| Post/Author/DateTime | Post |
|---|---|
| NeueRegel07-29-07, 02:42 AM | Core 3.5 rules game. Not that the rule has to be written in 3.5 core, but: Are there any rules for actually "halting" a freefall, and specifically, I have a monk in mind, with his Slow Fall (Ex) ability. Sure, he can fall "this far" within so many feet of a wall, etc... But let's say he's 20th level (infinite fall). Now obviously, endurance would give out sometime, but that's not my question. My question is, can he slow his fall enough somehow to actually stop somehow? Sure, it's a long climb back up and all... What I mean is, okay... Well, I don't know exactly what I mean. Catch a projection or a handhold or something? Some kind of DC 20 or 30 or 40 climb check or something of the sort? How far into the fall? What's terminal velocity? Etc, etc, etc... I can't find the words to ask my question very well, but I think I've rambled enough to get my query out there... Hollywood is built around the idea that the hero "grabs the branch growing out of the cliff" on his way down, that sort of thing... Thoughts? Neue |
| zorgling2507-29-07, 02:59 AM | Catch a projection or a handhold or something? Some kind of DC 20 or 30 or 40 climb check or something of the sort? How far into the fall? What's terminal velocity? Etc, etc, etc... I can't find the words to ask my question very well, but I think I've rambled enough to get my query out there... Hollywood is built around the idea that the hero "grabs the branch growing out of the cliff" on his way down, that sort of thing... Thoughts? Neue The one published adventure I've seen that did something like this, "The Whispering Cairn" from Dungeon Magazine, made grabbing a rope while falling a reflex save. |
| Inigo Carmine07-29-07, 03:14 AM | Under the Climb Skill: Catching Yourself When Falling: It’s practically impossible to catch yourself on a wall while falling. Make a Climb check (DC = wall’s DC + 20) to do so. It’s much easier to catch yourself on a slope (DC = slope’s DC + 10). |