| Post/Author/DateTime | Post |
|---|---|
| lemaas03-21-07, 09:01 PM | Ok, I have a bit of a problem and was hoping to get some advice here. A character that I run for was asking me the following questions, and while I gave some answers to him, I was wondering what other people’s opinions (or rules if you can find a relevant one) are. Can a mounted scout apply their skirmishing bonus to their attacks? They technically are moving, but they THEMSELVES are not moving their mount is, so I don't know if that counts. The Skirmishing bonus (because it is precise damage) only applies once in a round, but is that to ANY target (only once), or could they switch targets and get to use the bonus again? I.E. They move (mounted or not), then attack 2 different people (Multishot, whatever). Would both targets get the skirmish bonus damage, or just the first one? With mounted archery, you can have your mount move (or double move) and still take the full attack options. The penalties are big, but with the appropriate skills (Mounted Archery, Improved Mounted Archery), they are basically gone (think that is all the feats you would need). Can you also use other feats such as Many Shot, Rapid Shot, etc. while riding, since you can take a full round attack? Thanks for the help, just trying to get a consensus as to what other people think. |
| anton106603-21-07, 10:25 PM | Does a mounted scout get to count his mounts movement as part of his own? Yes. Skirmish damage only counts once per round? No. Perciscion based damage counts once per attack roll made not once per round. Thats why you cant get more then one application useing ManyShot but you can get more useing greater manyshot. |
| runestar03-21-07, 10:44 PM | Skirmish damage can apply more than once. However, getting more than one attack itself is tricky, since you need to move at least 10ft to activate it.:) And wasn't it mentioned somewhere that skirmish does not work while mounted?:) |
| lemaas03-22-07, 11:36 AM | So, since Imp. Mounted Archery says that you can have your mount double move (and not take any penalties) and still take a Full round action, scounts on mounts (with the appropiate feats) can be VERY deadly. Hmmm, Halfling (druid1, Scout X, Fighter 4) OR (Ranger 4, Scout X) can be VERY dangerous and still effective in a dungeon (well, kinda). Have to remember that next time one of my players wants to run....;) |
| silverkitsune03-22-07, 03:16 PM | According to the errata for Complete Adventurer Skirmish does not work while mounted. I assume for reasons pointed out in this thread Hope I didn't ruin your day;) |