09:51 AM
If you have a 36 strength this feat will give 6.5 to damage. Melee weapon mastery+ PA gives +6 to damage. So I would say its balanced, not counting warhulk or similar things

Melee weapon mastery is an extraordinarily good feat. I don't think its fair to use it as a comparison for balance purposes. Powerful swing as written is considerably better than Weapon Specialization, which is a more reasonable benchmark.
bob_the_great

02-28-07, 11:16 AM
on the surface it seems powerful. with a 30 STR it gives you +5 to damage.

with the great cleave pre-req it seems not so bad. i hate crappy feat pre-reqs but they do kind of work.

i like the previous suggestion of adding a fighter level pre-req. that removes the reservations i have against it. as-is I would probably say no, but allowing it wouldn't be game-breaking.
Jarii246

03-02-07, 09:48 AM
Here’s my idea....

Powerful Swing(needs a better name?)
Pre-reqs: Power Attack, Cleave, Great Cleave, BAB +6
Description: When wielding a weapon in two hands, you may add 2xStr modifier to your damage.
Normal:Wielding a weapon in two hands you add 1.5xStr Modifier.

--------------------

What do you think?

Ok here is a revamped version. Not many changes, added a few prereqs.

Powerful Swing
Pre-reqs: Power Attack, Cleave, Great Cleave,BAB +6, Weapon Focus(any two-handed weapon), Weapon Specialization(same two-handed weapon you have WF in)
Description: When wielding your chosen weapon in two hands, you may add 2xStr modifier to your damage.
Normal:Wielding a weapon in two hands you add 1.5xStr Modifier.
Zumarai

03-02-07, 09:52 AM
Note: This is already a prestige class ability for the exotic weapon master.

And the Hammer of Moradin PrC when wielding a warhammer.
Seerow

03-02-07, 09:54 AM
I would suggest throwing the Fighter a bone and putting a solid Fighter Level pre-req to this feat. Maybe Fighter 10 or something. :P

*My suggestion is only due to the fact that I feel there should be good feats for fighters to give them incentives to continue sticking it out in the Fighter class*

What about this feat says "Hi, I'm a Fighter feat, only Fighters should get me, and nobody else"?


Cause y'know, this honestly seems like more of a BARBARIAN thing than a Fighter thing, in my opinion.
Vaelan

03-02-07, 09:55 AM
There's already a general power imbalance toward two-handed fighting compared to two-weapon and sword-board; all this really accomplishes is tipping the scales more in favor of the THF style which isn't at all necessary.
I have to put something here, even though DarkRhystar said everything that needs to be said.

Feats that benefit only two-handed weapons are bad because the only way to implement them and maintain the already tenuous balance between two-handed weapons and two-weapon fighting is to make an accompanying two-weapon fighting feat. However, two-weapon fighters already have to take more feats than two-handed fighters, so it really isn't balanced then.

For every feat you take that benefits only two-handed fighters, write a more powerful feat that benefits only two-weapon fighters, otherwise you're just making a significant problem even worse.
Zumarai

03-02-07, 10:00 AM
For every feat you take that benefits only two-handed fighters, write a more powerful feat that benefits only two-weapon fighters, otherwise you're just making a significant problem even worse.

A Feat to get full Str bonus with your off-hand?
wonlee76

03-02-07, 12:40 PM
What about this feat says "Hi, I'm a Fighter feat, only Fighters should get me, and nobody else"?

Cause y'know, this honestly seems like more of a BARBARIAN thing than a Fighter thing, in my opinion.

It may feel like a barbarian thing but barbarians get enough snazzy abilities as they level up that it doesn't have to be a barbarian thing (greater and mighty rage, DR, etc. etc.).

Depending on the fighter pre-req, a barbarian could still take the feat. They just need to invest in some fighter levels to do so. I only suggest Fighter 10 just for the sake of giving fighters some "high end" feats that do more than normal feats (and I consider this feat a high end feat).
Vaelan

03-02-07, 02:24 PM
A Feat to get full Str bonus with your off-hand?
That isn't more powerful and thus two-weapon fighting gets relatively weaker because two-handed fighters can more easily afford to take the feat than two-weapon fighters.

Also, two-weapon fighters are less likely to have the high Strength that a two-handed fighter will because they must focus to an extent upon Dexterity, making this feat even worse.
Jarii246

03-02-07, 05:37 PM
That isn't more powerful and thus two-weapon fighting gets relatively weaker because two-handed fighters can more easily afford to take the feat than two-weapon fighters.

Also, two-weapon fighters are less likely to have the high Strength that a two-handed fighter will because they must focus to an extent upon Dexterity, making this feat even worse.

But isn’t that the cost of being a two-weapon fighter? You not focusing on hitting hard with your weapons, you’re focusing on more and more attacks. When someone is just focusing on hitting hard they go with a two-handed weapon, and when they want a lot of attacks they go with two-weapon fighting. This idea isn’t a bad feat, it is the players choice whether they want to go with powerful hits or a lot of attacks that don’t do as much damage. I am just trying to see if this feat is balanced, so please no more debate about two-weapon fighting and two-handed fighting.

Thanks!