| Post/Author/DateTime | Post |
|---|---|
| Rowangar05-31-07, 11:16 AM | I have a scout, he has lots of ranks to tumble, balance, jump and climb, as well as the spring attack feat. What can I really do with him? Can you attack while moving? for example can I jump and attack while in mid-air? What about if I can run up or across walls, can I attack while running on the wall, or perhaps from overheads as I somersault over someone? Would any of this be considered attacking from higher ground? Does jumping down count as movement? what about for spring attack or skirmish bonuses? what about falling down if I have the ability to kip up from prone as a free action? Does the skill trick(complete scoundrel) "up the walls" allow me to run horizontally along a wall? that's all for now, looking forward to some responses. |
| tarkin05-31-07, 03:03 PM | You have Spring Attack, so you can definitely attack while moving. You can jump and attack in mid air. Similar with running on things, but you need a balance check/slippers of spider climbing to do things like run on walls. If you manage to do a good enough jump check to somersault over someone, there is no reason not to let you use Spring Attack to hit them when you are above them. If you jump 1/2 your height up (3 ft or so), and you are attacking a creature of the same size as you, that should count as 'higher ground' in my book. Jumping is movement, so is falling, but it should be based on how far your feet travel. If you fall prone, your feet travel negligble amounts. Not sure about the skill trick. |
| madbliza05-31-07, 04:23 PM | "Up the walls" since it's a skill, I would say you can run up and diagonally but not horizontal. Unless you are wearing a magical item that allows you to. As long as you moved 10 ft. before attacking, then yes your spring attack and skirmish would apply. Also, jumping is a movement whether up or down. A free action is a free action. It's done freely without impeding a movement or standard action. So Kip Up all you want. By definition, Spring Attack is all about moving and attacking. So in all your listed cases, you could do that. Including the bonus for higher ground. However, jumping up in front of an enemy to get that advantage is not worth the attack of opportunity. By that same token, you should have to make a balance check to make sure you don't fall prone if the attack connects. Just thought I'd mention. |
| Rowangar05-31-07, 04:58 PM | By definition, Spring Attack is all about moving and attacking. So in all your listed cases, you could do that. Including the bonus for higher ground. However, jumping up in front of an enemy to get that advantage is not worth the attack of opportunity. By that same token, you should have to make a balance check to make sure you don't fall prone if the attack connects. Just thought I'd mention. well I'm a warforged who's been enchanted +2armour, with mithral body +5, a magic darkwood shield +3, 16 dex +3, and mobility, and skirmish bonuses with improved skirmish leaves my attack of opportunity AC at 31 or 32 depending on my dodge feat. So I'll sometimes take that chance ;) my consern was that spring attack says you can move before and after your attack... does this mean you stop moving when attacking? |
| Kalarus05-31-07, 05:30 PM | my consern was that spring attack says you can move before and after your attack... does this mean you stop moving when attacking? No, not necessarily. It simply describes the mechanics of the feat, what it allows you to do that is different from normal move and standard action rules. It has no definite description about move-stop-move or attack-in-one-fluid-moving-action, so either interpretation is fine. Personally I'd favour the interpretation of it being continuous movement, it seems more realistic and just sounds cooler. Compare this: "I move towards him, drawing my weapon in the process. I stop next to him, look for an opening, and try to strike. Hit! Then I start walking away." to: "Eagerly I run towards my target, ducking low to avoid his sweep as I step past him to deliver a quick strike to his abdomen, dashing out of his reach before the slowpoke has a chance to respond." What'd D&D be without style? :D |
| Rowangar05-31-07, 08:07 PM | What'd D&D be without style? :D yahtzee |
| Kalarus05-31-07, 08:22 PM | yahtzee That seriously made me :rofl: |
| Rowangar05-31-07, 11:05 PM | Does Teleportation count as movement for skirmish? |
| StevenO06-01-07, 12:22 AM | Does Teleportation count as movement for skirmish? No. You haven't moved, you've just relocated. |
| Rowangar06-01-07, 10:14 PM | So if falling is movement, what is the rate of speed for a falling character per round? if I fall down ten feet can I kip up and it be considered a skirmish? |
| Dheran06-02-07, 05:30 PM | So if falling is movement, what is the rate of speed for a falling character per round? The velocity is dependent on how long you fall. For short distances we can ignore the wind resistance, so use these formulae: Velocity (in ft/sec) = 32 * seconds falling Distance dropped (in feet) = 16 * (seconds falling)^2 (Multiply the velocity by 3 seconds -- half a round -- to get the D&D "speed".) You'll fall about 500' in the first round, and about 1200' each round thereafter because you'll reach terminal velocity (where the wind resistance keeps you from accelerating any faster). if I fall down ten feet can I kip up and it be considered a skirmish? If your feet fall at least 10', certainly. Just remember that you'll need a move action to jump off from your higher position, and the distance you fall counts against your movement even if you exert no energy to move that distance. |
| Kalarus06-02-07, 07:14 PM | So if falling is movement, what is the rate of speed for a falling character per round? if I fall down ten feet can I kip up and it be considered a skirmish? If you tumble for a good landing (and no damage) you arguably shouldn't even need kip-up as you'd land properly on your feet, as any good acrobat would. |