Augment Healing [Archive] - Wizards Community

Post/Author/DateTimePost
LarryMac

09-04-07, 06:15 AM
What happens when the Augment Healing feat is applied to one of the Vigor spells? I'm assuming that you don't get the extra points healed each round, but do you get extra points in the first round? Last round? Do you extend the spell the appropriate number of rounds to account for the extra points?
Merestil Haye

09-04-07, 07:30 AM
What happens when the Augment Healing feat is applied to one of the Vigor spells? I'm assuming that you don't get the extra points healed each round, but do you get extra points in the first round? Last round? Do you extend the spell the appropriate number of rounds to account for the extra points?The Vigour line of spells are Conjuration (Healing) and therefore benefit from Augment Healing.

The FAQ suggests adding the benefit to the first round of the spell's effect.What effect does the Augment Healing feat (Complete Divine, page 79) have on lesser vigor (Complete Divine, page 186) and similar spells?
Augment Healing adds twice the spell’s level to the total healing it provides. The simplest method is to have the spell apply the extra healing to the first round of fast healing. Thus, lesser vigor (a 1st-level spell) would cure an extra 2 hp of damage in the first round, for a total of 3 hit points. Each round thereafter it would heal the normal 1 hp of damage. Mass lesser vigor (a 3rd-level spell) would cure an extra 6 hp of damage to each target in the first round (for a total of 7 hit points), and would heal 1 hp of damage each round thereafter as normal.
Someone

09-04-07, 01:01 PM
While the FAQ has the right idea, a more precise answer would be: the subject heals the augment healing amount on the cleric's initiative (i.e. when the cleric casts the spell), and then the normal vigor amount on their own initiative (i.e. on the subject's turn as opposed to the cleric's turn).

This might matter if something gets a turn between the cleric and the subject's turns.