| Post/Author/DateTime | Post |
|---|---|
| blowfish05-10-07, 02:14 PM | How does Augment Healing from complete divine affect the vigor spells? Is the extra hp added only once or is it added each round? Didn't see any other threads on this. |
| tarkin05-10-07, 02:23 PM | It only adds it once per casting of the spell. |
| Breetai05-10-07, 02:29 PM | Augment Healing only augments "Cure" spells. Cure light wounds, cure mod, cure serious, cure critical, the mass versions. So it dosn't effect Vigor. If it augmented "healing" spells then it would effect vigor. |
| one_eyed05-10-07, 03:37 PM | Actually, it works on all Conjuration (Healing) spells. |
| TheOmnipotentSco05-10-07, 03:38 PM | Augment Healing only augments "Cure" spells. Cure light wounds, cure mod, cure serious, cure critical, the mass versions. So it dosn't effect Vigor. If it augmented "healing" spells then it would effect vigor. You may want to try reading the feat again. It says it applies to the damage healed by any Conjuration [Healing] spells, which Vigor just happens to be ;) |
| Chimaera200005-10-07, 07:51 PM | I believe that it would add the extra HP in the first round that you cast vigor. For example, a lesser vigor spell would heal three hp in the first round it was used, then one HP/round for the rest of the duration. This seems to be supported by my reading of the Augment Healing feat where you "add +2 points per spell level to the amount of damage healed by a Conjuration (Healing) spell that you cast." If you went with the much stronger interpretation where you add +2 HP/spell level of damage healed each round, you'd end up healing much more than +2 HP/spell level. |
| blowfish05-10-07, 11:12 PM | what about with any of the mass spells, would it only apply to one of the targets? |
| darkeness05-10-07, 11:50 PM | what about with any of the mass spells, would it only apply to one of the targets? It would apply to all of your targets. The vigor/Augment healing question was posted in FAQ and they work togeather. You get the extra healing on the first round that the spell is cast. |
| blowfish05-11-07, 12:19 AM | thanks everyone for the knowledge. |
| Someone05-11-07, 01:22 AM | More exactly, you get the extra 2 hp/spell level on the initiative count of the one who cast the spell, and then the fast healing amount on your initiative count. This might matter if the enemy goes between those counts. |